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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Feb 05, 2016 12:33 
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Joined: 30th Mar, 2008
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XCOM 2: £34.99

XCOM2 + Steam Controller bundle on Steam: £55.98

WELL THEN


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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Feb 05, 2016 12:47 
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Ooof, plus £7 shipping. I still did it, obviously.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Feb 05, 2016 12:58 
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Kinda Funny Lookin'

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Counting down the minutes (123 and counting) until I can get home and try this...

Unfortunately my colleagues have organised a "Cheerio Morte and good riddance' dinner for tomorrow night, which of course is lovely and everything but does put a dent in my all XCom 2 weekend.

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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Feb 05, 2016 13:00 
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gooby pls

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This will be a good litmus test for the Steam Link and Controller for me then, let's see if I can get on with it for the privilege of playing this on my lounge TV.

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Source Design - Graphic Design and Web Design Shropshire


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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Feb 05, 2016 13:05 
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INFINITE POWAH

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I hadn't seen anything about this, saw this thread then thought yay! a sequel. Then realised it's PC only, wtf? :(

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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Feb 05, 2016 13:28 
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MrChris wrote:
I hadn't seen anything about this, saw this thread then thought yay! a sequel. Then realised it's PC only, wtf? :(

That's hardly surprising for the initial release of an RTS game, chap.

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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Feb 05, 2016 13:31 
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INFINITE POWAH

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Didn't the last one come out on 360 at the same time, though?

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Eagles soar, but weasels don't get sucked into jet engines.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Feb 05, 2016 13:37 
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Kinda Funny Lookin'

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Yep...from what I understand the sales didn't warrant the work on developing a console version.

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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Feb 05, 2016 13:39 
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INFINITE POWAH

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Image

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Eagles soar, but weasels don't get sucked into jet engines.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Feb 05, 2016 13:44 
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MrChris wrote:
Didn't the last one come out on 360 at the same time, though?

Came out on 360/PS3 on release day, and later shipped for Android/iOS. Which I think XCOM 2 will, in time.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Feb 05, 2016 14:05 
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Sleepyhead

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Grim... wrote:
MrChris wrote:
I hadn't seen anything about this, saw this thread then thought yay! a sequel. Then realised it's PC only, wtf? :(

That's hardly surprising for the initial release of an RTS game, chap.


Wait, it's RTS?

I have read nothing about it, and don't have a PC that can run it, but that would sadden me.

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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Feb 05, 2016 14:07 
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Curiosity wrote:
Wait, it's RTS?

No. Grim...'s an idiot.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Feb 05, 2016 14:11 
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Everybodys gilf

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It's TBS, as it has always been

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Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Feb 05, 2016 14:30 
SupaMod
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Oh yeah, of course it is.

Doctor Glyndwr wrote:
No. Grim...'s an idiot.

iPad Pros can work monitors.

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Feb 05, 2016 15:07 
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Sleepyhead

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Cras wrote:
It's TBS, as it has always been


Good.

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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Feb 05, 2016 15:36 
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gooby pls

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Obligatory "Your mum's turn-based."

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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Feb 05, 2016 16:51 
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Quick performance report on my iMac (27", i7 3.4 GHz, 12 GB, Radeon 6970M w/1 GB): janky as fuck at 2560x1440; OK at 720p. Really ugly dither dissolve effect when you mouse over walls and the game removes them so you can see.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Feb 05, 2016 17:07 
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gooby pls

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Yeah, first reports haven't been great performance wise, which is surprising given how smooth XCOM was.

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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Feb 05, 2016 17:28 
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The iMac has a stupidly weak GPU, so I don't mind the jank at silly-oh-res. But the dithering is awful.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Feb 05, 2016 17:46 
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Rude Belittler

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No release on a proper games machine... I won't bother then.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Feb 05, 2016 18:23 
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gooby pls

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So, they've got Fred Dinenage explaining HOW2 strike from the shadows. Amazing:


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 Post subject: Re: Xcom UFO Defence
PostPosted: Sun Feb 07, 2016 12:01 
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This is fucking good.

Setting up concealed ambushes is excellent fun. Perhaps unsurprisingly to some, I spend most of my time twatting aliens with swords.

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Sun Feb 07, 2016 14:51 
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Kinda Funny Lookin'

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The Ranger is excellent..the only problem is when they rush toward an opponent, try to murderise them and all you hear is CLANG...oops it's armoured and I am screwed.

Not sure about the timers though.

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 Post subject: Re: Xcom UFO Defence
PostPosted: Sun Feb 07, 2016 16:09 
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.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Sun Feb 07, 2016 16:10 
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Thanks

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Morte wrote:
Not sure about the timers though.


I'm rather hoping these will get modded out.

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 Post subject: Re: Xcom UFO Defence
PostPosted: Sun Feb 07, 2016 16:11 
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Hearthly wrote:
Morte wrote:
Not sure about the timers though.


I'm rather hoping these will get modded out.

I'm not having a problem with them.

The current mission I'm on has a 12 round timer, for example. That's fucking forever. And half the maps don't have them at all.

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Sun Feb 07, 2016 16:12 
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Fucking love Singham. Where's the save file?

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Sun Feb 07, 2016 16:32 
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I forgot about this - how vain

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This is fucking brilliant. Only had a couple of hours to play, but I've loved every second. Once again, they've distilled what makes boardgames good and made a wonderful one player experience out of it.

Surprisingly good story too. Especially as so much of it is self created.

Been playing this and watching X-files. It's 1994 all over again.

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Is there a way to summon lave?

Faith schools, scientologists and 2-D platform games.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Sun Feb 07, 2016 16:46 
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Kinda Funny Lookin'

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Hearthly wrote:
Morte wrote:
Not sure about the timers though.


I'm rather hoping these will get modded out.


Already done...there are a number of 'timer modifier' mods in the workshop.

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 Post subject: Re: Xcom UFO Defence
PostPosted: Sun Feb 07, 2016 18:31 
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Grim... wrote:
Fucking love Singham. Where's the save file?

Well, I exported him into a new character pool but I'm jiggered if I can find where OS X puts them. Sorry. You'll have to recreate him -- you can see the settings I used in the screenshot. Only takes a couple of minutes.


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