Alabaster Meadows wrote:
Very much so. Like narrow rivers with steep sides hiding diamonds? Well you're in luck, mah boy!
Quite.
Game: What's that? You want to sneak into this village, well you have three choices.
Me: Ooh, I'll take this one, it looks like I'll be on high ground and be able to scout the village before completing my mission objective.
Game: Haha, no, I've put a wall there, just to spite you. (But at least it's not one of those spindly wire ones that even Brian Blessed could fit through, but you can't.)
Me:Grr. It took me 5 minutes to sneak round there. In that case I'll take this way in, not quite as good, but better than going in the front entrance.
Game: You know how my map is really crap, right. Well, there's a cliff there that you can't go up. Despite the fact it looks like perfectly passable terrain on the map.
Me: You utter bastard. I'll have to go in the front entrance then.
Game: Ohhohoho. There's a man with a rocket launcher waiting there to spam you in the face. you're now dead.
Tiresome doesn't even begin to describe it. When you have a game that has a unique selling point of huge areas that allow you to approach missions in several different ways, why do they have much of the second half going down rock corridors with no freedom of movement at all?