Satsuma wrote:
My biggest problem with it, I’ve found, is that it wants to be a puzzle game but it imposes no limitations on what you do (except in the bar challenges) (mind you, I’ve only done about 25 levels so whether this changes later I don’t know). So it says “6 shots to clear” but if you use 7 shots or even 60, you’ve still completed the level and it counts towards the final tally - you just don’t get the very tiny yellow symbol to say you’ve done the level within the shot limit. Without enforcing the challenge (by, say, not counting it as complete) each level has no challenge apart from that you impose on yourself. Personally I’ve not been compelled to even aim for the shot limit except in a rare few levels I thought were quite fun. And the shot challenge isn’t the only challenge for each level (there’s pot all the balls, complete the level on time and no faults, for anyone who hasn’t played it) so what challenge should you be interested in? All of them at the same time, just one, a couple? It’s just so difficult to care.
Eloquently put, and you're absolutely right. In hindsight, I was playing a few levels yesterday and was basically just smacking the balls around with gay abandon (
Title - Ed.) because there's no consquences for failure.
If it forced me to plan out my strategy more, that would be better. But I suppose that's difficult in a game that has what appear to be random elements, i.e. some balls that run away from you randomly when you approach.