DOOM
Doom, Doom, Doooooo-um.
Reply
I done a youtube of the brief play I had tonight.

This game is awesome.
I love how the Doom Marine is just a frothing, ultraviolent psycho. and literally achieves everything by smashing shit.

Love is finding a gore nest with a beserk pack right there.
Played an hour of this last night. Found the chainsaw and assault rifle. Starting to click now. :)
It does indeed get better once you're not having to use a shitty pistol.

The multiplayer though...

Was that done by a separate team? (of inbreds?)
The pistol's alt fire is excellent, especially when you upgrade it.
Mr Dave wrote:
It does indeed get better once you're not having to use a shitty pistol.

The multiplayer though...

Was that done by a separate team? (of inbreds?)


It was done by the people who did the Call of Duty multiplayer in some of the more recent CoDs.

So, this game eh? It's not shit. From all the previews and stuff I thought it would be shit. Like terrible. But it's actually pretty good. My computer is well below min spec, but it plays it just fine on low at 1080p. (Quad core Q9550, Geforce 760, 4GB DDR2!)

It could be better though. I wish I could skip ever instance of story, ESPECIALLY the bits where I can't move and have to listen to the robot guy yakking on. I wish the Doom guy raged out and punched more stuff to get out of these terrible story bits. The shotgun is a bit lame -- it's too scattery and just seems to puff-air, rather than fire shells. I really like the original Doom raygun shotgun, or the shotguns they had when Payday 2 was first released. I also miss the popcorn enemies of the original Doom, i.e. you had a horde of imps or zombies you could blast away in like 3 or 4 well placed long-distance shotgun blasts. Infact I kind of miss the enemy count of classic Doom, though the more agile Imps and Hell Knights kind of make up for it.


Weirdly, I thought this game would suck but it doesn't. And I thought Stellaris would be amazing but it's a snooze-fest. There's obviously been some demonic body-swap between those games on their release.
Pod wrote:
Mr Dave wrote:
It does indeed get better once you're not having to use a shitty pistol.

The multiplayer though...

Was that done by a separate team? (of inbreds?)


It was done by the people who did the Call of Duty multiplayer in some of the more recent CoDs.

That would explain a lot.
Crumbled at £32.85 (Base.com)
Completed..

Wow. That was an epic blast.
I just had a few quick goes on multiplayer. It seemed pretty fun in team death match. More so when you got the super shotgun.
It's not abysmal... it's just well, a bit meh.
Met my first Hell Demon and having a bit of a struggle killing it as I am very low on ammo. Couple of times I've killed it and been taken out my the minions. :(
Solutions: Have more ammo.

Failing that, Chainsaw more ammo.
Holy cow. The beserker power up is a Thing Of Wonder
MaliA wrote:
Holy cow. The beserker power up is a Thing Of Wonder


Getting to a Gore Nest and then spotting a Berserk/Quad Damage/Powerup just makes you gleeful that you are about to unleash a ravenous demonic horde in the surrounding area.

I'm about 2/3 of the way through it now and there's so little about it I don't like I just want to play it through again, only hunting out more secrets next time round.

Circle strafing is so much more fun than squatting behind a crate.
Complaints from me would be
1) Multiplayer.
2) The start of the game. And its shit pistol. And also fairly shit shotgun.
3) Amount of one way sections that lock you out of secrets.
4) Some of the challenges are rubbish. Mainly because they make you use the shit pistol and/or shotgun.

Fortunately, after an uninspiring first couple of weapons, the rest are great fun to use. (Particularly the super shotgun. Nothing to me has felt more doom than the circley up in facedness than using this has.)

I think I'm 1.5 levels away from t'end.
Mr Dave wrote:
Solutions: Have more ammo.

Failing that, Chainsaw more ammo.

No chainsaw fuel :'(
Chainsawing stuff is brilliant
Lonewolves wrote:
Mr Dave wrote:
Solutions: Have more ammo.

Failing that, Chainsaw more ammo.

No chainsaw fuel :'(


Have you been overusing the 'saw?

Well, use the charged shot of the pistol, as you like it so ;)

Or restart the mission and only use up the chainsaw fuel when you need ammo.

Also, if you are where I think you are, I think you can leave and go on an ammo scrounging mission. Or maybe find a nice barrel to help.
Mr Dave wrote:
Lonewolves wrote:
Mr Dave wrote:
Solutions: Have more ammo.

Failing that, Chainsaw more ammo.

No chainsaw fuel :'(


Have you been overusing the 'saw?

Well, use the charged shot of the pistol, as you like it so ;)

Or restart the mission and only use up the chainsaw fuel when you need ammo.

Also, if you are where I think you are, I think you can leave and go on an ammo scrounging mission. Or maybe find a nice barrel to help.

Nope, every time I respawn the Hell Knight respawns almost immediately, no matter which direction I go. It's ok, not insurmountable, just a bit of a pain.
Lonewolves wrote:
Mr Dave wrote:
Lonewolves wrote:
Mr Dave wrote:
Solutions: Have more ammo.

Failing that, Chainsaw more ammo.

