GazChap wrote:
DavPaz wrote:
Having free movement room-scale VR without external sensors is a big plus for me
I remain completely and utterly sceptical about how well this will work over time, the positioning is almost certain to drift off fairly quickly I'd expect, leading to nausea in short order.
From the videos I've seen, no issues were brought up about drift. As far as I'm aware, the tracking uses the HoloLens tech. Twin stereo cameras I believe, although MS are being a bit cagey about the specifics.
Quote:
Also, without external sensors, any motion tracked controllers won't work unless the headset's sensors can see them - there won't be any more "reaching behind you to grab a shotgun you know is there" in Superhot VR.
That was addressed in the Tested video I watched. Your hand will lock into place when outside the forward FOV. Could be problem for some games, but surely most have your hands out in front?