Final Fantasy 7
Let's settle this
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FF7:
Good  45%  [ 26 ]
Not good  24%  [ 14 ]
(Haven't played it / Don't know)  29%  [ 17 ]
Total votes : 57
Would have been nice if they'd added in the ability to save anyway. I'm taking loooong breaks today.
Grim... wrote:
iOS FF7 is a-comin' - and you can turn off the random battles.

75% of the video is FMV and the rest are limit breaks and summons. Not quite representative of the game I'd say.

I completed FF7 again recently. Like always as soon as I win I can't be arsed to go back to beat the weapons.

I'm also near the end of FF8 and my enthusiasm has dropped off again.
Cras wrote:
Would have been nice if they'd added in the ability to save anywhere. I'm taking loooong breaks today.
We all heard you the first time. No-one cares, is all.
Huh. that was supposed to be an edit.
You didn't even edit anything!
Cras wrote:
Yeah, I did.

where
Future Warrior wrote:
Cras wrote:
Yeah, I did.

where

way
FF7 has the best quartermastery system. Granting your characters additional discrete abilities is way more important to having options in battle than having greater stats (kinda by definition).
It's been so long that I'm scared playing it again now would ruin my perfect memories of it.
FF7 relied a lot more on buying stuff. Buying weapons, buying armour especially, to give you slots to junction materia to be able to cast summons and have cool abilities.

FF8 is much different. You can mod your weapon but the benefits are minimal and guides tell you to not bother for anything other than Squall's sword. No armour of any kind. You junction magic to stats for different bonuses. Ablilities are contained in GFs (summons) who also contain abilities and effects you can apply to characters.

I couldn't really say which was better, except that in FF8 you can game the method extremely early on to make your characters laughably overpowered and one-shot nearly every generic enemy from almost the start of the game. The best you could do in FF7 was to steal a weapon from an enemy a bit earlier than you could buy it, which was handy but in no way game-breaking.
The FF8 Junction system was rubbish until you realised you could go to Hell Island and grind for stupidly powerful spells and just leave 100 of them junctioned to every slot. Then, as you say, you were practically invincible.

I loved the Waltz For the Moon dance sequence in that: I had a demo disc of FFVIII that had that FMV but all in sepia, which wasn't in the main game.
I liked the junction system. You can only go to hell/heaven after you have the Ragnarok, and by then you're stupidly overpowered anyway.

Basically in FF8 if you could stand the card game you could sit in Balamb Garden and mine cards for items, convert them, and get a dickload of free magic.

In my current FF8 playthrough I have two cards left to collect. I've done every card quest in the game and the last two cards are optional GFs that I have to go and beat.
I liked the card game.
Playing it in the game was fine, but fuck that as a stand-alone. The FF8 guide I used this time around to make sure I got everything included a strategy to ensure disadvantageous rules were abolished from different regions by manipulating the random seed generator. Random, closed-hands, same, plus, and plus-wall were the worst rules. You're winning the game but the CPU has pre-calculated all of the possible Plus permutations and more often than not drops the last card to get a Plus flip which combos into flipping the rest of the board and them winning.
Bollocks. Went to Wutai too early and now I'm stuck with no Materia and needing to kill a boss that can instakill any character whenever it likes.
What's the work:ff7 ratio like now?
About 50:50. I am definitely not a good investment by my employer.
Cras wrote:
Bollocks. Went to Wutai too early and now I'm stuck with no Materia and needing to kill a boss that can instakill any character whenever it likes.

Are you in the dojo? Can't you just exit and choose to lose progress through the levels?

The whole point is that you have no materia whilst in Wutai because Yuffie is a bitch, so there must be something you can do to help beat him. To Mr Google!
Cras wrote:
Bollocks. Went to Wutai too early and now I'm stuck with no Materia and needing to kill a boss that can instakill any character whenever it likes.

Try: Man up.
Mr Russell wrote:
Cras wrote:
Bollocks. Went to Wutai too early and now I'm stuck with no Materia and needing to kill a boss that can instakill any character whenever it likes.

Are you in the dojo? Can't you just exit and choose to lose progress through the levels?

The whole point is that you have no materia whilst in Wutai because Yuffie is a bitch, so there must be something you can do to help beat him. To Mr Google!


