GovernmentYard wrote:
Likes:
Every other keypress or mouseclick rewards you with some xp or something, you can bob on for twenty minutes and get something done.
Indeed, it is the perfect game to spend 2 hours or twenty minutes on, you can always get something done.
GovernmentYard wrote:
Starting area - typical Shire-ripoff fare, but wander west a bit and plains open up full of whirlwinds and mad shit... gives me the feeling I might have an exciting and varied world to explore once I'm a bit beyond L12.
Oh yes, if there is one thing WoW doesn't lack, it's variety and humour. Zones are massively different to each other in terms of environments.
GovernmentYard wrote:
Arcane magic - not sure all about this and was just getting the hang of it when some other type of thing came up, with trees and such... can't fathom why some magic only appears sometimes and other stuff just needs to recharge. But the pwnage it causes is good fun.
It'll all be written down somewhere to tell you what is available when, but I wouldn't worry about it at your level, it'll be come clearer as you play.
GovernmentYard wrote:
It reminds me of Everquest, which I enjoyed immensely for a short while many years ago. On dialup, iirc.
It is Everquest, but better in every single way.
GovernmentYard wrote:
Not too grindy. Or nearly not too grindy.
Heh, it used to be awful for the grind, and faction honour can still be boring, but it is so much better than it used to be!
GovernmentYard wrote:
Dislikes:
The map is like something from an Amiga game, it's awful. Being in-game doesn't give you the same sense of location being somewhere irl does and a map should seamlessly fill that perception gap. If it could be scrollable instead of that bloody corner-clicky crap that'd be a start.
Never really thought about it, but you are right, the map is pretty crap. It goes back to the speed of progression these days, as in the old days you got your sense of location from the travel and time spent in the zones.
GovernmentYard wrote:
Endgamers with a motorbike, a dragon, a ghost thing all following them about and filling my screen when I'm trying to enjoy wandering around town. Get off my head.
Oh yes, thoroughly annoying.
GovernmentYard wrote:
Sometimes you just want to get to the other side of the field without spending two minutes battling low level things that still go for you despite the minimal XP you get for farting about with them.
This gets much easier as you get higher in level. Firstly the mobs aggro range reduces as you get higher level than them, plus mounts allow you to speed past most of them. Occasionally you will get knocked off and have to fight, but it doesn't happen that often.
GovernmentYard wrote:
Food/healing - like Eve, in the heat of a battle, you are trying to figure out what spells to use, bash shit with your stick and so on... but your health is depleting. I've got a couple of health spells hotkeyed and sometimes these help if other stuff isn't queued already, but apparently eating food will improve my health, but I've got to sit down to eat it, and it does it over time... what point is there in that, when you either get through the fight and your health regenerates very quickly thereafter, or you die.
Again, this make much more sense when you get higher level. A low level, the health regeneration when out of combat is very quick, but it doesn't scale with your additional health as you level up. You really don't want to be waiting for the auto health generation once you level up a bit, it will take seemingly hours! The food is there for this reason. In combat you can use health spells if you have them, also some attacking spells give health points as feedback. You can also use bandages from your first aid skill, and drink a potion too. Lots of options, each with a right time to use them
GovernmentYard wrote:
"mob dropped a magic staff" - fine, I'll replace my gladius with it as it has more hit points and the wand in my off-hand is about as useful in a fight as shouting 'poo-face' at a direwolf despite me being a wizardy type. But all I do is bash stuff with it, can't get any magic out of the fucker. Why is it magic?
It is magic because it has additional attribute points that augment your character. Don't dismiss the wand, if you get a good one for your level it has a good rate of dps and doesn't cost any mana to use, which will reduce your downtime between mobs.