This game clearly shows its far cry influences. From collectibles, to 'radio towers', to 'strongholds' and the weapon wheel, it's full of reused mechanics. That's no bad thing though, they're all mechanics that work well. Combat is a fun combination of stealth and action, with plenty of scope for well thought-out tactics and also the ability to not really bother and just go in bludgeoning.
It's so very pretty, too.
I have a robot horsey!