Sir Taxalot wrote:
These things look awful. But the combat looks about the same and some of the glory kills genuinely made me laugh. But more third person cut scenes? I mean, why the fuck? The one thing people loved about Doom 2016 was that we didn’t give two fucks about the story and the lore because it was just about the shooting.
I quite liked some of the story, especially the background on leading up to the disaster in the facility. I enjoyed reading the codex entries too, but I'm glad they were optional and could be done at leisure.
When it got to the hellscapes was when I became less interested, and the gravelly voiced readings from those stones, talking all about the prophecy of the 'doomslayer' (or whatever it was called), seemed a little bit silly.
I'm not sure about these new third person cut scenes. I don't think it suits, and I don't like seeing the doomslayers face, just enough to make a forum post about it but not enough to do anything else, or to put me off the game.
Hugo explicitly addresses all of this stuff in the podcast.
First of all they acknowledged that some of the Codex entries and story elements in DOOM 2016 were better than others, for DOOM ETERNAL they ruthlessly worked on only putting in stuff that worked, and was interesting and funny.
He also says words to the effect of 'Of course some people still won't give a shit, so hey, just press skip and you'll be murdering demons five seconds later'.
It's a long podcast but well, well worth a listen IMO. (I listened to it whilst I was cooking yesterday evening.)
One thing that's clear is that it's not going to be a DOOM 2016 retread, they realised early on in development that wouldn't be good enough.