Bamba wrote:
That article talks about how it specifically works by piggy-backing on the initial online activation required by Steam et al. So presumably that means it doesn't and can't work for games that have been bought on disc and don't require activation? That seems like a loophole (buy disc based game, crack and distribute as normal) but I've no idea if you can even buy AAA games these days that don't require Steam etc for the activation.
I'm sure you cant - MGSV as a classic example was released on disk last year , the disk contains the steam installer only - no actual game code (and obviously you get a steam code for the game in the package)
Bamba wrote:
[*] A fairly common practise is to back up your installed Steam folder when doing a reinstall or moving to a new machine and then just copying it all back afterwards, rather than having to potentially download GBs of data all over again. If Denuvo peppers machine specific codes throughout the game files at initial activation does that mean games copied from one machine to another in this way will be useless?
It would suggest so , although if thats the case then I think thats a failing for what they are trying to do - if i buy a game and have multiple machines then i want to play it on more than one (not at the same time) then I should be able to do that.
If i buy it and install to an external drive , which contains my steam folders and then take it to another machine i dont mind a small 'check' to make sure its still valid but I dont want to have to re-download the whole game.
Bamba wrote:
[*] With my paranoid hat on (though some might say 'pragmatic' given how little trust the games industry has earned from us over the years)
My paranoid hat point is that there is no option for archiving and replaying these games , there are games that are 'lost' now because there was only a limited number of them and those eventually degraded and are no longer workable but there are also so many games that only still exist now due to piracy and people archiving / keeping these old copies
If piracy was not a thing i'm willing to bet a large number of 'in our lifetime' games would no longer exist in any playable state and theres no reason to believe at some point in the future we'll hit this problem