MaliA wrote:
'Proper' gaming I suppose would have a series of structured challenges that you can't romp through in one go.
Incidentally, that means, for example, the following don't count as 'proper' gaming: Robotron, Defender, Pac-Man, Tetris, Battlezone, Missile Command, Wizard of Wor, Joust, etc.
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The skill level of the games are toned down so people buy more or pay to get a different colored suit (Jetpack Joyride)
Depends on the game. MicroMiners nearly caused me to throw my iPhone at the wall a number of times while playing it. Tough little bugger.
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That, and 99% of them are shit.
99% of anything is shit.
As for mobile games in general, the best of them remind me of those old classics. Like chinnyhill10, I've found dozens of mobile games that have taken dozens of hours of my time. They might not have some linear quest that is designed to last precisely 87 hours, but they are hugely repeatable and skill-based offerings. In the same way you could play Defender for a decade and still get better, the same's true of the likes of Magnetic Billiards. (On Game Dev Story, I've no idea why everyone went nuts over it either. It's basically Software Star for the modern age. I had fun playing it precisely once. I tried it again, because I was reviewing it, and then I never had a third go. But then some reviewers are mental when it comes to iOS, hence CSR Racing getting any reviews at all that rated it above 2/10.)