Nope, before the dojo. Yuffie's been kidnapped by Don Corneo, and no way to get my materia back without killing the next boss. It's potentially achievable. Google suggest's Barrett's Mindblow limit break helps a lot. Still going to require luck and many attempts though, I feel.

And obviously I have no pre-Wutai save, because duh :)
Mr Dave wrote:
Cras wrote:
Bollocks. Went to Wutai too early and now I'm stuck with no Materia and needing to kill a boss that can instakill any character whenever it likes.

Try: Man up.


My Man Up materia got taken too :(
Mr Dave wrote:
Cras wrote:
Bollocks. Went to Wutai too early and now I'm stuck with no Materia and needing to kill a boss that can instakill any character whenever it likes.

Try: Man up.

Which character do you equip that to?
Mr Russell wrote:
Mr Dave wrote:
Cras wrote:
Bollocks. Went to Wutai too early and now I'm stuck with no Materia and needing to kill a boss that can instakill any character whenever it likes.

Try: Man up.

Which character do you equip that to?


Wait is that Aeris' Level 4 Limit Break?


SHIT YOUR PANTS, FFFANS!
I reckon it'll be released Jan 31, 2017.
Oh, and the PS4 port of the original version is out today.
Goddamnit, now I need to get it again
I'm annoyed I can't pre-order it now.
Did you finish your iOS run?
That does look worryingly like they might have gone for wank FF13-esque single person 'cinematic' combat.

Hoping that's not the case.
Grim-beard... the noisy wrote:
Did you finish your iOS run?


Yeah, but didn't do most of the extras - the interface was just a little too annoying
Looks like the remake is going to be episodic. Is that a bad thing?
Square Enix: see latest Hitman.
Herp

https://twitter.com/finalfantasy/status ... 0784679937


It’s reconfirmed as episodic, which is a shame.

https://mobile.twitter.com/hansuramu/st ... 6238600192


At least that way we don’t have to wait 10 years for it to be finished.
Mr Chonks wrote:
At least that way we don’t have to wait 10 years for it to be finished.
Netflix would have stopped 6 ago
So, you've probably all seen the trailer and heard about the March release date by now.

What you won't know - because apparently no-one knows - is how many bits the game will be in.

The first part they're releasing is the Midgar section of the game, and while it's a fairly sizable chunk of the whole thing it's still 20% at best.

Does that mean the whole thing is going to be in five parts? £250 might be too much even for me.
I’m gonna wait till it’s all released and get it for £25 in a sale. In 2030
As I feared above, It's looking like they've gone for a shitty modern ff single controllable character combat style with emphasis on shiny graphics rather than interesting battles.

As such, I'm not overly likely to get it,just stick with t by e original.
There’s a demo of the remake out now on PS4!
I have done played said demo :

- Biggs, Wedge and Jessie!
- All the characters look great. The graphics are pretty spectacular.
- Combat feels very Kingdom Hearts-y, in that slightly clunky "trying to cast spells while also trying to dodge attacks" way.
- some of the bog standard enemies have way too much health.
- the boss takes way too long, and theres far too much fucking around. Little cutscenes? During a boss fight? No thanks
- some normal enemies can only be hit by Barrett and spells. This is annoying. I suppose it is true to the text, but those enemies were very uncommon.
- Limits appear to be single battle, so you can't charge them up and save them for next boss.
- a lot of the cutscenes are shot-for-shot remakes, like the opening scene. Which is cool.
- retcon of the story.
ZOMG Spoiler! Click here to view!
apparently AVALANCHE's bomb did approximately jack shit to the reactor, it was SHINRA deliberately blowing it up.. Which... I suppose the world has changed a lot since the original release, but going from terrorists to inept terrorists who wanted to blow up the reactor but couldn't get it done... well it is hardly an upgrade, is it?


Might have to wait till the reviews roll in.
Yeah, I fucking love it all over again.
Mr Dave wrote:
As I feared above, It's looking like they've gone for a shitty modern ff single controllable character combat style with emphasis on shiny graphics rather than interesting battles.

As such, I'm not overly likely to get it,just stick with t by e original.
Tried the demo last night and it was enough for me. Loved the look but didn't get on with the combat.
Did you have it on "classic" or "normal"? Classic is meant to be much closer to the old version.
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