Killing Floor 2
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Doctor Glyndwr wrote:
ApplePieOfDestiny wrote:
What Perk class do we have that doesn't have a Beexer allocated to it? When I level up to 15 (tonight) I may take a break from Berserking and try a shooting role.

Given how much you were Captain of the Fuck Zeds UP Squad last night, I think it might go badly for us if you do this.

(I distinctly remember emptying every health dart I had into you, belting through my guns as fast as possible to work around the recharge, for a solid 60-90 seconds as you took down, I think, two fleshpounds and two scrakes and a mob of small fry. You were losing health almost as fast as I could give it to you.)

I beat nearly every personal record that game despite being out of action for two rounds due to the glitch and not able to buy MY LOVE until round 6 as a result of not having the monies.
Zardoz! Download this!
I'm just finishing up some rocket league. Anyone on for this shortly? Or do we all have social lives?
I came on briefly but no-one was playing so I had a solo thrash through, and lost to Hans who was about 2 hits away from dying.
Ping me an invite if you want
I did some practising this morning, playing Hard level but on solo mode. Sharpshooter is terrible at 1 on 2 combat with the boss, but I'm getting the hang of taking down Scrakes without any difficulty and flesh pounds if I can have sufficient space to run away and reload :D
I have got this. I'm levelling a SWAT dude. SMGs! Flashbangs!
Bah, the headset I bought with my PS4 has died of neglect.
Surprisingly good teamwork and zed pounding skills on show there.
YASSSSS fuck you Zeds
Man, SWAT is expensive. I was going through two SMGs a round in bullets. I ended up swapping the fast reload skill for the one that boosts 9mm pistol damage, because I was resorting to them so much.

The kit properly melts the little zeds though.

I might try levelling up something different. Gunslinger for more big zed stopping power?

To GAME for a new headset, and I think a new controller. Mine is pretty shagged.
Remember that any standard phone headset will work with a PS4.
Pundabaya wrote:
Man, SWAT is expensive.... To GAME for a new headset, and I think a new controller. Mine is pretty shagged.

Get a headset so you can beg for money between waves :)
Pundabaya wrote:
I might try levelling up something different. Gunslinger for more big zed stopping power?
I think that's probably our weakest point as a team. Me, Grim..., Cras, Nase are all good at crowd control (EDIT -- although I'm usually too busy). Cras is OK against Fleshpounds but weaker against scrakes. APOD can go toe-to-toe with either type of big zed, but he's only one. Curio is good at both (he plays gunslinger or -- mostly -- sharpshooter) but he's not always around.
MrChris wrote:
Zardoz! Download this!

I have done. I'll try and get in on a game this week, house buying/selling is getting in the way of stuff... but all calming down now (fingers crossed).
4 player teams is it?

Let me know what class is best for me to go for (Team Beex wise).
Zardoz wrote:
4 player teams is it?
Max of six, which has been an issue at times. There is a PvP we haven't looked at yet though. That supports 6v6.

Quote:
Let me know what class is best for me to go for (Team Beex wise).
We have instances of most classes at this point, so I think you can go for whatever takes your fancy. If you really want help picking, Support might be a good call: Wookie plays support but isn't on all that often. Not only can you magically supply people with ammo but you get some fantastic shotguns to make shit dead with. But there are no bad choices really.
Might be handy to list of everyone's usual playing Perk. Who am I missing off this list? Grim..., want to link to this from the first post and/or paste it into the first post?

People good at damage dealing to small and large zeds:
APOD: Beserker (melee, high DPS, tank)

People good at crowd control of smaller zeds:
Grim...: Firebug (can be good against large zeds with one gun)
Cras: Demolitions (also good at some large zeds)
Nase: SWAT
Pundy: SWAT
MrChris: Commando (also has some minor support abilities)

Big game hunters aka large zed specialists:
Curio: Sharpshooter
Bobby: Gunslinger

Support roles:
DocG: Field Medic
Wookie: Support
When are you usually all on? I'll try and sync if you have a regular time. The shot guns seem pretty hopeless against big zeds but are great for blasting through crowds.
Doctor Glyndwr wrote:
Zardoz wrote:
4 player teams is it?
Max of six, which has been an issue at times. There is a PvP we haven't looked at yet though. That supports 6v6.

Quote:
Let me know what class is best for me to go for (Team Beex wise).
We have instances of most classes at this point, so I think you can go for whatever takes your fancy. If you really want help picking, Support might be a good call: Wookie plays support but isn't on all that often. Not only can you magically supply people with ammo but you get some fantastic shotguns to make shit dead with. But there are no bad choices really.


Ta, I'll read through this whole thread properly to catch up.
krazywookie wrote:
When are you usually all on? I'll try and sync if you have a regular time.
9:30 onwards, most weeknights right now.

Quote:
The shot guns seem pretty hopeless against big zeds but are great for blasting through crowds.

Online guides say the tier five one, the AA-12, is a beast e.g. http://steamcommunity.com/sharedfiles/f ... =807727513
Zardoz wrote:
Ta, I'll read through this whole thread properly to catch up.

Contents of this thread are overrated, it doesn't even tell you where the FlatRamp is.
Yes. It's lacking pretty much everything. :D
Once I've got a zappy gun I'm very handy against large Zs (and shriekers).
Grim... wrote:
Once I've got a zappy gun I'm very handy against large Zs (and shriekers).

