Mr Dave wrote:
Satsuma wrote:
I’m happy with my progress throughout. Lord knows how long I’ve been playing it but it must be well over 50 hours now.
Does it not say on your save file? Souls type things have since demons souls.
Ah, turns out it’s in the “load” menu of all places. Tch. - I’ve got 59 hours and 9 mins clocked in.
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All I've heard is that the combat system is the most punishing they've ever come up with and so, despite the stealth and quick traversing, it's by far their hardest game.
What you’ve heard was correct.
Mind you, like DS&BB, you can always run by most enemies who aren’t bosses if they’re pissing you off to crack on with the rest of the game. Not me though, I’ve killed everyone I’ve met at least once ... apart from 3 nightjar ninja in one corridor beneath the Owl fight. I meant to go back and slice em up but forgot about it until it was too late. They were the hardest fuckers in the entire game.
It’s just the bosses for the most part that are the cunts of the game because everything else can be approached in multiple ways. There’s even this mechanic later in the game where you can get two opposing groups to fight each other and just sit back and fight the winner or try and wear them both down, which was new for Souls games. But you can also use a puppeteer power where if you backstab someone they fight for you for a short while before dying. You can send them off to scrap or act as diversions while you hide at a safe distance and it’s great. There’s loads to help you out and it makes it one of the most fun Souls games to nob about in. But there’s so many bosses and mini bosses that it gets real serious real quickly. Without the coop mechanic to have strangers come and help you out I can easily see your casual gamer not seeing most of Sekiro, which is a real shame.