Beyond a Steel Sky
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Oooh I'm excited aboot this un.

Quote:
Our big news! We were thrilled to be able to announce that we are working on Beyond a Steel Sky, the long-awaited sequel to Beneath a Steel Sky. Beyond a Steel Sky is in development for PC, console, and Apple devices. Stay tuned for more information about release dates, features and more!

Charles and Dave Gibbons (comic-book artist and writer behind Watchmen, Kingsmen, and of course collaborator on Beneath a Steel Sky) have been keen to write the game for several years. We are delighted to confirm that Dave returns to bring his creative genius to the project world, characters, and story.

Set in a quirky dystopian, cyberpunk future, the game continues the adventures of Robert Foster. Exploring the concepts of AIs in society, the meaning of happiness, the deep flaws of humanity, and much more besides, this is very much a story for our time.

Some of you keen observers will have spotted job positions being advertised through our Social Media channels - firstly a Producer, then Level Designers, and most recently an Animator. The reason, of course, was that we were quietly building a talented team to write Beyond a Steel Sky.

The entire team is excited to be working on this venture. In fact, our CTO joined us after helping to port the original Beneath a Steel Sky to ScummVM and has been looking forward to working on a sequel ever since!
Ooh! I never did finish the original
It's free on GoG if'n you want to do so. Apparently they did a remaster for the touching pebbles, but I haven't played that.
Touching pebbles?
MaliA wrote:
Touching pebbles?


Those stones people get out and stroke all the time.
Dimrill wrote:
It's free on GoG if'n you want to do so. Apparently they did a remaster for the touching pebbles, but I haven't played that.


The mobile version is the only one I have played. I think I paid just a couple of quid for it and considered that money well spent. I liked that it was possible to have all the scenery/items that could be interacted with highlighted - that saved the pain of having to sweep across the whole screen searching for the teeny bunch of pixels representing the keycard/screwdriver/whatever.

I dread to think how painful it would've been trying to play this across 15 disks on the dear old Amiga.
It was a great game. Looking forward to this if it is a tenner. And you don't have to do voices yourself
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