Pundabaya wrote:
Another problem with Sharpshooter: it can be hard to get kills in the early rounds, as you line shots up and then your target explodes/their head disappears before you can pull the trigger.
As much as anything, I think this is sloppy lane discipline (ie. demo kill stealing) and/or choosing sub-optimal camping spots for the team composition (ie. no long-range lane for you to dominate.) There's also the split between high-chaos / bodyshot teams (firebugs, supports, demos) and low chaos / headshot teams (sharp, gunslinger, commando, SWAT). Being a headshot reliant class is tedious work if you're in a lane with a chaos-causing class, which was the case for both games last night.
I think the game will force more discipline on us if we move up to Sui.
Did you try camping on the ledge on Boom Beach? That always seemed like a good spot for a sharpshooter. You can snipe the droppy-downy bit, which is where the lion's share of the zeds seem to come from.
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I've found some matches I'm still using the Winchester on round 3 or 4.
Oh, we should give you money if that happens. Sharps are a lot better against big zeds with an upgrade or two.