Pundabaya wrote:
Anyway, in addition to latency issues and payment issues, what about save games, and what happens if licensing issues cause a game you've paid for and have a 100 hour save file to be pulled from the system?
There are going to be loads of issues like this.
Quick example, I bought OutRun2 Coast2Coast on Steam, many years ago, long before Sega lost the licence for Ferrari. (Probably 2007/2008, come to think about it.)
You can't buy the game anymore, and haven't been able to for years, because Sega don't have the Ferrari licence anymore. However, the game is still in my Steam library and I can cheerfully install the game on any PC that has Steam installed and is logged in with my account.
How is something like that going to work on a streaming platform.
Or Borderlands 2, which I recently reinstalled and started playing again. I last played it back in 2013, but it's still there in my library, still reinstalls, and is still playable. (And retrieved my cloud save from 2013 so I got all my characters, BadAss Rank, TVHM/UVHM progression etc back.)
We're all very well versed with shit disappearing off Netflix and Amazon Prime all the time, how is this streaming platform going to work when it comes to retention?