metalangel wrote:
Alberto wrote:
Here's a big-time negative though - the multiplayer is ruined now if you haven't been playing it incessantly since release and unlocking all the good weapons and perks. You'll get destroyed and hate every second, because that is what game developers think you want nowadays. Awful.
Isn't it? Being able to compensate for having no life by spoiling the game for noob fags?
The sad thing is that we have this discussion in so many different threads now, because it's so prevalent. I understand the rationale of rewarding people with unlocks the longer they play/more objectives they meet, because it is nice... but there's no thought given to the players who dip in and out for whom this is a game-breaking experience. Or worse, there IS a thought for them, and that thought is "fuck 'em, they ought to play our wonderful game more" and they consciously focus the rewards on the hardcore fans who don't actually need the incentives to keep playing because they'd play it anyway - they're hardcore fans after all!
Aside from the obvious problem of lazy developers simply cut and pasting from the CoD template, I wonder if perhaps part of the problem is the new phenomenon of recruiting all the beta testers from among the hardcore shooter playing community; every big shooter seems to have a beta code for some other future big shooter multiplayer extravaganza packaged in with it nowadays. I can't help but think this skews the testing pool somewhat, and all the feedback will be about which guns are too powerful and which map layouts suck, and there'll be no more casual players in the pool saying things like "actually, if you're not great at the game then you get annihilated by boys with bigger guns and want to play something else". Just musing.
Bizarrely, the game that handles multiplayer the best IMO is not really thought of as a multiplayer game at all. Assassin's Creed (both BroHo and Rev) handles it very well since while you unlock nifty new abilities as you rank up, both ways to kill your prey and ways to defend yourself from your hunter, the game autobalances as you go. Each round you will have one target to kill and one hunter hunting you at the beginning... but as the game goes on, the players at the top of the leaderboard begin getting multiple hunters assigned to them, making it harder. The flipside of that being that if you are struggling, you'll find you stop getting a hunter assigned to you so you stop getting pwned at every turn and things become a little more manageable, despite your repertoire being a little more limited. It works fantastically well. More of this sort of thing please.