Satsuma wrote:
MOAR games wot dis playa plays:
Moonlighter:
During the day you play as a ... shopkeeper? You run a shop and basically just raise and lower prices on junk to find out how much cash, money & hoes you can fleece gullible suckers to part with.
By night, you turn into a dungeon crawling hero for the ages as you progress through randomly generated dungeons running drivebys on monsters foe they whips and chains while smacking bitches about the grill with the back of your sword for the trash in their pockets.
Then you get home and sell the stuff you’ve jacked and pass it off as your own.
The shopkeeping is simple but enjoyable so far and the dungeon crawling is similar to Zelda but looks sorta like Enter the Gungeon. Anyway, I kinda like this and might play it next.
It's really got under my skin dis haz.
I initially played it like you would a Enter the Gungeon/Nuclear Throne style dungeon shooter but after getting my ass handed to me immeasurably I started to actually listen to what it was trying to tell me and do some shop keeping.
Essentially, every time you walk into one of the 5 dungeons you're under powered and you'll have to buy the best gear before you can effectively complete it. The game tells you this on the 2nd dungeon by placing a nightmare of a 2nd mini-boss in your path who utter demolishes you. Reading online he's apparently the hardest boss character in the entire game and the learning curve just fucking skyrockets. So what you're supposed to do is grind each dungeon so you can (1) collect the loot items that you need to craft the best gear and (2) sell off the junk you don't want for money so you can buy the best gear when you've got the requisite items.
The game facilities this cycle of doing the same dungeon again and again by being rogue-like and also dedicating an entire face button to getting you out of the dungeon whenever you want.
So if you're enjoying the dungeon crawling and don't mind repeating the cycle of doing a bit of a dungeon and then doing some shop keeping administrative work for a fair few times then you'll probably have plenty fun 'ere. Then when you've got what you want you get back into the dungeon and go fuck up some monsters. Or you could make it harder for yourself and have a go whenever you think you can do it. It's up to you. But if you die then you'll lose everything in your bag and have to start the dungeon again. Or you can portal out before you die. Or you can even build a temporary portal for cash money and come back once you're a bit more tooled up. Essentially you've got options and brute forcing yourself through the game like its a shooter is probably not going to work.
I'm on dungeon 4 now and I love it. So yeah, this is a good game which I like and I would go so far as calling it "fun".