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 Post subject: Forza Horizon
PostPosted: Mon Mar 05, 2012 20:43 
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I hate trailers like this. Showing you almost nowt of the game but so trying to appeal to people who go to raves and like bangin choons that footage of them take up the majority of the runtime. Looks like a road trip Forza? Maybe? I hope this will maybe give Test Drive Unlimited a run for its money.

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 Post subject: Re: Forza Horizon
PostPosted: Mon Mar 05, 2012 22:24 
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If that is Forza: Test Driving Unlimited, then SHUTUPANDTAKEMYMONEY.gif.

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 Post subject: Re: Forza Horizon
PostPosted: Mon Mar 05, 2012 22:33 
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That could be an awesome game or it could be about cars DJing.

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 Post subject: Re: Forza Horizon
PostPosted: Mon Mar 05, 2012 22:35 
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Why haven't you bought Forza 4 yet Nosferatu?

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 Post subject: Re: Forza Horizon
PostPosted: Mon Mar 05, 2012 22:48 
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chewbacca -future arc welder

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what the hell? that is the shittest advert ever. However, I wonder when they will let me give them all of my money? For I am willing to do so. Also - nnnnNNNNNggggg!!1! :DD


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 Post subject: Forza Horizon
PostPosted: Mon Mar 05, 2012 22:51 
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baron of techno

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I did go to see that Chemical Brothers film last month, so I guess this is relevant to my interests.


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 Post subject: Re: Forza Horizon
PostPosted: Mon Mar 05, 2012 23:57 
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As others have said:

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 Post subject: Re: Forza Horizon
PostPosted: Tue Mar 06, 2012 0:07 
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Hibernating Druid

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Dimrill wrote:
Why haven't you bought Forza 4 yet Nosferatu?

Is it ten quid yet?

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 Post subject: Re: Forza Horizon
PostPosted: Tue Mar 06, 2012 0:08 
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It was 18 last week.

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 Post subject: Re: Forza Horizon
PostPosted: Tue Mar 06, 2012 0:13 
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ugvm'er at heart...

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All it needs to be is an updated copy of the best driving game ever, and I will be happy.


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 Post subject: Re: Forza Horizon
PostPosted: Tue Mar 06, 2012 13:28 
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Also, Porsches are coming back to Forza 4 as part of an expansion pack - now who saw that coming? :roll:

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 Post subject: Re: Forza Horizon
PostPosted: Tue Mar 06, 2012 21:12 
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chewbacca -future arc welder

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 Post subject: Re: Forza Horizon
PostPosted: Mon Jun 04, 2012 19:50 
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My word, a good article on Yerpgonks. Who would've believed it?

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 Post subject: Re: Forza Horizon
PostPosted: Mon Jun 04, 2012 19:52 
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Quote:
Of course, the biggest feature of all is the freewheeling freedom offered by the Interstates, dirt tracks and winding passes of the huge, if fictionalised and condensed, map of Colorado. There'll be side missions, stunts and rewards for exploration as well as straight racing, and a GPS system controlled either by menus or Kinect voice commands will help you find your way around.


SQUEEEE!!!!!

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 Post subject: Re: Forza Horizon
PostPosted: Mon Jun 04, 2012 19:59 
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voice activated GPS, now that's a good use of Kinect!

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 Post subject: Re: Forza Horizon
PostPosted: Mon Jun 04, 2012 22:29 
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Dimrill wrote:
Quote:
Of course, the biggest feature of all is the freewheeling freedom offered by the Interstates, dirt tracks and winding passes of the huge, if fictionalised and condensed, map of Colorado. There'll be side missions, stunts and rewards for exploration as well as straight racing, and a GPS system controlled either by menus or Kinect voice commands will help you find your way around.


SQUEEEE!!!!!

I feel vindicated in getting rid of TDU2 now.

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 Post subject: Re: Forza Horizon
PostPosted: Mon Jun 04, 2012 22:35 
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La Bamba

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Hmm. Sounds a bit like Need For Speed : The Runs to me.

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 Post subject: Re: Forza Horizon
PostPosted: Mon Jun 04, 2012 22:36 
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How is it? You're running from nothing and at no point do you get out of the car. Apart from it being in a car it has no correlation to that game at all.

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 Post subject: Re: Forza Horizon
PostPosted: Mon Jun 04, 2012 22:38 
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La Bamba

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You're not really running from anything in The Run either. It's basically a cannonball across the USA.

Now granted, you barely do any driving in The Run as it's mostly playing SIMON and watching boring unskippable cut scenes blessed with long loading times and then a two minute actual race, but it just seems very similar.

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 Post subject: Re: Forza Horizon
PostPosted: Tue Jun 05, 2012 1:15 
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Paws for thought

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MaysLanding wrote:
Hmm. Sounds a bit like Need For Speed : The Runs to me.

A Toilet simulator does't sound lie something I'd buy.

Certanly not something to set graphics to ZOMGMAX on.


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 Post subject: Re: Forza Horizon
PostPosted: Tue Jun 05, 2012 6:36 
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Honey Boo Boo

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No E or F cars? So that's a lot of the classics and muscle cars gone.


