Vostok inc
Mad moolah
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This has got its hooks into me. It took me far longer than I'd care to admit for me to realise I could (and indeed must) build multiples of the same building on each planet.

Am making some ok money now (2000ish moolah per second per planet) but appreciate I have a long way to go.

However, the instructions to this game are dreadful. I missed the bit in the tutorial about what to do with those indestructible upgrade type crates that waft around in space. So I have no idea what to do with those.

My weapons - I still just have a machine gun and can see no way on the weapon upgrade screen of getting anything different. Perhaps that's what's meant to be happening at the moment, but the wonkiness of the UX makes me suspect I'm missing something.

And I have a bunch of miserable executives and nothing I do seems to make them happy.

Still a great game though.
Findus Fop wrote:
Am making some ok money now (2000ish moolah per second per planet) but appreciate I have a long way to go.
Heh. Yes. I think I was in septillions/sec by the end.

Quote:
However, the instructions to this game are dreadful. I missed the bit in the tutorial about what to do with those indestructible upgrade type crates that waft around in space. So I have no idea what to do with those.
They have an icon for one of the three types of gun (cannon, laser, missile). You have to shoot them with the correct kind. Money comes out.

(You're not wrong, the UX sucks out loud in lots of places.)

Quote:
My weapons - I still just have a machine gun and can see no way on the weapon upgrade screen of getting anything different. Perhaps that's what's meant to be happening at the moment, but the wonkiness of the UX makes me suspect I'm missing something.
Right, so:

1. You have three types of weapon: guns, lasers, missiles.
2. You have three slots: top, middle, bottom.
3. You can make "recipes" of a sort by choosing different types of weapon in different slots: two cannons, say (which is a really useful shotgun type thing.) Or one of each (which is worth getting, it's magical.) Or three rockets, or two lasers and a rocket Each combination gives a different sort of attack.
4. Once you've made a recipe, you can leave the Mothership with it.
5. You can also assign four recipes to d-pad directions, so you can change on the fly without going back to the Mothership.
6. Each type of weapon in each slot can also have power upgrades applied. The power of a given recipe is the power of each slot added together.
7. You won't have the cash to unlock even the most basic weapon (guns) in the second slot for a little while, though.

Quote:
And I have a bunch of miserable executives and nothing I do seems to make them happy.

I gave up looking after my executives, the time-spent-to-reward ratio is too low. You cheer them up by going into their Tamogochi style minigame in the pause screen, going through their stats, and selecting money/drink/food to give them stuff. You earn money/stuff/food either by playing the minigames or by blowing up asteroids.

Better than the execs are the middle managers: 3% production boost each, which stacks. But they all die if your ship is blown up. If you're quick, after you get exploded, pause and then force-quit the game. When you reload, you'll have lost a little progress (it auto-saves quite often) but your middle managers will usually be back. I got up to about +200% from middle managers that way.
Keep an eye on:

1) Later upgrades that only unlock after you've built a certain number of something or one of something on each planet. These are easy to get if you do it as you go along, but tedious if you leave them until later and have to revisit every planet.

2) Buildings that have an upgrade that makes it's efficiency go up as a multiple of the number of a cheaper building. For example, I think water treatment plants give a 1.04x multiplier to government offices (something like that.) You can make mad cash through these.
Brilliant, thank you. It sounds like I'm still in the fairly early stages, still in sol. Thats excellent advice about the executives. While the mini games are a nice touch, having to grind in them to keep those pricks happy would have been a total chore.

Thanks for all the tips, really, really helpful.
Doctor Glyndwr wrote:
Findus Fop wrote:
Am making some ok money now (2000ish moolah per second per planet) but appreciate I have a long way to go.
Heh. Yes. I think I was in septillions/sec by the end.

Yeah, so, about that...
yeah, played this a lot last month, got kinda bored with it after getting about 5 million a planet, but i guess it will pop up at times (one of the reasons it fits a portable platform like vita or switch so well)
Doctor Glyndwr wrote:
Doctor Glyndwr wrote:
Findus Fop wrote:
Am making some ok money now (2000ish moolah per second per planet) but appreciate I have a long way to go.
Heh. Yes. I think I was in septillions/sec by the end.

Yeah, so, about that...


Jeepers. Unfortunately my knowledge of mahoosive numbers ends at trillion, so I'm sure to be entirely lost in terms of how much things cost by then.
Million
Billion
Trillion
Quadrillion
Quintillion
Septillion
Octillion
Nonillion
Decillion
Doctor Glyndwr wrote:
Million
Billion
Trillion
Quadrillion
Quintillion
Septillion
Octillion
Nonillion
Decillion


What about six? Is there a sixillion?
Lonewolves wrote:
Sextillion.


That's numberwang!
Close to my number:

Sexstallion.
Zardoz wrote:
Close to my number:

Sexstallion.


That's NumberWa... Oh, it's an entirely.different sort of wang.
Findus Fop wrote:
Jeepers. Unfortunately my knowledge of mahoosive numbers ends at trillion, so I'm sure to be entirely lost in terms of how much things cost by then.


In dutch we can go far farther by the way, since for every -illion we have a -illiard


miljoen (million)
miljard (billion)
biljoen (trillion)
biljard (yes, like snooker)

etc...

btw: are more expensive building always better (it seems like e.g. the religious building is has more revenue/invested moolah than the atpmospheric plant
(the chemical plant was a good combination building with others... which leaves the question what the ideal balance is on a planet...

@drglwndor, why is 90% of your moolah coming from one system? i 'm optimizing one and then going to the other one which i can optimize on a higher level etc..
romanista wrote:
btw: are more expensive building always better (it seems like e.g. the religious building is has more revenue/invested moolah than the atpmospheric plant
(the chemical plant was a good combination building with others... which leaves the question what the ideal balance is on a planet...
Yes and no. They're always better until you buy upgrades that scale them up according to the number of other buildings you own. Once you do, the maths gets more complex.

Quote:
@drglwndor, why is 90% of your moolah coming from one system? i 'm optimizing one and then going to the other one which i can optimize on a higher level etc..
I got bored building stuff because I'd pretty much completed the game, so I didn't go back through the other planets and upgrade them to the same spec build as this one.
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