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 Post subject: Classic game to make exciting return
PostPosted: Wed Oct 15, 2008 0:32 
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lazy eye patch

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I can't help but feel I've started this thread before, but I couldn't find it - apologies if it does already exist :)

What classic game(s) of yesteryear do you most wish would make their triumphant return?

For me, an obvious one would be Syndicate. Syndicate Wars never happened, and that was over a decade ago anyway. Oh, how I long for a game that is basically just the original, but with real 3D, a decent adjustable camera, and net play. I'd gauss you all into kingdom come for many a happy hour.

Otherwise, I'd love to see an update of the Everyone's a Wally series. Quite bizarre to think that there's not been a game that's essentially just about a family helping each other out to get through a scrape, in recent years - seems like perfect post-Sims 'casual'-friendly fare. It'd be perfect fodder for the Wii - do a tie-in with the TV series 'Shameless' and you've got a perfect license to boot.

etc.

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 Post subject: Re: Classic game to make exciting return
PostPosted: Wed Oct 15, 2008 0:51 
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Chu Jung?

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I believe Charlie Brooker's already said it, but PLEASE, give us UFO: Enemy Unknown on the DS. A straight port would do me fine, although a multiplayer option would be a bonus.

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 Post subject: Re: Classic game to make exciting return
PostPosted: Wed Oct 15, 2008 0:59 
Irresponsible member

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It depends on how far back you are going. I would love Elite to be done properly, like a cross beteween itself and EVE. Wierdly I think Werewolves of London would make a good modern game if anyone cared to bother.


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 Post subject: Re: Classic game to make exciting return
PostPosted: Wed Oct 15, 2008 1:03 
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Chinny chin chin

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Steve wrote:
Wierdly I think Werewolves of London would make a good modern game if anyone cared to bother.


Indeed. A hugely under-rated game. It's actually a 2D game that would be fantastic in 3D rather than the usual shoe-in where they just convert any old 2D game to 3D.

For anyone not familiar:



CPC version, natch, for it is the best.


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 Post subject: Re: Classic game to make exciting return
PostPosted: Wed Oct 15, 2008 1:54 

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A 'Rogue Squadron' of the Defender licence

Elite. Just regular Archimedes Elite with modern graphics, much improved AI and so on, just shine everything. Graphically, interface wise, gameplay, etc. Don't get me started on the DEMO that is oOlite.

Frontier - same again, plus a modern remake.

Chuckie Egg with the Crackdown engine


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 Post subject: Re: Classic game to make exciting return
PostPosted: Wed Oct 15, 2008 2:04 
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lazy eye patch

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Goatboy wrote:
Chuckie Egg with the Crackdown engine

Your mind is a terrifying but fascinating place.

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 Post subject: Re: Classic game to make exciting return
PostPosted: Wed Oct 15, 2008 2:29 
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Peculiar, yet lovely

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I'd have to say Syndicate as well. The potential is ridiculously obvious. To be honest, I'll be surprised if this isn't done eventually.

K240 / Fragile Allegiance. The original had me hooked for absolutely ages, both when I got it for christmas in 1994 and ten years later on WinUAE. Even the remake, Fragile Allegiance, had me playing for a long while before I realised its couple of fatal flaws (the most significant being the lack of a missile attack warning, even when two of your colonies have been totally wiped out while you were faffing about in a submenu somewhere at the other end of the sector. Grr). Shame really, as the remake was genuinely innovative with its introducion of espionage and proper trade. There's sacks of potential in it, and it wouldn't be that difficult to do.

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 Post subject: Re: Classic game to make exciting return
PostPosted: Wed Oct 15, 2008 3:19 
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Honey Boo Boo

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If anyone is interested, there's a Nintendo DS port of OpenTTD (Transpot Tycoon) available... it's far from finished.

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 Post subject: Re: Classic game to make exciting return
PostPosted: Wed Oct 15, 2008 4:05 
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Peculiar, yet lovely

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MetalAngel wrote:
If anyone is interested, there's a Nintendo DS port of OpenTTD (Transpot Tycoon) available... it's far from finished.


So it's a bit like Sim British Rail?

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 Post subject: Re: Classic game to make exciting return
PostPosted: Wed Oct 15, 2008 8:53 
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Magic carpet, would surely be a multiplayer winner.
I still occasionally struggle with DOSBox & slomo to play this, curses to bullfrog for not putting in any frame rate/movement linking code.


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 Post subject: Re: Classic game to make exciting return
PostPosted: Wed Oct 15, 2008 9:32 
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A second world war shooting game.

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 Post subject: Re: Classic game to make exciting return
PostPosted: Wed Oct 15, 2008 9:37 
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lazy eye patch

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That's just crazy talk!

