Hearthly wrote:
Yes that's what I'm getting at, i.e. Everything should be accessible whilst you're in the area, there's no need to go back and indeed as you rightly say, in a couple of instances you can't go back, and you'd have to run the entire level again.
From what Mr Fop is saying he's leaving stuff where it is thinking he'll go back for it later.
Sorry, what I meant was that you are brought back to it later, but not by backtracking, but by level design.
There are a couple of things on Kadingir Sanctum, like a Rune challenge or Argent Cell which are totally visible, but inaccessible, and, as it turns out, no amount of exploration of the immediate area is going to change that. You have to push on through the level to open the necessary doors etc in order to access them.