Codenames meta thread (rules discussion etc)
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I definitely would want to move on to another round of same team new captains, but only if the red team start working out how to hurry up their turns
Mr Dave wrote:
Although I'd rather not be the captain.
I was thinking of taking volunteers for captain, with the current captain having the tie break vote.
FUCK YEAH CAPTAIN
I think being captain would be the best part. Even if you don't get to do much between clues.
Malc wrote:
I think being captain would be the best part. Even if you don't get to do much between clues.

I've been playing hypothetical captain for both sides through the game, asking myself what I'd play if I had to, and it's not easy.
Malc wrote:
I think being captain would be the best part. Even if you don't get to do much between clues.

I couldn't take the responsibility. 6 Brave souls relying on me... Brr.
Doctor Glyndwr wrote:
Malc wrote:
I think being captain would be the best part. Even if you don't get to do much between clues.

I've been playing hypothetical captain for both sides through the game, asking myself what I'd play if I had to, and it's not easy.


It's not 'body' either.

:DD
Doctor Glyndwr wrote:
Malc wrote:
I think being captain would be the best part. Even if you don't get to do much between clues.

I've been playing hypothetical captain for both sides through the game, asking myself what I'd play if I had to, and it's not easy.


Which is what should make it fun
Curiositree wrote:
Doctor Glyndwr wrote:
Malc wrote:
I think being captain would be the best part. Even if you don't get to do much between clues.

I've been playing hypothetical captain for both sides through the game, asking myself what I'd play if I had to, and it's not easy.


It's not 'body' either.

:DD

You figured it out eventually
DavPaz wrote:
Curiositree wrote:
Doctor Glyndwr wrote:
Malc wrote:
I think being captain would be the best part. Even if you don't get to do much between clues.

I've been playing hypothetical captain for both sides through the game, asking myself what I'd play if I had to, and it's not easy.


It's not 'body' either.

:DD

Myp figured it out immediately

Indeed.
Festive Warrior wrote:
DavPaz wrote:
Curiositree wrote:
Doctor Glyndwr wrote:
Malc wrote:
I think being captain would be the best part. Even if you don't get to do much between clues.

I've been playing hypothetical captain for both sides through the game, asking myself what I'd play if I had to, and it's not easy.


It's not 'body' either.

:DD

Myp figured it out immediately

Indeed.

I'm not sure that's something to be proud of.
For either of them
Cap'n Gingerbeard wrote:
I definitely would want to move on to another round of same team new captains, but only if the blue team start working out how to hurry up their turns


I agree.
Are the words completely random, or are they selected from a gurt big master list?
Cap'n Gingerbeard wrote:
Are the words completely random, or are they selected from a gurt big master list?

I've got a list of about 750 words I swiped from Board Game Geek. They are not random; they are chosen to be relatively rich in double meanings and common associations.
I thought that would have to be the case
Doctor Glyndwr wrote:
they are chosen to be relatively rich in double meanings and common associations.

Like Grim...'s mum.

YES! I got one!
I am being asked questions about clues that involve Google/Wikipedia/etc. I'm going to stick to the BoardGameGeek rules;

Quote:
2. Restricted Google/Wikipedia use for Players is impossible to enforce so there will be no official rules on this. That said, I would prefer that it only be used by spymasters to create clues and that spymasters not create clues that they think will require google use by their spies.
-Also, if you use google don't make it obvious. I don't want to see people saying that they have no idea to what that "apoptosis" clue is referring and then 10 minutes later giving a technical definition of it. It is annoying to watch an opponent spymaster use a bizarre term/reference about which very few people are familiar and then everyone on the team appears to be experts in that topic. At least try to pretend you are not using google.
3. If you are not sure if a clue is allowable then check with opposing spy master to get approval.
4. If you need a judgement on something and I haven't chimed in then GM me.
5. Please point at one word at a time and wait until finding out the result prior to pointing at another clue.

6. Any private GM discourse about the game between anyone other than the two spymasters should go through the GM and with GM approval prior to sending it.
7. Moderation of apparently invalid clue: The rules indicate that the offending spymaster should lose their turn and that their opponent will get to choose a free word of their own color to be revealed. The moderator reserves the right to enforce that rule or to use a less harsh version of that rule if it seems more appropriate. A less harsh version could involve only a word reveal or only a loss of turn or a word reveal chosen by the offending spymaster. This may be done to deal with a borderline case.
Amusingly, after buying me 'c9lt 'express for my birthday, my Brother has now bought me this for Christmas.
Doctor Glyndwr wrote:
I am literally never running this game again. I see now it was a terrible mistake.

...but if anyone else wants to have "fun" arguing about what is or isn't a valid clue, I have a Google spreadsheet set up that takes most of the work out of running a game.

Edit -- here.
I could run one if there's appetite.

Just to see if Grim... explodes.
Mr Dave wrote:
I could run one if there's appetite.

Just to see if Grim... explodes.

In.
OK, why not.

