PCVR
Not PSVR. Learn to read.
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Lonewolves wrote:
Pundabaya wrote:
I hope it dies on its arse. But then I don't want VR, or other stupid gimmicks. I just want good games

What about good games that could only exist by using VR?


Such as?
I can think of examples that could be improved by VR, but can't think of any "VR Only" games.
Of course that's probably why I don't work in games development.
Dr Zoidberg wrote:
I can think of examples that could be improved by VR, but can't think of any "VR Only" games.
Well we don't know yet. That's how new hardware works. There weren't many games using analogue sticks in 1990 either, but that doesn't make the analogue stick a gimmick.
Pundabaya wrote:
I hope it dies on its arse. But then I don't want VR, or other stupid gimmicks. I just want good games

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Doctor Glyndwr wrote:
Pundabaya wrote:
I hope it dies on its arse. But then I don't want VR, or other stupid gimmicks. I just want good games

Image

It's also saying like all developers will abandon traditional gaming for VR. Much like how Gamergaters think creating diverse games for all sorts of different demographics will stop their boobs n' splosions games being made.
Doctor Glyndwr wrote:
Dr Zoidberg wrote:
I can think of examples that could be improved by VR, but can't think of any "VR Only" games.
Well we don't know yet. That's how new hardware works. There weren't many games using analogue sticks in 1990 either, but that doesn't make the analogue stick a gimmick.


I had analog sticks on my Dragon 32 at the start of the 80s.
They weren't a new concept at all, they just became more popular from the PS1 era onwards.
N64 before PS1, I thought.
Dr Zoidberg wrote:
They weren't a new concept at all, they just became more popular from the PS1 era onwards.

I know, I had analogue flight sticks on PCs for many years before the N64 (1996) put them on consoles. But only a small number of games in specific genres used them until the N64, then they soon became the default control mechanism for almost all game genres. Which is why I said
Quote:
There weren't many games using analogue sticks in 1990 either
.
Lonewolves wrote:
Much like how Gamergaters think creating diverse games for all sorts of different demographics will stop their boobs n' splosions games being made.

HOLY SHIT IS THAT A THING?!

/signs up
Grim... wrote:
Lonewolves wrote:
Much like how Gamergaters think creating diverse games for all sorts of different demographics will stop their boobs n' splosions games being made.

HOLY SHIT IS THAT A THING?!

/signs up

You were playing one of them last night you buffoon!
I played the Tomb Raider reboot in 3D without buying anything 'honkingly expensive', I just plugged my PC into my 3D TV and it just worked. Frankly it looked fucking amazing and I wish more games supported it.
Bamba wrote:
I played the Tomb Raider reboot in 3D without buying anything 'honkingly expensive', I just plugged my PC into my 3D TV and it just worked. Frankly it looked fucking amazing and I wish more games supported it.

3D gaming I can get behind as you're controlling the action and you can choose to focus on whatever you please (in general). I just don't like my focus to be funnelled down where the director wants it to go in films or TV.
Lonewolves wrote:
Grim... wrote:
Lonewolves wrote:
Much like how Gamergaters think creating diverse games for all sorts of different demographics will stop their boobs n' splosions games being made.

HOLY SHIT IS THAT A THING?!

/signs up

You were playing one of them last night you buffoon!

The only boob I remember exploding last night was you.
VR is an old technology too. It died on its arse the last time, and I don't see how they've actually sorted out the issues that scuppered it the last time. (Looking like a prick, massive headaches, not remotely working for people with relatively minor vision issues). I mean, looking like a prick has been enough to scupper home 3D tv on its own.
Oh forgot to mention, it's really fucking expensive.
Pundabaya wrote:
VR is an old technology too. It died on its arse the last time, and I don't see how they've actually sorted out the issues that scuppered it the last time. (Looking like a prick, massive headaches, not remotely working for people with relatively minor vision issues). I mean, looking like a prick has been enough to scupper home 3D tv on its own.


That's all a load of nonsense surely? The stuff about VR and 3D.
Bamba wrote:
Pundabaya wrote:
VR is an old technology too. It died on its arse the last time, and I don't see how they've actually sorted out the issues that scuppered it the last time. (Looking like a prick, massive headaches, not remotely working for people with relatively minor vision issues). I mean, looking like a prick has been enough to scupper home 3D tv on its own.


That's all a load of nonsense surely? The stuff about VR and 3D.


Nobody looks good in 3D specs. Not even me.
Bamba wrote:
Pundabaya wrote:
VR is an old technology too. It died on its arse the last time, and I don't see how they've actually sorted out the issues that scuppered it the last time. (Looking like a prick, massive headaches, not remotely working for people with relatively minor vision issues). I mean, looking like a prick has been enough to scupper home 3D tv on its own.


That's all a load of nonsense surely? The stuff about VR and 3D.


I'm sure I had one of my standard issue rants earlier in this thread about how the market for people who were prepared to sit in front of their PC with a massive FUCK YOU REST OF THE WORLD device strapped to their head was really quite limited.