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 Post subject: Re: Forza Horizon
PostPosted: Sun Jun 10, 2012 23:54 
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Skillmeister

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Joystiq feature! Reminds me of Manic Miner. Sounds similar.

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 Post subject: Re: Forza Horizon
PostPosted: Sun Jun 10, 2012 23:59 
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La Bamba

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Well I hope it lasts longer than NFSTR

Four hours and I was total shit at it.

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 Post subject: Re: Forza Horizon
PostPosted: Mon Jun 11, 2012 9:13 
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Dimrill wrote:

Joystiq wrote:
Should you ever get lost while attempting to locate one of these races out in Horizon's open world, you can always use the game's GPS system, provided you own the requisite Kinect.

(emphasis mine)

Fuck those fucking fuckers.


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 Post subject: Re: Forza Horizon
PostPosted: Mon Jun 11, 2012 9:31 
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GazChap wrote:
Dimrill wrote:

Joystiq wrote:
Should you ever get lost while attempting to locate one of these races out in Horizon's open world, you can always use the game's GPS system, provided you own the requisite Kinect.

(emphasis mine)

Fuck those fucking fuckers.

So? Instead of looking like a div talking to your Xbox, you'll just have to select a place on the map from the menu.

Forza 4 had Kinect integration, but didn't detract from the core game if you didn't have it.

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 Post subject: Re: Forza Horizon
PostPosted: Mon Jun 11, 2012 9:32 
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Eh? The way that's worded rather states that GPS only works if you have a Kinect.

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 Post subject: Re: Forza Horizon
PostPosted: Mon Jun 11, 2012 9:32 
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Kinect reminds me of the Colecovision controller. Sounds similar.

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 Post subject: Re: Forza Horizon
PostPosted: Mon Jun 11, 2012 9:37 
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Craster wrote:
Eh? The way that's worded rather states that GPS only works if you have a Kinect.

I'd be very surprised if this was the case. I expect they mean 'voice-activated GPS', like in the video.

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 Post subject: Re: Forza Horizon
PostPosted: Mon Jun 11, 2012 9:40 
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Well that's not what it says. You may as well expect it means "you can only use GPS if you strip yourself naked, coat yourself in jam, and hop up and down on one leg" if you're going to just make stuff up.

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 Post subject: Re: Forza Horizon
PostPosted: Mon Jun 11, 2012 9:41 
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There's an app for that, too.

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 Post subject: Re: Forza Horizon
PostPosted: Mon Jun 11, 2012 9:41 
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Craster wrote:
Well that's not what it says. You may as well expect it means "you can only use GPS if you strip yourself naked, coat yourself in jam, and hop up and down on one leg" if you're going to just make stuff up.

Joystiq in bad English shocker!

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 Post subject: Re: Forza Horizon
PostPosted: Mon Jun 11, 2012 9:42 
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Well if you notice at the top it says it isn't a "hands on" preview. They watched a developer play it, I expect.

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 Post subject: Re: Forza Horizon
PostPosted: Mon Jun 11, 2012 12:57 
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Craster wrote:
Well that's not what it says. You may as well expect it means "you can only use GPS if you strip yourself naked, coat yourself in jam, and hop up and down on one leg" if you're going to just make stuff up.


*pre-orders*

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 Post subject: Re: Forza Horizon
PostPosted: Thu Aug 30, 2012 16:21 
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http://jalopnik.com/5938987/forza-horiz ... d-colorado

Sounds promising. Scant details, of course, but the direction seems sound.


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 Post subject: Re: Forza Horizon
PostPosted: Thu Aug 30, 2012 16:24 
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I hope they do a Test Drive and allow you to see online wazzocks instead of shoving that out into a lobby system.

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 Post subject: Re: Forza Horizon
PostPosted: Thu Aug 30, 2012 16:31 
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ugvm'er at heart...

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Oooooh, i've always wanted an open world driving game with actual good physics.


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 Post subject: Re: Forza Horizon
PostPosted: Thu Aug 30, 2012 16:37 
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Hmm, I'm not sure what to think yet. I'm not sure that you can easily reconcile a driving sim with an open-world scenario that includes random traffic. The replayability of Forza for me comes from shaving seconds from lap times. I found that time trials in Hot Pursuit were frustrating due to the random nature of the traffic. I can see the appeal of this game but until I know what the actual game involves then I'm not sure it will be enduring.


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 Post subject: Re: Forza Horizon
PostPosted: Thu Aug 30, 2012 16:45 
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I read it that the events would be normal races, but you can choose to go open world and have traffic.


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 Post subject: Re: Forza Horizon
PostPosted: Thu Aug 30, 2012 17:04 
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markg wrote:
Hmm, I'm not sure what to think yet. I'm not sure that you can easily reconcile a driving sim with an open-world scenario that includes random traffic. The replayability of Forza for me comes from shaving seconds from lap times. I found that time trials in Hot Pursuit were frustrating due to the random nature of the traffic. I can see the appeal of this game but until I know what the actual game involves then I'm not sure it will be enduring.


