Arcade Games & Random Gaming Nostalgia
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Don't miss today's exciting conclusion to season 1

https://twitter.com/shahidkamal/status/ ... 5362008064


It's a great read but holy fuck Twitter isn't the place for it, hopefully there'll be an unroll or something.
romanista wrote:
john oliver about snack branded video games

https://www.youtube.com/watch?v=8Kfx2fANELo

There’s something in the delivery style of John Oliver, David Baddiel and Tom Scott that just makes me recoil. Stop shouting. Nothing you are saying is that sensational and you shouldn’t replace content with volume.
I can manage Tom Scott in those little 4 minute youtube vids he does, but he was on Only Connect once and was the most annoying human ever.
Squirt wrote:
I can manage Tom Scott in those little 4 minute youtube vids he does, but he was on Only Connect once and was the most annoying human ever.

How is that possible? The most annoying person on Only Connect is always Victoria whatsherface.
Jem wrote:
Squirt wrote:
I can manage Tom Scott in those little 4 minute youtube vids he does, but he was on Only Connect once and was the most annoying human ever.

How is that possible? The most annoying person on Only Connect is always Victoria whatsherface.

:o Jem woke up and she chose violence.
Mimi wrote:
Jem wrote:
Squirt wrote:
I can manage Tom Scott in those little 4 minute youtube vids he does, but he was on Only Connect once and was the most annoying human ever.

How is that possible? The most annoying person on Only Connect is always Victoria whatsherface.

:o Jem woke up and she chose violence.

She's not wrong though.
Okay, okay, jeez, here I am, what's the big...

Jem wrote:
How is that possible? The most annoying person on Only Connect is always Victoria whatsherface.

WHAT THE FUCK
LEAVE VICTORIA ALONE!
Plus she can't help look better by comparison given that her brother is a putrid shitbag
Cras wrote:
Plus she can't help look better by comparison given that her brother is a putrid shitbag


I often wonder how she feels about him. I hope she inwardly despises him.
Mimi wrote:
Cras wrote:
Plus she can't help look better by comparison given that her brother is a putrid shitbag


I often wonder how she feels about him. I hope she inwardly despises him.


Oh it is more common than you think
My overdrive just arrived.. nice concept, breautifully created cartridges... do wonder if I play it a lot..


(and tomorrow is pre order v2 for the analogue pocket.. now that's beautiful device
Currently watching the xbox documentary.. quite nice
https://www.nintendolife.com/news/2021/ ... -wii-craze
Got a cofirmation of my analogue, am in group 2, so ónly'a year to wait..
(group 3 is somewhere in 2023)
Weird - if you asked me I'd have said that i had *something* that was called Snesticle in the early emulation days (I definetly remember Nesticle) , but i guess just a hazy memory

The waypoint article has a bit more background on this :

https://www.vice.com/en/article/akvkyb/ ... or-from-ea
Interesting read on bringing Japanese only Arcade machines to the US

https://www.wired.com/story/gritty-unde ... des-to-us/
Super Mario World (any) speedrun , from start to ending screen in 41 seconds

https://ausretrogamer.com/super-mario-w ... un-record/

https://twitter.com/GWR/status/1501935541339639815


A really good (if long) overview of where the MISTer project is right now

Quote:
A History of Hup, the Jump Sound of Shooting Games
You can hear it in your head: the grunt your character makes when hopping a fence or leaping into battle. But no one quite remembers why it exists.



https://www.wired.com/story/hup-history ... deo-games/
I thought this project might be of interest to some of you. It's a 3D modelled arcade that you can walk around and play any game you want, it has both videogames and fruit machines in it.

Here's a look inside the arcade itself.

Attachment:
aracde.JPG
https://www.newyorker.com/tech/annals-o ... m-oblivion

(normally Newyorker articles are behind a firewall for me but this one opened up fine - if anyone wants to read this and has problems let me know)
Additionally, a crafty save to instapaper normally frees up paywalled New Yorker articles.
Findus Fop wrote:
Additionally, a crafty save to instapaper normally frees up paywalled New Yorker articles.


Tell me do?
MaliA wrote:
Findus Fop wrote:
Additionally, a crafty save to instapaper normally frees up paywalled New Yorker articles.


Tell me do?


App that lets you save articles for later to read offline. But seems to (usually) pull in entire new Yorker articles, even if the New Yorker is asking you to sign up.

https://www.instapaper.com/
Two other sites which will bypass are :

https://12ft.io/

Which seems to have weird arrangements to not unblock some companies sites

and

https://www.printfriendly.com/

Which just gives you just about any webpage as a PDF and again bypasses most paywalls
zaphod79 wrote:
Two other sites which will bypass are :

https://12ft.io/

Which seems to have weird arrangements to not unblock some companies sites

and

https://www.printfriendly.com/

Which just gives you just about any webpage as a PDF and again bypasses most paywalls


Nice, thank you. Latter sounds useful for work too.
Findus Fop wrote:
MaliA wrote:
Findus Fop wrote:
Additionally, a crafty save to instapaper normally frees up paywalled New Yorker articles.


