Saturnalian wrote:
I'll tell you what else I like about Gravity Rush and some other Vita games I've played: motion control.
Which, by the way, I feckin loath with a passion.
Yet, here, I like it. Fortunately it's never imposed on you from Gravity Rush to, um, Uncharted but rather it compliments the two sticky-sticks. For example, you aim the sniper rifle in Uncharted with the sticks, ok, but you can also use the motion controls if you want but BUT you can use the sticks AND use the motion controls at the same time. The motion controls are so (what's the word when something isn't twitchy?) untwitchy that you line up a shot with the sticks and, almost unconsciously, make subtle adjustments by moving the Vita aboot. And it's ace!
Gravity Rush is easier to play using both sticks and motion in harmony this way. If you really get into a section and, say, your leaning forward whilst playing, it's pretty fun swinging the Vita left to right as you fly about and flying kick stuff in the face. But it's perfectly fine avoiding this altogether and using sticks but it just dawned on me whilst playing that the motion controls were adding to the experience for a change.
Anyhoo, that's it, motion + sticks together can be pretty cool on handhelds. Still shit on everything else. Probably.
I'm sure I mentioned this before, as something which dramatically improved the combat in uncharted. (seriously, it made me enjoy sniping sections, that never happens)
Overall, I did find the controls in Gravity Daze to be a little bit of a handful, mainly in the gap between the small movements you do with motion and the larger scale ones. Particularly in boas fights.