Nioh (PS4)
Release date 7th/8th Feb 2017
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Looks interesting

http://kotaku.com/nioh-is-basically-sam ... Socialflow

Quote:
The PS4's Nioh Is Basically Samurai Bloodborne, And It Is Very Good


https://en.wikipedia.org/wiki/Nioh

http://www.thejimquisition.com/nioh-review/

Quote:
Nioh is an arresting game, one that consistently encourages and spurs its players on even when it’s beating the tar out of them. It showers its challengers with increasingly powerful weaponry but is never shy about pummeling them via some hulking, terrifying demon from Japanese folklore’s ghastliest recesses.

When you mix in gorgeous looking artwork, as well as console graphic options that allow for adjustable framerate, you’ve got a game that really does go all out. This is backed up by terrific music, sound effects, and immersively diverse voice acting that crosses linguistic lines.

Nioh got attention for its similarities to other titles, but it deserves to be remembered as its own special game, one that sees and raises the efforts presented by its inspirations. With fast and uncompromising combat, an engrossing economy of loot, and a mesmerizing artistic style, action-RPGs have rarely been this refined or this captivating.

And the little green boys have bowls on their heads and that’s just delightful.

10/10
Sterling


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Reviews are live (list copied from Neogaf)

Opencritic 88
Metacritic 88
Eurogamer [Recommended]
Game Informer [9/10]
UsGamer [4/5]
Push Square [8/10]
Destructoid [9/10]
IGN [9.6/10]
Attack of the Fanboy [4.5/5]
Next-Gen Gaming Blog [9/10]
JeuxVideo-Live [18/20]
NDTV/Gadgets 360 [8/10]
Critical Hit
Eye Eye [8.5/10]
XGN [9.2/10]
Gamespot [in progress]
Trusted Reviews [4/5]
DualShockers [9/10]
PlayStation Universe [9.5/10]
God is a Geek [in progress]
CGMagazine [9/10]
Jim Sterling [10/10]
onpsx [9/10]
Gamekult [8/10]
FextraLife [9.5/10]
I'd hate this game.
I'm going to be all over it. I was worried it wasn't going to last long but 70 hours sounds enormous.
markg wrote:
I'd hate this game.


:this:

I'm more than happy to concede this is my fault and my problem. But I can't be doing with anything this demanding. Don't have the dexterity, time or the patience. Which is a shame as this is meant to be excellent.
I was about to buy RE7 but I think I'll go for this now.
Spoliers but if you want to see what the start of the game is like (roughly 1 hour of play)

Glad it features a Bastard Sword. Hopefully you get to upgrade to the Bastard Plug I trod on this morning.
Got this, it's really good, but the first proper boss is kicking my arse.
Pundabaya wrote:
Got this, it's really good, but the first proper boss is kicking my arse.


Is that the

ZOMG Spoiler! Click here to view!
One in the room at the top of the hill with the forge in ?

It was odd walking up and taking out the few enemies outside and then seeing the piles of 'dead' icons all over the area


I've had a few goes and he keeps killing me so I'm back to exploring and searching for the little green altar sprites :-)
Yeah, it sounds like a right piss boiler this one. Definitely not for me.
https://waypoint.vice.com/en_us/article ... ptwitterus

Quote:
How 'Nioh' Tells Stories Through the Deaths of Other Players


Quote:
When you're surrounded by the failures of others, you can't help but pause and wonder.

There are dozens of little touches and design ideas that Nioh plucks from FromSoftware's Souls series, and in many cases, developer Team Ninja put their own spin on it. One of the most effective is bloody graves, the game's riff on bloodstains, which mark the spot another player died in. The Souls games are judicious about where those bloodstains show up—Nioh is not. Instead, the bloody graves become a blaring red siren that death is around the corner.
zaphod79 wrote:
Pundabaya wrote:
Got this, it's really good, but the first proper boss is kicking my arse.


Is that the

ZOMG Spoiler! Click here to view!
One in the room at the top of the hill with the forge in ?

It was odd walking up and taking out the few enemies outside and then seeing the piles of 'dead' icons all over the area


I've had a few goes and he keeps killing me so I'm back to exploring and searching for the little green altar sprites :-)


Nope, it's the one
ZOMG Spoiler! Click here to view!
in the big ship. He has two big balls (oo-er)


The one you're talking about is a mini-boss... Think Black Knights in Dark Souls.
markg wrote:
Yeah, it sounds like a right piss boiler this one. Definitely not for me.

