Lone Survivor - I finished this ages ago but forgot to write something about it. Here is that something.
It's fab!
But if you want more than that, it's super duper fab!
But you want a summary of it as you're too lazy to read reviews of summats, then get this load of letters and words in your peepers:
You wake up and you don't know who you are or what you're doing. Then you look around and the world has gone to shit and everyone is either dead or a zombie. It's got that pretend it's an old 8-bit game look about it but it's the sound effects that lift this above the average. Stick your headphones in and get lost in this world of thumping heart beats, meaty gun shots and people shouting boo in your face. Probably. Anyhoo, it's 2D and there are jaggies but you won't care cause it sucks you right into a world of weird shit happening in your facce. You have to juggle solving puzzles, getting about without being eaten, and remembering where stuff is so you can do stuff with other stuff.
It reminds me of Resident Evil and Dead Rising.
Early Resi cause it's actually bleeding difficult when it gets going and you've got sod all ammo to be going on with, but when zombies have been deaded they stay deaded, and if you don't save then you'll go back to the last time that you did. Then there's a ticking clock that never stops; you play in days and if you die then you'll go back to the start of the day. Combine these two things and death is actually pretty scary because you can waste a whole day's work if you get killed just because you wanted to press on to the next bit and thought you could do it but, y'know, you were actually shit. You also have to keep your man well fed and watered as well, because, well, you'll starve otherwise, right.
But it's not just killing zombies and solving puzzles and remembering to eat cheese slices, because it's also weird. You meet people who probably aren't there and people who probably aren't all there (if you gets me; y'know, nutters), and you dream of a man with a box on his head.
I reckon, if you can get past the difficulty that ramps up near the end of the 3/5 hour "campaign" then you'll probably think this is pretty cool. Then it ends.
Mild spoiler ahead.
ZOMG Spoiler! Click here to view!
... and then you realise that it's a mental health simulator. Did you maintain your guys mental health by keeping yourself well fed, watered and sleep often or did you starve him half to death, keep him regularly dehydrated and push him to the end of his limits? Then you get a chart...
Major spoiler ahead.
ZOMG Spoiler! Click here to view!
Turns out that the world was not as you thought it was. Was it all a dream? Were you having a mental breakdown in your mind? Did it exist at all or in part? What happened to your wife/partner/lover/mother/daughter?
Well, the world is actually just a work of fiction in a mind that was breaking down. Your actions in the game actually determine whether you let your mind break or whether you manage some sort of recovery. The chart sets out all the stuff you've been up. Like, for example, who many times you spoke to Chuck. Ok, so in the game itself you see a plant, you click on it and he says "Hi Chuck". You get to the end of the game and you've spoke to the plant 10 times. Yes, you were clearly going mad. It's funny to see what kind of things you repeated again and again, not just the plant thing, but other stuff in game.
It's clever but also infuriating at the same time as you've been playing the game straight all the way through and you've been hoodwinked at the end.
Personally I thought it was pretty great and well worth a tenner. It's like iPhone's Home with shooting. Kinda.
Also, I was reading that, for example, some of these indie games don't make it onto Xbox because Microsoft insists that they must be attached to a publisher. Well more fool them cause Playstation is the play to go for new experiences like this. The irony, of course, is that all of these indie games came out on PC ages ago!