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 Post subject: INSIDE
PostPosted: Tue Jul 01, 2014 23:07 
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Bad Girl

Joined: 20th Apr, 2008
Posts: 14353
There's fewer games most betterest than LIMBO. Only ten of them. Fact. So let's have some theories on what LIMBO was about courtesy of Reddit:

ZOMG Spoiler! Click here to view!
A brother and sister are playing in their tree house when it collapses, killing both of them. Both are taken to the Limbo, what some theologians consider to be the "edge of hell", a neither heaven nor hell kind of place. The sister is scared and runs away only to get lost. When the boy becomes conscious, he realizes his sister is gone, and goes out to search for her. When the brother and sister are reunited at the end, the end-game title screen shows their two dead bodies surrounded by flies.


Or maybe it was...

ZOMG Spoiler! Click here to view!
I think he (or they) dies in a car crash. You go on to relive analogies for every stage of his life:
The mysterious forest representing his childhood, where everything seems strange and unknown and spiders are your biggest fears.
Then it's school, along with its bullies.
A traveling job, a lonely life of flickering motel signs.
Working in a factory.
Car crash. You get thrown around, up, down, left, right...and at the very last moment, you fly through the windshield.


Wow. Deep. If you haven't played it you'll have a deep feeling of shame washing over your body. No? Then perhaps you ought to.

But fear not because tucked deep inside E3 was the second game from the same peeps who made LIMBO. Did we watch all of the E3 stuff? Then why aren't we raving about this. In fact, how come I missed it? I blame Zaphod.

Anyway, INSIDE is a game about, stuff, that happens to, someone, with a gender that looks male, and has dogs in it, and probably robots, and looks real nice. It's coming to a console or PC near you sometime in the future.

Watch this thing with the watery sacks of nerve endings crammed into your face:



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 Post subject: Re: INSIDE
PostPosted: Wed Jul 02, 2014 0:08 
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Hibernating Druid

Joined: 27th Mar, 2008
Posts: 49104
Location: Standing on your mother's Porsche
I'll be having that.

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 Post subject: Re: INSIDE
PostPosted: Thu Feb 26, 2015 20:56 
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Bad Girl

Joined: 20th Apr, 2008
Posts: 14353
I have found you thread.

http://playdead.com/inside/

Coming first to, fucks sake, xbox one. But that still means it'll be everywhere else soon enough I suppose.

Early 2015.


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 Post subject: Re: INSIDE
PostPosted: Thu Feb 26, 2015 20:57 
SupaMod
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Est. 1978

Joined: 27th Mar, 2008
Posts: 69502
Location: Your Mum
That's now.

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 Post subject: Re: INSIDE
PostPosted: Thu Feb 26, 2015 21:14 
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Bad Girl

Joined: 20th Apr, 2008
Posts: 14353
Not early-early 2015, just early.


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 Post subject: Re: INSIDE
PostPosted: Fri Jun 05, 2015 9:39 
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Bad Girl

Joined: 20th Apr, 2008
Posts: 14353
No longer "early 2015" just "sometime soon. Maybe. Hey, look - something really interesting. No, really, outside your window. You must look. Look. Look at it. No, you really have to look at that thing outside. ... See ya suckers"

http://www.vg247.com/2015/06/05/limbo-t ... shed-back/


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 Post subject: Re: INSIDE
PostPosted: Fri Jun 05, 2015 9:39 
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Bad Girl

Joined: 20th Apr, 2008
Posts: 14353
Hang about "5 years in development?" Blimey.


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 Post subject: Re: INSIDE
PostPosted: Fri Jun 05, 2015 14:18 
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INFINITE POWAH

Joined: 1st Apr, 2008
Posts: 30498
It looks like a cutesy version of Deadlight.

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 Post subject: Re: INSIDE
PostPosted: Sun Jun 07, 2015 7:53 
SupaMod
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"Praisebot"

Joined: 30th Mar, 2008
Posts: 17013
Location: Parts unknown
I thought limbo was pap.


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 Post subject: Re: INSIDE
PostPosted: Sun Jun 07, 2015 9:24 
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Joined: 31st Mar, 2008
Posts: 1883
I got stuck at some point and never finished it.


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 Post subject: Re: INSIDE
PostPosted: Fri Jun 12, 2015 1:45 
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Esoteric

Joined: 12th Dec, 2008
Posts: 11767
Location: On Mars as an anthropologist...
I finished Limbo. I did cheat but hey, still had to do it. I just liked it so much that I wanted to see the end.

Only complaint was it was short, so hopefully this one will be longer.

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 Post subject: Re: INSIDE
PostPosted: Mon Aug 01, 2016 13:32 
8-Bit Champion
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Two heads are better than one

Joined: 16th Apr, 2008
Posts: 14483
I really expected this to make it to the PS4 at some point next year - especially after how Microsoft were making such a big thing of the console exclusivity they had for it but it looks like that was just a month or two

https://www.vg247.com/2016/08/01/playde ... in-august/

Quote:
Playdead’s Inside coming to PS4 in August

Inside is the second title from the studio behind Limbo and was released on Xbox One at the end of June, followed by a Steam launch a week later.

The game is a puzzle platformer with a similar atmosphere to Limbo and got some pretty stellar reviews. Just pop over to Metacritic to take a gander for yourself.

So it was with heavy hearts that those of us on PS4 looked on, wishing we could have a go.

Earlier today, a PS4 trophy list for the title appeared on exophase, indicating that a PS4 release might well be on the way after all.

Well wonder no more. Thanks to a trusted source, we can confirm that Inside will be coming to PS4 at the end of August.

