Zio wrote:
Hearthly wrote:
but it was clearly the game's ambition far exceeding the ability of its host machine
I know we've been over and over this, but speaking as someone with a decent enough PC to play games on well, and knowing that you're absolutely right about games generally looking and playing much better on PC - statements like this are just clear nonsense. It's like you're making out the game is unplayable on PS3 and Xbox 360, when that objectively is not the case. Not even nearly.
I don't doubt GTA V will be a much nicer experience on a well-specced PC (although GTA IV for the PC was an absolute mess at launch) - but the experience was already pretty damn wonderful on both PS3 and Xbox 360. A slightly improved framerate and graphical niceties will just be the cherry on an already quite awesome cake.
"Ambition far exceeding the ability of it's host machine". Total bollocks.
I think we had this back on Page 25 or 26 of this thread, I borrowed GTAV for the 360 off a mate, I installed it on my 360 - (it was about 35 minutes before I could actually play the game IIRC, since I needed a 360 update, then the game install, and then a game update) - and went into it with an open mind.
The opening shooty bank heist and driving section wasn't too bad, (albeit still worryingly lurchy), but that was a bit more confined with limited traffic and less in the way of 'open world' stuff, but once the game opened up proper and I took on a couple of missions, and started to do some driving around the city, I was like 'No way, not doing this again' (referring back to how GTAIV ran on the 360).
In particular I got a high speed car with Franklin and decided to go off for a proper zoom around, whereupon the whole screen regularly disintegrated into a jaggy lurching mess, the framerate routinely crashed through the floor and the console was unable to stream the world assets in fast enough to keep up - it broke the illusion of a cohesive game world for me, basically.
I turned it off, and resolved to play it when it was released on either a next-gen console or a PC which could do it justice.
The Eurogamer article I linked to above is very blunt, and simply states -
'GTA 5 simply didn't run very well on PS3 or 360.' And that's my feelings on it too.
Please do be aware that I absolutely put my money where my mouth is on this sort of thing, the 'next-gen' console I've purchased is a Nintendo Wii U. Nintendo are remarkably consistent in putting out their first party Wii U titles at 720@60, to the extent that they'll compromise in other areas to hit that goal. Mario Kart 8 for example eschews any sort of anti-aliasing and uses some pretty poor texture filtering (along with other nips and tucks to image quality), but the payoff is a solid 60FPS performance which is what I demand in racing games.
And yes I know GTAIV was a comical mess on PC at launch, which is why I totally ignored it at the time and bought it some 18-24 months later when I had a quad-core processer and GTX480 graphics card which could power through it with ease, and the game had been the recipient of quite a few patches.
So full circle back to GTAV, I readily acknowledge that what Rockstar managed to get the 360/PS3 to do with that game was nothing short of some kind of arcane magic (IMO it's a damn sight prettier than the allegedly next-gen Watchdogs running on XBoner or PS4) - but for my money it was stretching the hardware too far, to the extent that the cohesion of the game was stretched past breaking point.
I think it needed some more horsepower chucking at it, which is why I've waited patiently for Rockstar to make the announcement they have about the new versions.