It's looking like they're making efforts to take it in a direction that is much less 'driving sim' than it historically has been. That's great from my perspective, but I can see how it would be irritating if that's what you want from the series.

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 Post subject: Re: Forza Horizon
PostPosted: Thu Aug 30, 2012 17:41 
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Craster wrote:
markg wrote:
Hmm, I'm not sure what to think yet. I'm not sure that you can easily reconcile a driving sim with an open-world scenario that includes random traffic. The replayability of Forza for me comes from shaving seconds from lap times. I found that time trials in Hot Pursuit were frustrating due to the random nature of the traffic. I can see the appeal of this game but until I know what the actual game involves then I'm not sure it will be enduring.


It's looking like they're making efforts to take it in a direction that is much less 'driving sim' than it historically has been. That's great from my perspective, but I can see how it would be irritating if that's what you want from the series.

I think you may be disappointed. They've stated categorically that they're using Forza 4's physics and it won't be Burnout-style arcade handling.

Not that Forza is 100% sim anyway. Probably about 75%.

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 Post subject: Re: Forza Horizon
PostPosted: Thu Aug 30, 2012 17:45 
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Using sim-level physics rather than arcade physics is fine - great, even. But I'd like to see a game where fastest lap around a fixed course isn't the be-all and end-all.

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 Post subject: Re: Forza Horizon
PostPosted: Thu Aug 30, 2012 17:45 
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Commander-in-Cheese

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I want a new burnout. I don't even know why I'm in this thread.

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 Post subject: Re: Forza Horizon
PostPosted: Thu Aug 30, 2012 18:04 
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Craster wrote:
I don't even know why I'm in this thread.

Because you're a nosy shit?

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 Post subject: Re: Forza Horizon
PostPosted: Thu Aug 30, 2012 18:06 
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Commander-in-Cheese

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You have a shitty nose.

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 Post subject: Re: Forza Horizon
PostPosted: Thu Aug 30, 2012 18:24 
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Craster wrote:
Using sim-level physics rather than arcade physics is fine - great, even. But I'd like to see a game where fastest lap around a fixed course isn't the be-all and end-all.

But driving games pretty much always come down to going faster than other cars or faster then your previous best. Just driving around and exploring is fine but it gets a bit boring if there's nothing else to do.

That said I guess point to point races on long roads where you can't really hope to learn every corner are fun too, like rally games used to be. I'll probably end up buying this anyway unless it turns out to be horribly broken or something.


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 Post subject: Re: Forza Horizon
PostPosted: Thu Aug 30, 2012 18:31 
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ugvm'er at heart...

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markg wrote:
I'm not sure that you can easily reconcile a driving sim with an open-world scenario that includes random traffic.



Wait... isn't that exactly what a driving sim should be?

Whenever I drive it's pretty much always in an open-world scenario that includes random traffic.


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 Post subject: Re: Forza Horizon
PostPosted: Thu Aug 30, 2012 18:38 
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Hello Hello Hello

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Trooper wrote:
markg wrote:
I'm not sure that you can easily reconcile a driving sim with an open-world scenario that includes random traffic.

Wait... isn't that exactly what a driving sim should be?


If I want an open world scenario with random traffic I'll drive to the shops.

I want my games to be fun, not realistic.

Realism is boring.


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 Post subject: Re: Forza Horizon
PostPosted: Thu Aug 30, 2012 18:58 
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ugvm'er at heart...

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I've always wanted a driving sim that has extreme realism of my local area, then I'd crash into shit and drive like I can't in real life.


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 Post subject: Re: Forza Horizon
PostPosted: Fri Aug 31, 2012 3:14 
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Honey Boo Boo

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markg wrote:
Craster wrote:
Using sim-level physics rather than arcade physics is fine - great, even. But I'd like to see a game where fastest lap around a fixed course isn't the be-all and end-all.

But driving games pretty much always come down to going faster than other cars or faster then your previous best. Just driving around and exploring is fine but it gets a bit boring if there's nothing else to do.


I'd have to disagree. Just going for a cruise in a good open world driving game like TDU or indeed Midnight Club LA or even GTA4 can be great fun, you just have to lose yourself in the fantasy and not worry about objectives the game is trying to set you. Hell, Test Drive 3 was a very early example of this: each stage had three routes through but you could ignore your opponent, ignore the clock and take your d
Lamborghini offroading :)


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 Post subject: Re: Forza Horizon
PostPosted: Fri Aug 31, 2012 8:20 
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I know what you mean Perkies and I can do that in flight sims, just spend hours flying around from one airstrip to the next taking in the views. Also there's always something to be thinking about when flying. But cars are too familiar and too easy for me to find that fun, I've had so much fun driving real cars down real roads that the prospect of just cruising in a simulated car, no matter how exotic the car or location, isn't such a tantalising prospect. That's why in driving games I need an objective.

I'm not saying it's going to be shit or anything, just that I don't know how they are going to pull it off. But then that's why I just play games instead of making them.


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