My take on VR, and certainly this 'current round' of the tech which involves big headset nonsense and loads of wires going everywhere, is that it'll fail to hit the mainstream in any significant way whatsoever, and will ultimately go the way of 3D telly as a tech curiosity.
Even the new 'low price' PC that's supposed to deliver VR spec for £500, and the console iteration of the tech for PS4, won't change that IMO.
Thinking around my 'games circle' we should be pretty much the target market for VR. We love games, we love techy shit, we've all already got VR capable PCs or very close to it, and we've got the disposable income to buy a VR headset (and buy a VR capable PC if we need to).
I know of one single person who's bought themselves an Oculus Rift, a few of us have gone round to the guy's house to have a play with it, no one else has felt the need to buy one. Unscientific? Yes. But if we're not buying into VR I'm not sure who will.
Then you've got the inherent ridiculousness of the tech itself, in a 'wireless world' the headsets are a thoroughly unpleasant proposition in terms of size and cables, they're massively anti-social, and there's no real way for anyone else to share the experience - to other people the VR voyage just looks like a berk doing a bad Stevie Wonder impression with a computer sellotaped to their head.
On top of that they're not going to hit critical mass in terms of game support, which I appreciate is a bit chicken and egg when it comes to new tech but VR is going to be on the wrong side of it.
Finally you've got various other issues such as some people not getting on with the tech from a nausea/comfort/practicality (wearing glasses for example) point of view, needing a physical amount of space to use the thing, competing techs in a small marketplace etc etc.
I was saying this over two and a half years ago and my feelings on it haven't changed at all -
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