Pissboiler should be a subgenre like roguelike. Dark Souls: gothic action RPG pissboiler.
Lonewolves wrote:
Pissboiler should be a subgenre like roguelike. Dark Souls: gothic action RPG pissboiler.


Would you quantify that with the volume of piss it boils ,the speed , the time to a rolling boil ?

Dark Souls would boil 500ml of piss in 18.4 seconds
zaphod79 wrote:
Lonewolves wrote:
Pissboiler should be a subgenre like roguelike. Dark Souls: gothic action RPG pissboiler.


Would you quantify that with the volume of piss it boils ,the speed , the time to a rolling boil ?

Dark Souls would boil 500ml of piss in 18.4 seconds

Now you're just complicating matters
Did Billy Big Balls last night.

Did a 'side mission' on the same map as that level, which was just murderising a bunch of bandits, then on to the next level.
Whats your weapon of choice Pundy ?

I'm still using the big black axe that i got fairly early on but wondering about switching for some of the others to hit the bonus points and familiarity buffs for them (I did that with the first knife on a rope that i picked up but went back to the axe and have been pretty much only using that)
I am using a yamoto-den uchigatana. A sword, basically. It's a blue named one and it's random buff is one that increases familiarity damage by a chunk. I feel the one handed sword is the lack of all trades, good damage, reasonably fast attacks, easy to use.

I do think that it's a slight weakness in that a) all the weapons have slightly confusing (often Japanese) names b) the loot is random c) there are subtypes (tachi vs uchigatana) d) loot is chucked at you like diablo or Borderlands.

It means that, unlike Soulsborne games, you can't really help. You can't say, "ah, you can find X weapon here, it should help."

Anyway. The bow and matchlock are really handy. Note: the bow is silent, the matchlock less so. Obviously. Headshots decimate most opponents.
Pro-tip: double tap X to roll. Makes things a lot easier.
I haz the kneeo.

It's still in the wrapper.
Nioh. Niiioh. I want a Nioh and I want one now.
I haven't played this for a while. I enjoyed it well enough, but not enough to keep going when distractions appeared. It does tend to do that thing where you die and just think "well, that was bullshit".
And the story is kinda boring as well.
I played some of this earlier and the combat was a strange but welcome mix of Ninja Gaiden and Dark Souls and/or Bloodborne. I kinda like it.

Should I be overly concerned about using med kits though or are they abundant enough? I say this because two knights gave me a bit of good kicking and two hits from them basts got me down to a slither of health.
One of the concerns I had from the pre release is the way that you had to scrounge for health packs and rebuild after a defeat.

I haven't heard anything about this in the full release, but it is probably the main reason I haven't been overly keen to get the game.
I haven't died once so I can't say.

Mind you, your med kits replenish at bonfires so I'm thinking they're just the same as estus.
I've died plenty.

They're the same as estus' but you can get the odd one or two from killing enemies like Bloodborne.

So far it's a nice mix of Souls and Borne in an oriental setting, mind you I haven't even got by the demo level yet...
Killed Big Balls in two tries. He wasn't so hard except the slight delay in throwing his balls into your face caught me off guard. I took it like man though.
I'm bloody loving this!

I'm impressed with the combat, the level design and bosses a lot. All three have been keeping me on my toes.

There isn't much variation in the standard enemies but they're still fun to fight.

I've just done boggly boogle water boogaloo bossy boss man. It was a groovy fight.
zaphod79 wrote:
https://waypoint.vice.com/en_us/article/how-nioh-tells-stories-through-the-deaths-of-other-players?utm_source=wptwitterus

Quote:
How 'Nioh' Tells Stories Through the Deaths of Other Players


Quote:
When you're surrounded by the failures of others, you can't help but pause and wonder.

There are dozens of little touches and design ideas that Nioh plucks from FromSoftware's Souls series, and in many cases, developer Team Ninja put their own spin on it. One of the most effective is bloody graves, the game's riff on bloodstains, which mark the spot another player died in. The Souls games are judicious about where those bloodstains show up—Nioh is not. Instead, the bloody graves become a blaring red siren that death is around the corner.