I guess that's one of the things you can change depending on the rest of the team loadout? What do you give up if you get the microwave gun?
I'm a little torn on the large zeds. On the one hand I do a lot of damage and can stun (especially with the RPG), but on the other hand I worry that making the fleshpounds/scrakes ground zero for multiple large explosions must make it a lot tougher for Curio/Bobby to go for headshots
Yeah, it does make head shots harder.

Sharpshooter is devastating against the big guys, but only if you can channel your inner zen and get multiple head shots in the midst of the carnage.

Also, you're squishy as fuck, and in early rounds it takes about half a week to reload.

Freeze grenades are ace though.
Cras wrote:
on the other hand I worry that making the fleshpounds/scrakes ground zero for multiple large explosions must make it a lot tougher for Curio/Bobby to go for headshots

From what I've read in guides, this might be one of those habits that you can fall into on Hard difficulty that will make it trickier on Suicidal. I think we'll need cleaner tactics and quicker takedowns for the big zeds than the "everyone shoots it" focused fire scrum we do now, because (a) we won't be managing the aggro well and (b) if we all focus on the big zed at once we'll get overwhelmed more easily by trash zeds. See, e.g., https://wiki.tripwireinteractive.com/in ... ng_Floor_2)#Extermination_Tactics and https://wiki.tripwireinteractive.com/in ... ng_Floor_2)#Extermination_Tactics
Doctor Glyndwr wrote:
Grim... wrote:
Once I've got a zappy gun I'm very handy against large Zs (and shriekers).

I guess that's one of the things you can change depending on the rest of the team loadout? What do you give up if you get the microwave gun?

I go from big flamer back to little flamer.
Grim... wrote:
I go from big flamer back to little flamer.

That doesn't sound very you.
Little flamer + big zappy gun, of course.
Where's Granny's Ramp?
Next to the flat ramp of course.
Also I note the wiki merrily tells you to throw two EMPs at a fleshpound to put them in stasis. It is tricky to explain how difficult it is to put that plan into action when you're hackslashing at the end of a ramp against 20 Zeds.
Doctor Glyndwr wrote:
krazywookie wrote:
When are you usually all on? I'll try and sync if you have a regular time.
9:30 onwards, most weeknights right now.

Quote:
The shot guns seem pretty hopeless against big zeds but are great for blasting through crowds.

Online guides say the tier five one, the AA-12, is a beast e.g. http://steamcommunity.com/sharedfiles/f ... =807727513

I'll likely be on tonight, it's the AA12 I've gone for, it takes everything but the biggies out in a one-er. Are the big guys just massive bullet sponges? I can empty my entire gun into them and hardly make a dent
I should hopefully be on tonight at 10.30 or so. Please bring spare money.
I should be on later.
MrChris wrote:
I should hopefully be on tonight at 10.30 or so. Please bring spare money.


:D
Doctor Glyndwr wrote:
I think we'll need cleaner tactics and quicker takedowns for the big zeds than the "everyone shoots it" focused fire scrum we do now
it's this sort of namby pamby liberal cobblers that has made this country a global laughingstock. You may as well just start trying to dissuade them with a sit down chat over some tofu.
I quite enjoyed gunslinger, sharpshooter less so. Seemed to spend all my time reloading the rifle.
yeah, don't really like sharpshooter. gunslinger is fun, especially once you have the magnums and unload in a skrake's face!
Yeah, I like the Deagles too. When you get enough cash so that the Deagles are your 'regular' weapons with the magnums as your 'fuck you Skrake' weapons, it's time to fuck shit up.
Bobbyaro wrote:
unload in a skrake's face!
What an emotional rollercoaster of an evening.

Confusion! Noob menu bafflement

Excitement! I can weld a door!

Jealousy! (From Doc Sorry for stealing your patients. It took a while to suss out the Field Medic... quite good in the end but it went against all my gaming impulses.

Sadness! £2 to unlock cupboards?!

Extasy! Being given money for big shotguns.
Zardoz wrote:
Jealousy! (From Doc Sorry for stealing your patients. It took a while to suss out the Field Medic... quite good in the end but it went against all my gaming impulses.

Mohh, I thought you got the hang of it quite quickly. It is indeed a very different experience to playing a combat perk, although you can still get some killing done in between healing. There's a fair bit of strategy in when/where to use BOOOOOST (healing grenades). Also, I think the medic is best placed to be the shot caller: keeping an eye out for the squad getting fragmented or some people drifting too far away, as they're already watching everyone anyway.

Read up on Commando some more. Seems the LMG isn't very well-liked as it burns ammo a bit fast and doesn't do as much DPS as I thought (the other tier 5 weapon, the SCAR, is about the same.) I also didn't realise how the anti-invisibility thing works -- not only do I have to be within a certain range of you, but I also need to be looking at the cloaked enemy for it to get the highlight.

It seems like the zedtime extension is a key part of playing the role well and I intend to concentrate on that next time.
That would explain why a lot of invisibles weren't highlighting when I would have expected them too.
Cras wrote:
That would explain why a lot of invisibles weren't highlighting when I would have expected them too.

I'll play a bit different now I know this. It's tricky though, because as a medium-range trash-killer specialist, my natural place in the barn is overlooking the entrance killing them as they swam in, so I'm not naturally looking at the ramp.
I don't see much point focussing on the doors. Let everything come to the ramp, with a couple of people up top keeping the drop ins from getting in amongst the defenders.
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