Final Fantasy 7
Let's settle this
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FF7:
Good  45%  [ 26 ]
Not good  24%  [ 14 ]
(Haven't played it / Don't know)  29%  [ 17 ]
Total votes : 57
I played it on Normal, I'll take a look at classic, ta.
Grim... wrote:
Did you have it on "classic" or "normal"? Classic is meant to be much closer to the old version.

See, this interests me more now.

I may give it a try when I manage to find some available time.
Classic is exactly the same as normal, except the characters auto attack, and it's on easy mode.
That doesn't sound very "classic".
You can turn on auto attack in old FF7 I think.
I think that's an iPhone thing.

Or a turbo-fire joypad, of course.
Oh no, I thought it was an in game setting. Could be misremembering
Well, this is brilliant. It's absolutely FFVII, but it's a completely different game. The place is stunning, the plot and gameplay massively expanded, but there's that massive nostalgia hit when you tread the same paths as twenty years ago. They pronounce mako wrong, and they're obsessed with weird verbal grunts, but the voice acting overall is really well cast.

I love it.
Twenty hours in, it's just magnificent. I guess my life will now be just waiting for FFVII episodes to drop.
I have to be honest I'm only a couple of hours in (for various reasons that aren't actually related to not wanting to play the game), but what I've seen and played so far I loved to pieces.

I played the original FF7 back in the day and can't remember a huge amount about it, except I played it all the way through and thoroughly enjoyed it.

Looks and sounds genuinely sumptuous, the controls are a bit fiddly with lots of different buttons to press, but I was getting the hang of them OK.
It's incredible. If I was being brutal there's perhaps a bit too much fetch and carry at some points, but I don't care because I just want to walk around in Midgar.

Dear God, it's fantastic.
Completed. 33 hours, all side quests done. This was absolutely superb. If you're going to remake a classic game, this is absolutely the way to do it. Updated mechanics, recognisable plot but enough in there to constantly throw new and interesting things at you. There were a few little niggles, like the fact that flying enemies are insanely annoying, especially when later on Barret doesn't have guns, but on the whole a massively entertaining game, cleverly done, capturing all the feel of the original but making it feel bang up to date. Roll on part II.
Does it feel like the episodes are going to be split around the disc changes?

Much as I loved playing it on a flatmate's PS1 back in 97 or whenever, and then on the PC whenever that happened, I never finished it. If and when the whole thing is available for cheap I think I'll be back in...
No, not so far. This first one (not a spoiler) goes up to leaving Midgar. Disc one was loads more than that.
Is it another £60 for the next episode?
Mr Russell wrote:
Is it another £60 for the next episode?

Not if you wait for the GOTY edition in 2025!
I expect so, but then each is a full length game. I absolutely got enough play out of this first one for a full price title. What they're effectively doing is spinning a series out of one game.
I'll be interested to see if with the second one you continue with your stuff/stats from the first on or start fresh
Cras wrote:
I expect so, but then each is a full length game. I absolutely got enough play out of this first one for a full price title. What they're effectively doing is spinning a series out of one game.

Like when they made 3 hobbit films, right? Right?
DavPaz wrote:
Cras wrote:
I expect so, but then each is a full length game. I absolutely got enough play out of this first one for a full price title. What they're effectively doing is spinning a series out of one game.

Like when they made 3 hobbit films, right? Right?

I still haven’t seen the last one
It has Billy Connoly riding a goat
A CGI Billy Connolly no less. You can tell it's being made up as they went along. Peter Jackson left it until after the 2nd film's premiere to start work on the last 2/3rds.
Did you know that there are *extendered editions*?
I adored LotR, but I basically checked out at the pot washing scene and don’t remember much after that.
Mr Chonks wrote:
I adored LotR, but I basically checked out at the pot washing scene and don’t remember much after that.


I'm not sure how many times I've read Lord of the Rings, but I've only read the last half of Return of the King once.
The prolonged ending to the film was probably the bit that was most faithful to the books.
No it wasn’t. The film hasn’t got any of the return to the Shire and the aftermath. It’s patently the least accurate.
I was just referring to its pointlessness.
For no real reason I put this down for a few days and when I came back to it last night I'd forgotten what all the buttons were. Too many buttons that do different things in different contexts.

I ham-fistedly blundered through a few fights, not really remembering what buttons to press, and wasn't enjoying myself.

So I started the whole game again and put it in CLASSIC mode and had a lot more fun with it. Yes it basically plays itself to an extent, but that means more time to enjoy all the flashing lights and music and stuff.
I can only think of four buttons to use in a fight. Square attacks, triangle does a special attack / move, X opens the commands menu and circle dodges.

I suppose you've got L2 and R2 for "get my buddy to do something", but I can't think of any more.
There's too much menu stuff and handling the bread and butter combat as well as the specials/spells/abilities annoyed me. I enjoyed the first proper boss fight at the end of the reactor section far more in CLASSIC mode. (I mean, I got past it on NORMAL mode without any difficulty, but it just didn't feel nice to do.)

