Saturnalian wrote:
1) Metal Gear Solid V. (PS4)
2) Resident Evil: Revelations 2: Episode 1. (PC)
3) Battlefield: Hotline. (PS4)
4) Black Mesa. (PC)
5) Rayman Fiesta Run. (iOS)
6) Until Dawn. (PS4)
7) Transformers: Devastation. (PS4)
8 ) Half-Life: Opposing Force. (PC)
9) Lost Planet 3. (PC)
10) Stealth Inc 2 (PS4)
11) Ryse. (PC)
12) Bloodborne: The Old Hunters DLC (PS4)
13) The Escapists: The Walking Dead (PC)
14) Half-Life 2: The Lost Coast (PC)
15) Half-Life 2 (Cinematic Mod) (PC)
16) Half-Life 2: Episode 1 (Cinematic Mod) (PC)
17) Bug Princess 2 (iOS)
18) Undertale (PC)
19) Pikmin 3 (WiiU)
20) Super Hot (PC)
21) Salt & Sanctuary (PS4)
22) Titan Souls (PS4)
23) Medal of Honour: Warfighter (PS3)
24) Nihilumbra (PS Vita)
25) Beyond Good & Evil (PS3)
26) TIMEframe (PC)
27) I Am Alive (PS3)
28) Uncharted 4 (PS4)
29) Xenoblade Chronicles X (WiiU)
30) Inside (PC)
31) Deadbolt (PC)
32) Shutshimi (PS4):
33) Dark Souls 3 (PS4).
34) Dark Souls 3 DLC (PS4)
35) Nuclear Throne (PS4)
36-37-38) Zombie Army Trilogy (PC)
39) Battleblock Theatre (PC):
40) Resident Evil Revelations 2 (PS4)
41) Rise of the Tomb Raider (PC)
42) Party Hard (PC).
43) Hyper Light Drifter (PC)
44) The Last of Us Remastered (PS4)
45) Everyone's Gone to the Rapture (PS4)
46) Titanfall 2 (PS4)
47) Badland 2 (iOS)
48) Mother Russia Bleeds (PC)
49) Call of Duty: Modern Warfare Remastered (PS4)
50) Call of Duty: Infinite Warfare (PS4):
51) Manhunt (PS4/2)
Old games can be crap for many reasons: they're not how you remember them; they look shit; they run like ass or, in Manhunt's case, they have a control scheme which seems weird by today's standards.
Left stick: forward and back & rotate L/R
Right stick: first person look around
L1 & R2: strafe L/R
Now, I know there may actually be some people out there that might actually use a similar layout but for most people (normal folk, if you will) we've all been using the right stick for rotating and the left stick for strafing.
Anyway, whether you will get any enjoyment from returning to Manhunt will depend on whether you can train your brain to the old control scheme. I could (eventually) and I'm pleased to say, it's still shocking amazing.
The one thing you won't remember from playing Manhunt all those years ago is that stealth is not the mainstay of the game. Guns are. Big fucking loud guns. By mission 6-8 (of 20) you are introduced to guns and a couple more levels thereon you'll mainly be exploding peoples heads like melons. Sure, there are some levels where your weapons are taken from you but you'll soon get your hands on your artillery soon enough. I'm not even sure that some of the later levels after mission 10 could even be completed completely by stealthy means. I'm sure if anyone had the patience to play this game again they would agree.
And if you did play it again (and get by the control scheme) you'd rediscover why it's a classic all these years on.
The pacing is brilliantly executed (ho-ho) (Jesus christ...). It starts slow and ramps up the action to the fake conclusion as you get OP with guns and blow the fuck outta everything before you think you're going to escape; then you're suddenly the hunted again, then you're a badass, then you're hunted, then you just go fuck shit up. None of the areas outstay their welcome and the environments are nicely diverse even if they do look a bit boxy given its age. None of the baddies outstay their welcome either as you just seem to crash through each of the gangs. The graphics do their job and the violence is tame by today's standards. I did wonder what the fuss back then could have been about.
But you realise that the sound is doing much of the heavy work to create the atmosphere. The music cues as you stalk your prey or are spotted are great and blend nicely into the ambient noise during the quiet moments. And the voice acting is just superb - I'm sure everyone remembers the Director. Man alive, he's pure genius. While I suppose someone else back then could have given a real hammy performance, this guy gets the tone, edge, malice and sinister playfulness across with perfection. But let's not forget the brilliantly voiced cast of gang members - The Smileys rambling nonsense is glorious. That one guy who kept complaining about his shoes made me laugh my ass off (All dialogue for The Smileys - all shoe related nonsense in the first 3 minutes...There's almost 40 minutes for each gang. 40 minutes!
https://www.youtube.com/watch?v=ymI3SU3 ... rpQvQHTLyl ).
And so on, the only reason why they'll never do a (good) (2nd) sequel is thanks to the negative press way back, when it's clear that Rockstar could knock this shit out the park today with their talent. We can only live in hope...