Kern wrote: The King's Dilemma - 2
This year's legacy/campaign game is "The King's Dilemma". We all represent competing noble families advising the king. Each game, we're given a series of scenarios and two options. We're also given an indication of the likely effects of our choice, but not the actual one. We vote, then read what happens and adjust appropriate values on the game board, representing the kingdom's prosperity, knowledge, strength, reputation, and other indicators. We might have to place a sticker on the board affecting subsequent games. Different decisions lead to different scenarios, so over the course of the circa 15 games we'll get our own history of our little world.
Of course, it's not just about doing what's right for the country. We also have our own long-term goals for the entire campaign, and specific objective cards for each game. So I might be wanting to push the country's wealth indicator into the red on this round and boost our defences. Another player might want to keep all the indicators stable, or push the king to an early grave. By negotiating and bribing each of us tries to get the result we want.
We really enjoyed our first two games, and everyone quickly got into the light roleplaying aspects of it . One of the interesting things that's developing is we've already started to make decisions that might not be beneficial in game terms but make more sense for our character. At least that's my excuse for one or two costly mistakes last night.