I quite like Nioh's take on Dark Souls blood splatters. It's not mentioned above but essentially if you see a grave rather than showing you the moment of death (like Dark Souls) you can call the spirit into your world and fight it (as a non-player character mind). These can be some of the most challenging fights outside of the bosses and you have a chance to bag you some of the loot the dead guy was holding at the moment of death.
£19.99 on PSN right now. It’s easily worth that and more.

The season pass is only £11.99 so I reckon I might like to dip back into the world for a smidgen.
It's also now scheduled to be released on PC.

Either that or I had a weirdly specific dream.
I’d love to play the DLC but apparently I’m dangerously underlevelled (level 110 whereas it’s a level 150 mission). The very first boss of the DLC can sodding one-shot me. God knows how I managed to finish the game at that level as the final missions are level 140+.

Time to grind... hnnngh.

It’s still rocking good fun though. The combat is awesome and darr I say better than Dark souls.
Grinded away to level 135 and now I reckon I can get that centipede bastard. He’s rock solid though.
Ooooooh, he’s done kicked my ass a fair few times. I might try calling in a visitor Dark souls style since I’ve never done that on here!
No one is coming and centipede man is deeply unhappy at the sight of my face. :(
On the other hand the DLC introduces tonfa (my fave from Ninja Gaiden) and a giant sword called an Odama or something like that. It’s basically a washing pole with a handle.
Satsuma wrote:
No one is coming and centipede man is deeply unhappy at the sight of my face. :(


Title
I did it! Eat a dick centipede man!
Starts at 6:00 and he gets me down to my last estus. I’m incredibly fortunate he doesn’t manage to hit me with his phase 2 purple warrior that he’s swinging in my face. I’ve noticed that I get very cautious and I’m trying to bait him into one move where he throws his sword so I can nip in for a slash and back up. That was challenging and rewarding - like the bestest Souls bosses.

Well, this came down to a suitable price for t'PC, so got it and started playing it.

The only thing I have to say (aside from why did they put the tutorial after the enormo-prologue) is Grim... - it has a ninja whip (well, a kusarigama, to be precise)

WHIP WHIP WHIP.
Well, got to the third area/hub place yesterday.
As it turns out, I decided to go for the ninja whip as my main weapon. Its pretty groovy. But no one else seems to use it, making looting other players corpses for a better one troublesome. if I'd wanted a stupid oodachi, I'd be quids in. Because everyone and their corpse uses one.
Turns out using a whip makes grave looting rather easy due to the range (and it goes hand in hand with all the ninja skills, including the one that makes your opponent unable to target you, which is very useful}
Somewhat down on attack power though, so backup sword is useful. Is pretty fun.

At this point, not sure if I have the will to finish it though, I'm not overly good at it and I suspect at some point it's going to pull some powerful bullshit. And the hit detection is a bit poo at times. Seeing my weapon pass through someone with no effect, only to have their oodachi ram itself into my guts is a somewhat frustrating experience. The way it doesn't always register dodges is also the cause of many a death. As is the generally over complicated control scheme as a whole. Water blob boss with his one hit kill nonsense was... A bit rubbish, but more over I'm not that fond of the wave/arena combat it has a habit of throwing at you. I hope they keep that to side missions.

WHIP WHIP WHIP.
The hit-detection is no more of an offender than your Dark Souls game. I’ve no idea why dodges aren’t working though - maybe press the button harder? The combat (on console at least) was fast, fluid and tight. Think more Ninja Gaiden/DMC than DS and zip in and out between moves on your opponent. It’s immensley satisfying.

NB: I’ve no idea why the big blob boss one-shotted you unless (a) you’re underlevelled - this was only really a problem for me in the DLC; or (b) you were unfortunate to walk into the highly telegraphy BIG LASER - in which case, head slap emoji to you sir.
I'm not the only one who's found dodges not working.

The blob laser was not always telegraphed. It seemed to skip the telegraphing after debris spewing. But that was fine. The one shots during the second phase were considerably more trying given the lack of space to manoeuvre.
I’ve heard of this: You’ve got spacky hands. Try a hand transplant.
Finished that Waterboss t'other night. VERY satisfying to kill, took many attempts and varied tactics.

I found the centipede boss very easy before that, think it was 2nd or 3rd attempt.

Weapons wise it's ‎Kusarigama / Single Sword all the way for me. Heavily invested in Dex and Magic stats.
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