Ramsea wrote:
Also Chinny, no point in complaining about being shunted, you did it to me at least twice last night (Nerdyring and Maple Valley long)...in most cases, its just (albeit unfortunately) a part of the game.
I cannot have shunted you at the Nerdburgring unless it was on the rebound from hitting Kalmar. I was out of the race in 20 seconds. Basically everyone pulled away from me and as I got up to 150 I started powering past. I overtook someone by going to the very edge of the track, got past and then Kalmar spun out ahead and I slammed straight into his side (I had a split second to decide if I tried to steer around or hope he'd spin out of the way and carry on straight ahead).
The collision was pretty violent but (a) there was nothing I could do as Kalmar spun straight into my path and (b) the collision was so violent I was thrown down the road and ended up in the barrier after spinning and flying around.
On Maple Valley, was that the one that occurred at the start? If so I was shunted into you myself. Not sure it was that track but it certainly happened on one track.
Not complaining (well other than the Nerdburgrung where I got a pretty raw deal) but racing with damage on isn't much fun when collisions are bound to happen. As I demonstrated, game lag means I literally saw MYP magically jump from the racing line line to the other side of the track.
In past weeks most people have managed to recover from shunts. This week the fun was spoiled by the inevitable shunts ending up as being fatal. Are we playing a computer game for fun or some nerdy car simulation? I remember playing F1GP with damage on and its fun but when peoples reaction times are compromised by lag and you are racing for fun, it seems mean to have people excluded just because the game deems their engine to be damaged.