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 Post subject: Re: Classic game to make exciting return
PostPosted: Wed Oct 15, 2008 10:13 
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Carrier Command.

Malc

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 Post subject: Re: Classic game to make exciting return
PostPosted: Wed Oct 15, 2008 10:20 
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Bloody Roar! And Colony Wars!
(They're not that old, I guess, er...)
Oh, Laser Squad!

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 Post subject: Re: Classic game to make exciting return
PostPosted: Wed Oct 15, 2008 11:07 
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Alien Breed. Essentially Gears Of War, but with the setting of Tower Assault, etc.

I'd also be up for some more Colony Wars - them games were fantastic! And decent modern Elite and Frontier!

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 Post subject: Re: Classic game to make exciting return
PostPosted: Wed Oct 15, 2008 11:40 
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Can you dig it?

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I quite enjoyed Syndicate Wars on the PC. What did people dislike about it (just curious)?

Never quite got it running properly in Vista, should really go back and try again. A new Syndicate would be AWESOME.

A micromachines remake would be a great little multiplayer game, XBLAH style.

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 Post subject: Re: Classic game to make exciting return
PostPosted: Wed Oct 15, 2008 11:42 
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I thought the atmosphere in Syndicate was far better than Syndicate Wars, the colours in Syndicate Wars were just too... blue and purple.

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 Post subject: Re: Classic game to make exciting return
PostPosted: Wed Oct 15, 2008 11:43 
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I always found the graphics on Syndicate Wars to be very "messy" compared to the original Syndicate.


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 Post subject: Re: Classic game to make exciting return
PostPosted: Wed Oct 15, 2008 11:47 
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That too. The lower resolutions on computers at the time meant that, to me, 3D graphics came out looking very pixelated and blocky.

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 Post subject: Re: Classic game to make exciting return
PostPosted: Wed Oct 15, 2008 11:58 
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Can you dig it?

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Not meaning to sound like an arse, but you did all press 'S' (I think it was) to toggle SVGA mode, didn't you? I thought the graphics were crap until I did that. Not that they were super brill-o afterwards, mind, but a fair bit better.

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 Post subject: Re: Classic game to make exciting return
PostPosted: Wed Oct 15, 2008 12:10 
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Yeah, I did do that and although there was an improvement it still wasn't a patch on the original game. I've often thought that the move to 3D harms more games than it helps. In fact, the only one I can really think of that was improved was the GTA series.

Worms 3D was utter shash, for example.

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 Post subject: Re: Classic game to make exciting return
PostPosted: Wed Oct 15, 2008 12:12 
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Syndicate Wars had rubbish weapons - the stupid touchy-feely electro-tickle gun for one.

It had a 'quasi-religious cult' as an enemy, which is always a bad thing.

Making money was too hard... you were expect to know to go around robbing banks and such to actually get anywhere.

The rubbish graphics engine ran terribly, looked terrible and you were constantly rotating the camera to see where you were going.

The drugs system from the original was nerfed into two virtually identical drugs (both of which just made your guys go nuts and attack everything)

Stupid, hard to destroy flying APCs would constantly appear and force you to shelter under buildings to pop out and slowly wear them down.

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"I don't found you example of air conditioning vibrations very silly because the music started long time ago by punching bones into a rock."
I don't understand how up the bum can be nice for a guy. Its not nice for girls (makes you feel like your having a poo over n over once the initial nice bit goes away) -MissEdwood

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 Post subject: Re: Classic game to make exciting return
PostPosted: Wed Oct 15, 2008 12:20 
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MetalAngel wrote:
Syndicate Wars had rubbish weapons - the stupid touchy-feely electro-tickle gun for one.

Satellite Rain, however, was pure concentrated gnawesome.

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 Post subject: Re: Classic game to make exciting return
PostPosted: Wed Oct 15, 2008 12:29 
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Can you dig it?

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MetalAngel wrote:
Making money was too hard... you were expect to know to go around robbing banks and such to actually get anywhere.

Stupid, hard to destroy flying APCs would constantly appear and force you to shelter under buildings to pop out and slowly wear them down.


Eeesh, I'd forgotten about those, and how whenever I had a vehicle it was always destroyed very quickly indeed, but the enemy vehicles seemed super-tough.

The nuclear hand grenades were nice and destructive too.

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 Post subject: Re: Classic game to make exciting return
PostPosted: Wed Oct 15, 2008 12:31 
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sinister agent wrote:
K240 / Fragile Allegiance. The original had me hooked for absolutely ages, both when I got it for christmas in 1994 and ten years later on WinUAE. Even the remake, Fragile Allegiance, had me playing for a long while before I realised its couple of fatal flaws (the most significant being the lack of a missile attack warning, even when two of your colonies have been totally wiped out while you were faffing about in a submenu somewhere at the other end of the sector. Grr). Shame really, as the remake was genuinely innovative with its introducion of espionage and proper trade. There's sacks of potential in it, and it wouldn't be that difficult to do.


