@hearthly it did a weird framing thing when we chose the wrong option too many times, but yeah, a good implementation.
However that seamlessness doesn't come without platform investment of the sort that is used once then left orphaned. I'm not suggesting more black mirror, but they must have one or two more for other demographics/markets before they bin it, I would've thought.
@thevision that tiny detail is the thing that really stood out for me. All the money in tech, CGI, scenery and props paid dividends, we just didn't like it.
ZOMG Spoiler! Click here to view!
the fluidity of the animation on the player sprite in nosedive wound me up though. And I saw it a few times because I was seeing how obnoxiously wrong it's prepared to let you be (not very, even that early on)