In.
IN like Uncle Bryn
Mr Dave wrote:
I could run one if there's appetite.

Just to see if Grim... explodes.

What's your ruling about multi-word proper noun clues, clues that need a Google, etc?
And are you going to ignore them once they're written down?
Grim-beard... the noisy wrote:
And are you going to ignore them once they're written down?

Why didn't you check with him first? You only have yourself to blame.
Festive Warrior wrote:
Grim-beard... the noisy wrote:
And are you going to ignore them once they're written down?

Why didn't you check with him first? You only have yourself to blame.

If that's how you've got to win, man.
Grim-beard... the noisy wrote:
Festive Warrior wrote:
Grim-beard... the noisy wrote:
And are you going to ignore them once they're written down?

Why didn't you check with him first? You only have yourself to blame.

If that's how you've got to win, man.

What, by following the rules? Yeah.
In, and would also volunteer for El Capitan.
GazChap wrote:
In, and would also volunteer for El Capitan.

Really hope Grim... ends up on your team.
Doctor Glyndwr wrote:
Mr Dave wrote:
I could run one if there's appetite.

Just to see if Grim... explodes.

What's your ruling about multi-word proper noun clues, clues that need a Google, etc?

I will rule with an Iron Fist. Anyone caught using illegal clues will have a ball removed.

But more seriously, having readed the rules. I'm just a judging man. It's up to someone else to raise an objection. Up until someone does that, everything is fine. Clues which I would find objectionable:
- Hipsters
- Words that don't pertain to the codewords meaning
- Things that aren't English, excepting things that are now English
- Use of the number as a clue
- A word or part of a word that exists in the list, unless it has already been revealed. i.e. if kingfisher is on the list, King wouldn't be allowed.

Things I will allow:
- Compound words that exist. Dilation-Duck is not a compound word, it's a word I've just invented. Father-in-law is a compound word. Although some people may wish it was something that hadn't been invented.
- Names of things that exist will be allowed. Superman returns would be allowed. Penisman returns would not be, because there's not a film by that name.

If in doubt, PM the opposing spy master. If he agrees it's ok, his agreement will be binding regardless of complaints from other players. If he disagrees and you think he's being a dick rather than validly disagreeing and still want to persist with said clue, you may at that point bother me, I will pass down some sort of judgement based on whatever arguments you choose to put forward and the number of Hipsters on your team. Naturally, my agreement is also binding, because I am awesome.

Don't use internetty search things. Naturally, I can't know if you have, but the game should be based on your current knowledge. However if I find someone has an oddly specific knowledge of, say, 12th century Clowns, the shame of your potential cheating will be aired to all. SHAME!
Mr Dave wrote:
Doctor Glyndwr wrote:
Mr Dave wrote:
Words that don't pertain to the codewords meaning

What does that mean?
Are we having a Christmas mafiascum?
Grim-beard... the noisy wrote:
Mr Dave wrote:
Doctor Glyndwr wrote:
Mr Dave wrote:
Words that don't pertain to the codewords meaning

What does that mean?

If you had a word "Thumb", a valid clue would be, say, Hand. An invalid clue would be Slum, because the meaning of the word Thumb has nothing to do with the meaning of the word Slum - even though they rhyme.

Although Bum might cover both words were they to exist on the same grid. (Bodyparts and finding Bums in Slums)

Again, this only becomes an issue if Mr Opposing Spymaster raises a fuss and you can't justify to us why Thumb has anything to do with Slum.
Mr Dave wrote:
If you had a word "Thumb", a valid clue would be, say, Hand. An invalid clue would be Slum, because the meaning of the word Thumb has nothing to do with the meaning of the word Slum - even though they rhyme.

Although Bum might cover both words were they to exist on the same grid. (Bodyparts and finding Bums in Slums)

Again, this only becomes an issue if Mr Opposing Spymaster raises a fuss and you can't justify to us why Thumb has anything to do with Slum.

Rhyming clues are generally allowed in the games I've seen on BGG, FWIW. Although it's hard to communicate to your players that this is a rhyme and not a semantic clue.
I don't see why rhyming is out? Nor real words that are anagrams of the start of a few words, or words that make up other words etc...

Doesn't making the clues have to reference the answers directly make it a bit... Limited.

I'm thinking more like only connect rather than jeopardy.
Rhyming is way more cheating than confusing wordplay nobody understood!
Tbf, Dave has defined the rules he wants, those are the rules we play by.
In The Beex Midwinter wrote:
Tbf, Dave has defined the rules he wants, those are the rules we play by.


Look at Mr status quo over here, I'm surprised at you. Fight the power man!
In The Beex Midwinter wrote:
Tbf, Dave has defined the rules he wants, those are the rules we play by.

Completely agreed, I pointed it out as a matter of academic interest only.

I don't really understand how you use rhyming clues anyway. It's so easily misunderstood by your team given that you can't say "this is a rhyming clue." Maybe if some of the words you want to clue about rhyme with each other you could try "rhyming: x", I guess.
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