I’ve played the demo for this and can confirm:
1) It’s going to be brilliant.
2) It’s a mix between Dark Souls and Bloodborne. There’s an evade button but the dash is a bit slower than Bloodborne. There’s a block button too. But then again the combat relies (well, on the bigger enemies) on parrying again.
3) Not entirely sure but I reckon it’s a 60FPS - played it on an Xbox One X, mind, the worlds most powerful console in the known universe. The graphics were typically Dark Souls 3/Bloodborne level of nice looking. It did look a lot like Nioh though.
4) The grapple is super smooth and you can grapple between grapples, ifyagetsme, but it’s restricted to areas that get this green circle on them. So you might want to grapple up a wall and even though it looks entirely doable if you ain’t getting the green circle then you ain’t grappling. That was a bit disappointing, but keeping it to highlighted points does make it fast and clean. You must keep banging on the left trigger and you’re zipping about.
5) There’s a stealth mechanic, for some reason. You get these arrows that point in the direction of whoever is looking at you. The arrow goes yellow to red when you prop someone. I didn’t like it much but I wasn’t trying to stealth my way anywhere.
6) Further to the stealth mechanic, I managed to run through areas to get to where I died just like all the other Soulsborne game.
7) When you die you can resurrect, up to a point. And not just once, or twice either. I couldn’t work out how I was resurrecting so many times and others I just went back to the start of the demo. Meh.
To summarise: It’s not going to be significantly different from the other games, but it will be a bit different. Either way, it’s almost guaranteed to be awesome. Hype Train Activate!