I've come to accept I'm simply a bit cack-handed with a gamepad, especially in a button heavy game like FF7 Remake.

I had the same problem with Death Stranding, I felt like I was fighting the controls more than the baddies in the bigger fights.
I played it through on classic. I just found it a load more fun and it felt more FF.
Yes there is that too, my memory is pretty hazy but wasn't all combat in FF7 turn based? So CLASSIC mode does feel more like that, in NORMAL mode it felt a bit too much like a brawler or a beat em up, plus you don't have to fight against the slightly wonky camera and lock-on system in CLASSIC mode.

Each to their own of course, but I massively prefer CLASSIC to NORMAL in this game.
I never actually tried it :)
I absolutely bloomin' well love this game, everything about it is damn near perfect.

If I had to niggle about something it'd be that CLASSIC mode automatically defaults to EASY skill level and you can't change it, CLASSIC + NORMAL would be very much my preferred option.

Also, the music sometimes stays in EXCITED MODE even when there's nothing fighty or exciting going on, it'd be nice if it'd move to a gentler track at times.

Apart from that though, it's endlessly magnificent. I've done a couple of what seem to be regarded as the 'weaker' chapters and thought they were fine, also the side quests don't seem to be that well regarded but I've had plenty of fun with them. (Clearly those who criticised them have never had to collect thirty Murloc heads on Southshore beach in WoW.)

I like that it doesn't take itself too seriously as well, there's a nice sort of whimsical feel to it, and who can't laugh at the summon that sees a massive chicken chasing around the big bad boss guys..... (Chocobo or something.)
I've just realised, because of the voiced characters you won't be able to rename "Cait Sith" to "Reeve" for hilarity purposes. Which lead me on to : I'm dreading how they pronounce "Cait Sith". And there's going to be backdraft whichever way they go with it.

(It should be Ket Shi, as its gaelic for "Cat Fairy", but a lot of people think it should be Kate Sith as theres no pronunciation guide in FFVII and people aren't familiar with gaelic.)

Anyway, I'm still a bit cool on the remake series, as I didn't love the demo, and I'm concerned Nomura will Nomura everything up in the second and third games.
In the Dresden Files audiobooks, James Marsters says "Cat Sith"
Fun fact, 'Banshee' comes from the original 'Bean Sidhe'

Anyway, if you can put up with them fucking up 'mako' then I can't see many other pronunciations being an issue.
Mako is pronounced "Macko", right?
In the new game, yes. Which is wrong.
Mack-oh is correct
Cras wrote:
In the new game, yes. Which is wrong.

Is it?
Why you say that?
Mako is Japanese for "magic" or something, and in Japanese it's pronounced Mah-koh. I'm sure it was in a magazine I read back in the day.
It had no voice track. So when you present something that uses a word that already exists in English, in the head of every English speaker that doesn't also speak Japanese, it's 'mayko'. Pronounce it differently in the Japanese language version absolutely, of course.
Cras wrote:
It had no voice track. So when you present something that uses a word that already exists in English, in the head of every English speaker that doesn't also speak Japanese, it's 'mayko'. Pronounce it differently in the Japanese language version absolutely, of course.


https://www.dictionary.com/browse/mako?s=t

I mean, the word exists, but I doubt many people know it... or that it's at all relevant in this situation.

The japanese pronuncition is the one that seemed most natural when I first played it
Sure but you speak Japanese. The same isn't true for most who would have played the original game in the English translation. And who hasn't heard of a mako shark?
Pundabaya wrote:
Mako is Japanese for "magic" or something, and in Japanese it's pronounced Mah-koh. I'm sure it was in a magazine I read back in the day.


Characters used are 魔晄 (makou). First character is shared with a character used for some of the more commonly used words related to magic (mahou, majustu, majou, maou, etc) . The second... is a much less common character (To the degree it's not in any dictionary I own, and it only seemingly used in names according to online dictionaries). So while not a word meaning magic per se, it appears to be a created word based on that. Possibly worth noting that the character 魔 often has negative connotations

Or perhaps they based it on a thermos flask (literally called a magic bottle there.).
Cras wrote:
Sure but you speak Japanese. The same isn't true for most who would have played the original game in the English translation. And who hasn't heard of a mako shark?


I didn't then.

And i dare say many people haven't, much less how to pronounce it.
Even already knowing the word aside, the English form that produces a short vowel sound and a hard 'k' sound requires either 'ck' or 'kk', not just a k on its own. Take, cake, make - not tack, cack, mack. There aren't any ko words I'm aware of other than mako itself for a direct comparison but it's fairly analogous to the 't' in NATO, which wouldn't ever be pronounced 'natto'.
Conversely of course, taco, which doesn't have the 'ko', but is probably a better comparison than Nato.

For full disclosure, I'm in the May-ko camp, but I could probably write a book on words I've seen, but not heard and therefore mispronounced. In hindsight, a book probably wouldn't be the best way to convey that.
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