Grim... wrote:
Lord Chris wrote:
given how easy it is to include as a feature
Hahaha!
Mr Chris - game developer
Come on - how hard can it be to program in something that makes button X make your sprite fall over?
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You'd hate Dead Space - it doesn't even have 'duck'!
*That* probably would irritate me a bit, actually. See also - not being able to get over waist high walls due to no "jump" button.
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[edit]Reminds me of when Stu used to say something along the lines of "having a redefinable controller layout would only take an hour of programming at the most"
Yeah, but Stu's a proper game developer though.
EDIT - I'm going to find out that Fallout has no duck or prone button, aren't I?