Grim-beard... the noisy wrote:
I was writing a long old post but got bored because I know it's ultimately pointless.
I'm sorry for making assumptions on your opinion based on the conversation, Bamba (even if they turned out to be right, because I didn't know that at the time). Let's just carry on, shall we?
And I'm sorry for my nit-picking being annoying. It just seemed like you wanted to be pissed at someone for not liking micro-transactions and if that was going to be me I at least wanted to be clear about exactly what position I was defending.
Grim-beard... the noisy wrote:
So. How come you don't think there's good MT? Something like when I bought a cool new type of weapon in some tower defence game I had, which I didn't need to win the game, but happily paid 69p for because it looked cool (and I liked the game anyway, which was free)? Or when I bought a new map in Bloons (I apparently have a thing for MT in tower defence games, so I'm going to think of another in a bit).
As I touched on above it comes down to your definition of micro-transaction. Which is a difficult basis because these things are just blanket terms with no genuine hard definition. For the sake of this conversation I'd be tempted to define DLC as something (an item, an upgrade, a level pack) you pay a set amount for once and then always have. MTs though are stuff like in game currency or packs of useable power-ups or whatever.
So, given that, I have MTs because there's no end to them. It's not like you buy a single specific item and then just have it forever which is a known cost (and which I think is generally fine). These endless micro-transaction are problematic because (a) it means you can't know how much the game would ever cost in the long run and (b) generally F2P games will be tilted towards these MTs at a basic design level; which necessarily destroys the balance of a game. Obviously it's possible to do MTs well, the same as it's possible to do shitty DLC, but the 'endless' nature of these MTs means you can't ever know whether you're getting decent value or not and, frankly, I don't trust the gaming industry enough with something like that.