Oh yes here we are, from nearly two years ago - viewtopic.php?p=806368#p806368

Ha! We've already had this one out :D - viewtopic.php?p=806413#p806413

And I remember VR had a big push in the 90s, turned up in Blackpool arcades for a while too, and it did indeed die on its arse. Also I know plenty of people with 3D tellies who after the initial ZOMG 3D rush never watched anything in 3D ever again.

I do genuinely wonder if the whole area is something that a lot of folks just flat-out aren't really that comfortable with, because it fundamentally messes with our entire lifetime's worth of what our senses are supposed to work like.
MaliA wrote:
Bamba wrote:
Pundabaya wrote:
VR is an old technology too. It died on its arse the last time, and I don't see how they've actually sorted out the issues that scuppered it the last time. (Looking like a prick, massive headaches, not remotely working for people with relatively minor vision issues). I mean, looking like a prick has been enough to scupper home 3D tv on its own.


That's all a load of nonsense surely? The stuff about VR and 3D.


Nobody looks good in 3D specs. Not even me.


Quite.

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Kern wrote:
MaliA wrote:
Bamba wrote:
Pundabaya wrote:
VR is an old technology too. It died on its arse the last time, and I don't see how they've actually sorted out the issues that scuppered it the last time. (Looking like a prick, massive headaches, not remotely working for people with relatively minor vision issues). I mean, looking like a prick has been enough to scupper home 3D tv on its own.


That's all a load of nonsense surely? The stuff about VR and 3D.


Nobody looks good in 3D specs. Not even me.


Quite.

Image

Nice hat, MaliA!
The difference between old VR and new VR is that this time it's fucking incredible.
Grim... wrote:
The difference between old VR and new VR is that this time it's fucking incredible.


Apart from you still have to wear a computer on your head with a load of wires coming out of it, still look really daft, are still incapable of sharing the experience with anyone else around you in any meaningful sense, and are still being the most anti-social arseface in the general vicinity.

It's like those Tomy-Tronic 3D things, but with better graphics.

I'm sure OR rift is fantastic technology, but I can't see it gaining any sort of mainstream traction whilst the user is required to lock themselves out from the rest of the world to use it.
Can I ask a silly question? So this Rift thing, yeah? That's not the question, by the way. This Rift thing do you "see" in "3D" or is it like the Google box thing where it just sorta tracks your movements? That was the question.
Saturnalian wrote:
Can I ask a silly question? So this Rift thing, yeah? That's not the question, by the way. This Rift thing do you "see" in "3D" or is it like the Google box thing where it just sorta tracks your movements? That was the question.


It is amazing being in a spaceship in orbit above earth.
Hearthly wrote:

Apart from you still have to wear a computer on your head with a load of wires coming out of it, still look really daft, are still incapable of sharing the experience with anyone else around you in any meaningful sense, and are still being the most anti-social arseface in the general vicinity.

It's like those Tomy-Tronic 3D things, but with better graphics.

I'm sure OR rift is fantastic technology, but I can't see it gaining any sort of mainstream traction whilst the user is required to lock themselves out from the rest of the world to use it.

(a) most of these criticisms also apply to online gaming with headphones on
(b) have you tried it
I do wonder how many of the naysayers have actually tried the thing.
A friend of my brothers had a 3D TV with Avatar on Bluray. He sat through the whole film with his glasses on thinking "This is alright.. I think?"

When he went to out the disc back in the case he realised that he'd been watching the 2D disc as the 3D one was still in the box.
Bamba wrote:
I played the Tomb Raider reboot in 3D without buying anything 'honkingly expensive', I just plugged my PC into my 3D TV and it just worked. Frankly it looked fucking amazing and I wish more games supported it.


Really? how did you do that?

I say that because the only way I could find to get my Nvidia GPUs to work in 3D on a TV was to buy Nvidia's app for $35 or so

http://www.nvidia.com/object/3dtv-play-overview.html

And when installed you find out it's locked to 24 FPS, completely and totally ruining the experience.

If there's another way I would be interested to hear it?

When mentioning prices I was talking about when it released. A 120hz monitor cost over three times as much as a regular 1080p 60hz one. Now? lol they can't even give it away.
Saturnalian wrote:
Can I ask a silly question? So this Rift thing, yeah? That's not the question, by the way. This Rift thing do you "see" in "3D" or is it like the Google box thing where it just sorta tracks your movements? That was the question.

Both stimulate a 3D image and track movement.
JohnCoffey wrote:
Bamba wrote:
I played the Tomb Raider reboot in 3D without buying anything 'honkingly expensive', I just plugged my PC into my 3D TV and it just worked. Frankly it looked fucking amazing and I wish more games supported it.


Really? how did you do that?

I say that because the only way I could find to get my Nvidia GPUs to work in 3D on a TV was to buy Nvidia's app for $35 or so

http://www.nvidia.com/object/3dtv-play-overview.html

And when installed you find out it's locked to 24 FPS, completely and totally ruining the experience.

If there's another way I would be interested to hear it?

When mentioning prices I was talking about when it released. A 120hz monitor cost over three times as much as a regular 1080p 60hz one. Now? lol they can't even give it away.