Aye yes. K240 was one of my favourite Amiga games - spent hours playing that. A bit like an electronic 'battleships' with asteroid bases and advanced resource/fleet management. Nothing like building up a fleet of battleships and fighters and sending them off to blatt a newly-discovered enemy asteroid, or watching a hail of your nuclear missiles rain down and splatter them completely...

Never played Fragile Allegiance though, or indeed the prequel Utopia.


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 Post subject: Re: Classic game to make exciting return
PostPosted: Wed Oct 15, 2008 14:50 
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Honey Boo Boo

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Sir Taxalot wrote:
Eeesh, I'd forgotten about those, and how whenever I had a vehicle it was always destroyed very quickly indeed, but the enemy vehicles seemed super-tough.


Yeah, upon starting every level I'd usually go and find a building I could hide under, so when the damn things inevitably arrived I could shelter all my guys under it except one who'd pop out and shoot at it until it wore his shield down. After five minutes of utter tedium, it would crash to the ground and ANOTHER would arrive. I think there were only ever two, but still... absolute cack. So I just watched all the Ghost in the Shell (bewbs!) and Judge Dredd stuff on the billboards, and then turned the game off.

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"I don't found you example of air conditioning vibrations very silly because the music started long time ago by punching bones into a rock."
I don't understand how up the bum can be nice for a guy. Its not nice for girls (makes you feel like your having a poo over n over once the initial nice bit goes away) -MissEdwood

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 Post subject: Re: Classic game to make exciting return
PostPosted: Wed Oct 15, 2008 15:00 
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I wanted to blow up buildings so badly in Syndicate Wars but I never got anywhere near far enough :(


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 Post subject: Re: Classic game to make exciting return
PostPosted: Wed Oct 15, 2008 15:08 
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Honey Boo Boo

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Best thing was to coax something to crash into it, like a car.

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"I don't found you example of air conditioning vibrations very silly because the music started long time ago by punching bones into a rock."
I don't understand how up the bum can be nice for a guy. Its not nice for girls (makes you feel like your having a poo over n over once the initial nice bit goes away) -MissEdwood

Collection DeadJournal You may remember me as 'Branch-me-do'
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 Post subject: Re: Classic game to make exciting return
PostPosted: Wed Oct 15, 2008 16:02 
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Can you dig it?

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MetalAngel wrote:
Sir Taxalot wrote:
Eeesh, I'd forgotten about those, and how whenever I had a vehicle it was always destroyed very quickly indeed, but the enemy vehicles seemed super-tough.


Yeah, upon starting every level I'd usually go and find a building I could hide under, so when the damn things inevitably arrived I could shelter all my guys under it except one who'd pop out and shoot at it until it wore his shield down. After five minutes of utter tedium, it would crash to the ground and ANOTHER would arrive. I think there were only ever two, but still... absolute cack. So I just watched all the Ghost in the Shell (bewbs!) and Judge Dredd stuff on the billboards, and then turned the game off.


I liked the giant metal spider thingys though, they were cool.

I know what you mean about the dashing out and returning to cover - the big rocket tanks were a pain in the ass but lucily very very slow. I never did finish the game. I really wanted to but got terribly stuck on on level with a handful of tanks and a number of punk 'regiments' that would just swarm in on me. I tried setting traps, sniping, all sorts but never cleared it. Maybe I needed better weapons (I thought I had most of them, but maybe not).

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 Post subject: Re: Classic game to make exciting return
PostPosted: Wed Oct 15, 2008 18:43 
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MikeB wrote:
sinister agent wrote:
K240 / Fragile Allegiance. The original had me hooked for absolutely ages, both when I got it for christmas in 1994 and ten years later on WinUAE. Even the remake, Fragile Allegiance, had me playing for a long while before I realised its couple of fatal flaws (the most significant being the lack of a missile attack warning, even when two of your colonies have been totally wiped out while you were faffing about in a submenu somewhere at the other end of the sector. Grr). Shame really, as the remake was genuinely innovative with its introducion of espionage and proper trade. There's sacks of potential in it, and it wouldn't be that difficult to do.


Aye yes. K240 was one of my favourite Amiga games - spent hours playing that. A bit like an electronic 'battleships' with asteroid bases and advanced resource/fleet management. Nothing like building up a fleet of battleships and fighters and sending them off to blatt a newly-discovered enemy asteroid, or watching a hail of your nuclear missiles rain down and splatter them completely...

Never played Fragile Allegiance though, or indeed the prequel Utopia.


Utopia was lovely, probably the strategy game i spent most time on the amiga besides King's Bounty. Amazing music as well

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