No word on prices yet, but for now, just get psyched.


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 Post subject: Re: INSIDE
PostPosted: Sat May 13, 2017 16:00 
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Bad Girl

Joined: 20th Apr, 2008
Posts: 14353
https://www.rockpapershotgun.com/2017/0 ... -designed/

Nice read about INSIDE's level design.


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 Post subject: Re: INSIDE
PostPosted: Tue Jan 09, 2018 0:12 
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Prince of Fops

Joined: 14th May, 2009
Posts: 4296
Started this tonight and it's only because of work tomorrow I'm not finishing this tonight. What a brilliant game. I love the variety of ways he reacts to the world around him. And the singularity of purpose. No umming and ahhing over whether I need to track backwards to hunt for hidden collectables. Just go right.


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 Post subject: Re: INSIDE
PostPosted: Tue Jan 09, 2018 10:29 
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Excellent Member

Joined: 25th Jul, 2010
Posts: 11128
Findus Fop wrote:
And the singularity of purpose. No umming and ahhing over whether I need to track backwards to hunt for hidden collectables. Just go right.


You realise that sometimes you need to track backwards to hunt for hidden collectables right?

I might replay this tonight actually.


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 Post subject: Re: INSIDE
PostPosted: Tue Jan 09, 2018 10:59 
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Prince of Fops

Joined: 14th May, 2009
Posts: 4296
Bamba wrote:
Findus Fop wrote:
And the singularity of purpose. No umming and ahhing over whether I need to track backwards to hunt for hidden collectables. Just go right.


You realise that sometimes you need to track backwards to hunt for hidden collectables right?

I might replay this tonight actually.


You make a fair point. I have had to track back a little (
ZOMG Spoiler! Click here to view!
in the first barn to let the little chicks in
). I wouldn't call them collectables. Unless there are other, actually collectable, collectables. In which case I'll be most disappointed. But not enough to detract it from being a brilliant game.

The other thing I like about it is there's no preamble. Title screen, click x, and you're running from the title screen. This may be a trick they copied from Limbo, I can't remember. But it's ace.


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 Post subject: Re: INSIDE
PostPosted: Tue Jan 09, 2018 11:27 
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Bad Girl

Joined: 20th Apr, 2008
Posts: 14353
I maintain that this is one of my ten 10 games of all time. It’s absolute perfection in every aspect of its design.

Re: Backtracking. There’s none really, just hidden little areas that can be found knocking about that may lead to a hidden “ending”. Don’t worry though cause once you’ve finished it you easily seek out and you’ve missed using the level select.


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 Post subject: Re: INSIDE
PostPosted: Tue Jan 23, 2018 15:47 
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Prince of Fops

Joined: 14th May, 2009
Posts: 4296
I finished this the other night.

Incredible experience.

There was only a couple of points where I felt like the game overstayed its welcome, when I felt I was doing the same puzzle again, but on the whole every puzzle and challenge was subtly unique.

And of course, talk about a
ZOMG Spoiler! Click here to view!
game changing moment with the mutation, the absolute shift of the power dynamic, the destruction, then the blood and the realisation this is only going one way. Then the slowly-dawning realisation at the end, as you realise the pulsing blob isn't responding to your inputs, and this is the death throes and you're no longer in control.


It's brilliant.

ZOMG Spoiler! Click here to view!
Heart breaking and


brilliant.


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 Post subject: Re: INSIDE
PostPosted: Tue Jan 23, 2018 16:26 
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Excellent Member

Joined: 30th Mar, 2008
Posts: 3542
Yup, one of the most memorable endings ever.


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 Post subject: Re: INSIDE
PostPosted: Thu Jun 21, 2018 12:41 
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Bad Girl

Joined: 20th Apr, 2008
Posts: 14353
Inside and Limbo on Switch on 28 June.


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 Post subject: Re: INSIDE
PostPosted: Thu Jun 21, 2018 18:41 
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Rude Belittler

Joined: 30th Mar, 2008
Posts: 5016
I'm waiting for it to be on PS Plus.


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 Post subject: Re: INSIDE
PostPosted: Fri Sep 27, 2019 16:05 
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Bad Girl

Joined: 20th Apr, 2008
Posts: 14353
Pundabaya wrote:
I'm waiting for it to be on PS Plus.


You’ve missed it.


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 Post subject: Re: INSIDE
PostPosted: Fri Sep 27, 2019 16:41 
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Bad Girl

Joined: 20th Apr, 2008
Posts: 14353
Anyway I’ve been replaying this so I could better examine what story is there to be told.

Here’s what I’m thinking so far (I’ve just got by the second facility):-

The pods at the beginning are hooked up to trees and that makes the automatons.

Facility No.1 was the first experiment to create the automatons but it led to a massive flooding of the facility, part of the city and inadvertently created the underwater people.

That’s all I’ve got.

Hey, did anyone notice the diorama of the ending in the last facility? Was the escape all some Truman Show shit?


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 Post subject: Re: INSIDE
PostPosted: Tue Oct 01, 2019 6:27 
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Can you dig it?

Joined: 5th Apr, 2008
Posts: 4662
Really enjoyable game and clearly a lot of time spent on refining and polishing it.

At first I thought the boy was running along chasing after one of the trucks, perhaps one that had taken his family or something. But later on I found myself wondering, why, just why was he carrying on past all those obstacles and pushing forwards (apart from cos that's the game, innit).

The underwater monster really freaked me out, I fucking hated that, it was stressful. In fact, I just had a shiver as I thought about it.

In a way, I found the ending kind-of beautiful and peaceful too, as well as a massive bummer

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