I've no idea why you needed an app and some special monitor, I just HDMId my PC (some relatively crappy AMD card) to the TV as it always is and choose 3D from the game's options. Done. I don't even know what refresh rate my TV is, not convinced it's 120Hz though.
Bamba wrote:
I've no idea why you needed [...] some special monitor

Well, you needed a special tv, so that makes sense.
Bamba wrote:
I've no idea why you needed an app and some special monitor, I just HDMId my PC (some relatively crappy AMD card) to the TV as it always is and choose 3D from the game's options. Done. I don't even know what refresh rate my TV is, not convinced it's 120Hz though.


If you're running active 3D (the glasses with batteries) then your set is 120hz. As I said earlier many TVs are like that now and come with the glasses.

Hmm, AMD eh? might have to order a 5m HDMI cable later and have a go at that myself..
JohnCoffey wrote:
If you're running active 3D


I'm not.
I took delivery of a Samsung Gear VR headset yesterday. It's designed specifically for the Galaxy S6 so it just slots into the micro usb slot and then clips into the visor powered by the Oculus magic pixie.

It is a significant order of magnitude better than the Cardboard VR headsets - everything is much clearer and it feels light and comfortable on your head. Because of the design there's no light pollution and pretty much all you can see is the very well defined image in front of your eyes. Because of the magnification you can make out individual pixels but it's not distracting.

There's a 360 video of some speeder going past the crashed Imperial Star Destroyer on Jukka from off of the New Star Wars - the sense of scale as you look up is pretty breathtaking - you really get the feeling of big that spaceship is.There's a free version of Smash It on the store which makes you do all sorts of ducking and weaving. Mainly though you are tapping the side of your visor to fire things so after about 2 minutes you just keep thinking - "I want a Cyclops / X-men game".

Being able to navigate the menu and to get onto the Oculus store without having to remove the headset is extremely welcome, the prices on the store not so much - most of the half decent looking games are $9.99.

Overall so far £80 for a halfway house between the cardboard / equivalent headsets and the full Oculus experience seems like a bit of a bargain.
Pre-orders for the HTC Vive open at the end of February.
Alton Towers joins the bandwagon

Not sure how well the marketing message of "You know the last rollercoaster we built, we fucked up and the cars smashed into each other and people lost their legs? Well, in our next new one, we're going to blindfold you so that you've got no chance of seeing it coming" is going to play, but it's interesting nonetheless.
OH MY FUCK THAT WOULD BE INCREDIBLE
I hope there's a rollercoaster track visible on the headset though so people can prepare for the twists and turns, otherwise the exit to that ride will be vom-city.
Would a rollercoaster ride be long enough to cause those sorts of problems? I mean if rollercoasters went on for as long as most VR experiences do then people would probably be vomiting regardless.
1500 people per hour and then they pass the headset on to you.

On a hot day

After hundreds of people have terror sweated inside

No thanks
What if you were the first to have a go?
markg wrote:
Would a rollercoaster ride be long enough to cause those sorts of problems? I mean if rollercoasters went on for as long as most VR experiences do then people would probably be vomiting regardless.


Yes, VR motion sickness can come on in seconds in my experience. One bad disconnect between brain and body is all it takes if you are susceptible.
I see. Well anyone who's that much of a lily liver is probably best avoiding rollercoasters anyway.
Trooper wrote:
markg wrote:
Would a rollercoaster ride be long enough to cause those sorts of problems? I mean if rollercoasters went on for as long as most VR experiences do then people would probably be vomiting regardless.


Yes, VR motion sickness can come on in seconds in my experience. One bad disconnect between brain and body is all it takes if you are susceptible.


Temple Run VR has so far today made everyone that tried it report "That made me feel sick". I am wandering about the office making people feel nauseous.

So no change there then.
markg wrote:
Would a rollercoaster ride be long enough to cause those sorts of problems? I mean if rollercoasters went on for as long as most VR experiences do then people would probably be vomiting regardless.

Just spending 5 seconds walking forwards in Alien: Isolation when my body knows that it's not actually walking forwards is enough to render me incapable of pretty much anything except sleeping and shitting for up to 12 hours.
I've found that getting older has made me a lot more sensitive to things like motion sickness, feelings of nausea, headaches from flashing lights, eye strain etc.

VR does sound quite exciting but I fear I may be too old by the time it gets good...
Sir Taxalot wrote:
I've found that getting older has made me a lot more sensitive to things like motion sickness, feelings of nausea, headaches from flashing lights, eye strain etc.

VR does sound quite exciting but I fear I may be too old by the time it gets good...


My thoughts exactly. I used to be able to play anything and be fine but the other week I tried the original Perfect Dark and that sent my head all wonky.

I daren't even look at Timesplitters.
I know what you mean about getting older. e.g. If I go on a swing now I pretty much instantly feel just like I'm having a whitey but then again I've used Google cardboard for quite long periods with no ill effects so I'm hopeful that I'd be ok with an even better VR thing.
markg wrote:
having a whitey

I read that as "whitney" and got very confused!
Yeah, it's a few steps down from a full on whitney.
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