Saturnalian wrote:
1) It's actually quite difficult. Especially at the start when you find yourself overwhelmed and under powered, then again near the end when you're tooled up but the baddies are badder. It's reet challenging in parts.
The game is never a pushover IMO. Once in a while you'll get the 'perfect' weapon which will temporarily shift the odds in your favour (an orange drop tends to have that effect), but of course you'll soon level away from it. Pretty much from start to finish if you drop your guard or get a bit overly bold, the game will hand you your arse on a plate - even more so in True Vault Hunter Mode.
I like this about it, as it's always a challenge.
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2) Under the hood. There are stats. Loads of em. But you need not go poking around too much if you can't be arsed with that shit but it'll draw you in eventually as you go checking weapons stats against one another looking for the right kit. Dragon Sword or Pulzerizing Shotty.
Yeah you can generally just go off the colour of the arrows, and more than anything the way a gun handles is more important than the raw stats. Some look better on paper but are fucking awful to actually use. It's always worth doing a few test kills with a new gun before discarding an old one in its favour.
I'm currently playing through as the Psycho class and when you spend a few seconds on the stats screen he comes out with comments like:
(Uh-oh. Math. Hope we don't pop a blood vessel.)
Uhh... the choices are pretzeling my inner lobes!
See the numbers, taste the violence....
But who makes the prettiest noise?
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3) It's about the weapons. Take your pick: short range, mid range, snipers, rockets etc. It's about the joy of experimentation and finding what's right for you. Oh course you'll be a tank because that's the Dark Souls way.
It's never a bad idea to have one viable weapon in every class about your person I've found, with the elemental effects suited to the types of enemy in the zone. It also depends on which character class you're playing, the mechromancer played as anarchy for example, can get massive mileage out of shotguns up close and dirty once the anarchy stacks get going, whereas a different class might prefer mid to long range engagement with sniper and assault rifles.
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4) It's massive. Huge different-ish worlds that require trekking across. And trek you will. Lots.
Yep, but with no fall damage and generous fast travel locations along with plentiful vehicles, (plus there are shortcuts through lots of the zones), it pretty much always stays on the right side of acceptable.
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5) Baddies aren't so bad. It understands that you could fight baddies all day, and you will, but if you are too under powered or just can't be arsed - do a Dark Souls: peg it past them.
Always a fair tactic (worked very well in WoW too if you didn't feel like fighting), IMO it's not accidental that the game gives you the option to basically just run straight through an area if that's what you want to do.
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1) It's hard but boring in spots. Wash and repeat areas of baddies are an all too familiar occurrence as you churn through identical enemies.
There is an element of that but I'd argue (as per you noted above) that generally speaking you can run/drive through an area if you don't fancy taking them on. I think BL2 is a 'mood' game, if you're not in the mood for it (and sometimes I'm not) it's a case of play something else for a bit.
On more than one occasion I've loaded the game up, got to an area and realised I've got a lot of shooting to do to get to where I want to be, found myself not in the mood, quit out and played Pinball Arcade instead. Then the next evening I'll load BL2 up at exactly the same juncture but totally be ready to get slaughtering.
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2) Statistically speaking, your characters stats are siphoned down to a long bar at the bottom of the screen. Levelling up is just process of blasting hundreds upon hundreds of baddies and make for a dry experience.
That comes with the genre IMO, not sure how else they could do it? You do get quite a lot of XP from completing quests, and there are loads of side quests, so it's not all about shooting to level up. In fact you can tip the game either way at your own choosing, max out the quests if you want less of the shooty grinding for XP, or more ruthlessly follow the main storyline if you want more shooty shooty to level up.
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3) The weapons are ace but they tend to only just be out of reach of your character's level. I never, for example, found a level 50 golden sniper rifle whilst I was level 28. I did find, however, shitloads of level 30 weapons. Same with the baddies too - as a level 10 I might stumble across a load of level 11's or 12's but no one ever out of my league. The world changed with me levelling up whereas Dark Souls' world is constant and unflinching. If you go back to an old area everyone has levelled up. It just seems a bit cheap.
If the drops are routinely above your character's level then that suggests you're punching a bit above your weight on the zone that you're in, but yes it will happen fairly regularly anyway. It's very much a standard of the genre TBH, just stick the item in your backpack or safe back in Sanctuary until you can use it.
Most MMOs don't level up areas you've done before as you level up, BL2 follows that convention.
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4) The world is quite bland actually. And the loading times are an irritant where Dark Souls world pours out in front of you (sometimes to its detriment).
Bland? Which game were you playing?

Loading times are usually 4-5 seconds on PC so that will be a limitation of the platform you're playing on. I did watch a few videos on YouTube for boss tactics and secret areas and suchlike where the person was playing on 360 and I have to say I was like, 'Fucking hell, that's some bastard loading time'.
Once you've got used to an SSD there really is no going back to traditional storage (either spooling from disc or loading from hard drive).
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5) Pegging it is a valid Dark Souls tactic. In Borderlands I did it cause I was sick of the same old enemies or the constant barrage of baddies I'd killed before in the same area. Waves and waves and wars of them.
Well that's the whole point I think, the game generally gives you the choice of what you want to do.
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6) I thought I might die from a lack of funds. But you never will. Ever.
The cash system is pretty sneaky, since the cost of everything just scales to how much you have. In short, just spend money any time you see an item you want, and don't worry about dying, because the cost of everything will drop back down as your cash reserves do. I'm not entirely sure why money is even in the game for the most part TBH. It's quite telling that the most important stuff is bought with eridium.
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It's still ace though and I might even go back and do some missions I'd missed. If I can be bothered. Which I might, so it did something right.
Definitely have a go with a different class, I'm well into my Psycho playthrough now and he's awesome, but getting your head around the fact that his special ability is melee and that melee is always a viable option anyway takes some getting used to, especially if your previous characters were commando and mechromancer as mine were.
I'm effectively on my third playthrough now (normal and TVHM as mechro) and now again as Psycho, and it's still a barrel load of fun.