Tell me do?


App that lets you save articles for later to read offline. But seems to (usually) pull in entire new Yorker articles, even if the New Yorker is asking you to sign up.

https://www.instapaper.com/


Ta
zaphod79 wrote:
Two other sites which will bypass are :

https://12ft.io/

Which seems to have weird arrangements to not unblock some companies sites

and

https://www.printfriendly.com/

Which just gives you just about any webpage as a PDF and again bypasses most paywalls

Thank you
zaphod79 wrote:
Two other sites which will bypass are :

https://12ft.io/

Which seems to have weird arrangements to not unblock some companies sites

and

https://www.printfriendly.com/

Which just gives you just about any webpage as a PDF and again bypasses most paywalls


Just when I was trying to spend less time reading articles and things on my phone >:(

But seriously, cheers.
finally got the message my analogue pocket will ship next week, and that when more and more cores are coming

https://joshcampbell191.github.io/openf ... ocket.html

incredible list now already..
Arcade Archive near Stroud opened today, so I stuck my head round the door while visiting The Cave in the same building.
It’s small, but perfectly formed and the machines are all in amazing condition.
Quote:
Infinite lives: the company saving old arcade machines


https://www.theguardian.com/games/2022/ ... e-machines


https://twitter.com/keefstuart/status/1 ... 8180547585


I'm going to the Arcade Archive on the afternoon of Friday 30th December on the off chance that anyone else here fancies a few hours of gaming.
Happy to give a lift from Bromsgrove
https://www.theverge.com/23796894/john- ... obiography

Quote:
The birth of id Software
In 1990, John Romero, John Carmack, and Tom Hall were working at Louisiana software maker Softdisk. There, they had an idea that would change PC games forever.
Quote:
These are the classic video games you can no longer play (Spoiler: It's most of them)


https://www.npr.org/2023/07/21/11894501 ... wtab-en-gb
s'funny you bump this. Fusion are doing another book called Game Not Over - those systems to play before it is too late! if anyone wants to get it.
That's written by Craig Turner, the same guy who runs the Revival events.

He's the kind of guy who wouldn't bother using 3 words when several hundred would do.
Quote:
Pitfall II's Secret Sequel
How a developer hid Pitfall III inside Pitfall II -- and how Activision almost made him delete it.


https://www.ign.com/articles/pitfall-iis-secret-sequel

As an Atari kid I thought the extra stuff was in all the games , not just in the 8bit one
Nice... I'll look forward to reading this. I've recently printed out a map and tried to complete Pitfall 2 but it's so hard. I just haven't got the patience.
TheVision wrote:
Nice... I'll look forward to reading this. I've recently printed out a map and tried to complete Pitfall 2 but it's so hard. I just haven't got the patience.


I could do the first cave but never finished the second , the advantage is there is no death in the game , it just keeps going and returns you to the last checkpoint.

The *hard* bit on the first cave is the hidden balloon you need to get which is on one of the levels with bats , if you wait for them to go past a few times the bottom one turns into a balloon you take to the top of that part of the cavern (but i'm sure your map will show you that) good luck.

And after reading the article I have the music for the game going round in my head all afternoon
So anybody played the new F-Zero 99 that popped onto the Nintendo Online thingy two weeks ago? I have, and I think it's pretty great despite me being a bit rubbish at racing games and terrified of looking awful in front of large groups of people. It's really clean and zippy and the music is great, and all the menu screens look incredibly charming and I love my little green car that looks like a Henry's Hoover with a couple of fins attached.

For those not in the know the basic mode is 99 people online race a course. You can boost but the boost drains your health bar, though parts of the track bring your energy back up. You can spin-attack into other cars and this damages them very slightly - and if you 'K.O!' another car that's mortally wounded (you can see bits of smoke coming out it) then it restores all your health and fills your boost bar. The ultimate victory is to be number 1 crossing the line, but to make up for 98 disappointed faces it also gives you a goal to beat four rivals it chooses for you in the race.

It's immense fun and I blasted away an hour on it before I knew what had happened. My top placing so far is 47 - still a long way to go!

(Uh, thought it should be this thread as an old game re-made and refreshed, but shrug.)
Unless my memory is letting me down, I can still remember the music from the Spectrum version, as well as the way when you got killed, the game dragged you back to your last checkpoint (while the music relentlessly carried on).

I think I only bought it because I liked the look of the original Pitfall (which I'm still not sure I've ever played), but it didn't really scratch that itch.

Oh right, should probably point out I'm talking about Pitfall II.
You should already be following Technology Connections for their wonderful way of explaining just about everything out there but the latest video is all about Pinball

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