Erm… wow, that last mission was suitably epic.
I was worried it was going to be a massive crappy disappointment like Breath of the Wild and just another have a fight and then hit the weak points. Well, it was…. but it was cool as fuck.
The decent, the fights in the depths… all properly long for a final mission. And even when a cut scene declared that there was gonna be a big battle with many monsters I thought “It’s not going to let me do this is it?” and that I was going to watch a cutscene with my pals kicking ass. Nope. You can jolly well fight all this lot. I was bloody loving it. Then a big battle that was suitably hard (although easily cheesed with the amount of food you can hold, but that’s the nature of the game) and then it’s off to hit the weak points. Ok, well the final final fight was a bit one note and really really fucking easy and went on too long but the setting, backdrop and visuals made up for it.
I wanted an unhappy ending but… dammit, I can’t have everything. It was obviously happy but, again, great visuals at the end there. If I was in a cinema I would have cheered but instead I sat back and just thought was a brilliant game it was. Really shows how a great ending can leave a lasting impression.
Kinda blown away by how much I enjoyed this. There’s a load of annoyances and irritations that just fade away by how fun the whole game is. I liked Breath of the Wild but it never vibed with me the way it did with most people, but Tears was another level. I’ve got loads of great memories (that time I saw a dragon diving down a whole and thought, I’ll see what he’s doing, and just rode him down to the depths was astonishingly good) and lots of them were story missions too. Or I’ll never forget when one little shit zapped a shield out of my hands though. It had a blue ruby that freezes people when you block. Picked it up as well he did. Yeah, he got me good.
I tell you what though, I’ll be honest, I hate all of the other Zelda games. Yes, even your favourite.