No chainsaw fuel :'(


Have you been overusing the 'saw?

Well, use the charged shot of the pistol, as you like it so ;)

Or restart the mission and only use up the chainsaw fuel when you need ammo.

Also, if you are where I think you are, I think you can leave and go on an ammo scrounging mission. Or maybe find a nice barrel to help.

Nope, every time I respawn the Hell Knight respawns almost immediately, no matter which direction I go. It's ok, not insurmountable, just a bit of a pain.

I was suggesting running away from him, rather than making him nt spawn. I don't think thats an encounter you're locked into.
Mr Dave wrote:
Lonewolves wrote:
Mr Dave wrote:
Lonewolves wrote:
Mr Dave wrote:
Solutions: Have more ammo.

Failing that, Chainsaw more ammo.

No chainsaw fuel :'(


Have you been overusing the 'saw?

Well, use the charged shot of the pistol, as you like it so ;)

Or restart the mission and only use up the chainsaw fuel when you need ammo.

Also, if you are where I think you are, I think you can leave and go on an ammo scrounging mission. Or maybe find a nice barrel to help.

Nope, every time I respawn the Hell Knight respawns almost immediately, no matter which direction I go. It's ok, not insurmountable, just a bit of a pain.

I was suggesting running away from him, rather than making him nt spawn. I don't think thats an encounter you're locked into.

I will try going the opposite way, but like I said, he spawns whichever way I go.
I am not sure what the problem with the multiplayer is supposed to be?

I am enjoying it thoroughly, it isn't a classic arena shooter but it works and once you get your frame rate sorted it becomes a lot easier to win. I am dominating most games even though my reaction speeds are middle aged.

If you are playing it with the same settings as you are using for 1 player then you will find it very frustrating. Unless you have an uber PC which I don't think anybody here does.

1 player is great fun but at times it irritated me by being too much like a 3d version of Jet Set Willy.
Nemmie wrote:
. Unless you have an uber PC which I don't think anybody here does.



Oh no... You've done it now!
Ok maybe one person ;)
Nemmie wrote:
I am not sure what the problem with the multiplayer is supposed to be?

I am enjoying it thoroughly, it isn't a classic arena shooter but it works and once you get your frame rate sorted it becomes a lot easier to win. I am dominating most games even though my reaction speeds are middle aged.

If you are playing it with the same settings as you are using for 1 player then you will find it very frustrating. Unless you have an uber PC which I don't think anybody here does.


Yeah, my PC is not going to be an issue (i7 6700K, 980TI)

It's more the way the single player team went "Lets look at the things that made Doom great, and try and make a game based on that". Where they mostly succeeded. The Multiplayer team, however, didn't look at Doom, or even failing that, Quake. But instead Call of sodding duty, as if we didn't have enough games trying to be call of duty.
Um, PC?! As if.

PS4 all the way.
Doesn't feel like COD to me. It feels like Doom but without weapon pickups. Actually it feels more like Quake 3 with a double jump and some level progression.

Loving every minute and judging by the amount of people playing who are moving through the level tiers at a rapid rate, I am not alone.

Would I enjoy it as much if the weapon pick up points were the battle grounds? I don't think I would. I have done that in the 90s and it soon becomes tedious.
Refreshingly old! Love how you have to steam in :D

Didn't have to put up with the pistol very long at all I thought.

Glad I bought it.
I encountered the CyberDemon last night.

Thoughts went along lines of "Well that was not too bad, bit easier than...ahh"

I have fully upgraded by chaingun to fire FLAMING MOTHERFUCKING BULLETS now. I love how it's incorporated just enough of the upgrade trees of current games so that now my Super Shotgun bullets travel through demons.

The end of each massive fight is still a major "phew" moment.
Trousers wrote:
The end of each massive fight is still a major "phew" moment.

Spoiler: the fights get harder. I didn't find the fights at that point of the game to be that close, it didn't stay that way.
Encountered a JumpyPunchyDemon last night. Christ, that was a shock. The shield guys are a good challenge.

I have found no secrets so far but am only in The Foundry. What should I look for?
MaliA wrote:
What should I look for?


The map - most of the stuff is in there in white until you find them proper.
Oh I haven't yet looked at the map.
Thank you.
MaliA wrote:
I have found no secrets so far but am only in The Foundry. What should I look for?

Secrets.






(the map is invaluable for finding them, you can see the icons for the items in many of them, or see areas you haven't reached - useful for finding where the classic level is. The lever is usually close. Try jumping on box stacks and the like to see if there's a route IP them. Foundry had a second yellow door which you pass by before getting the yellow key which contains a console that unlocks a few, including the levels hidden weapon, but this isn't a usual trick. )
Mr Dave wrote:
MaliA wrote:
I have found no secrets so far but am only in The Foundry. What should I look for?

Secrets.

?:|
Too many secrets.
Grim... wrote:
Mr Dave wrote:
MaliA wrote:
I have found no secrets so far but am only in The Foundry. What should I look for?

Secrets.

?:|

I typed that in before your reply.

I then decided to put in a more useful answer too.
Fully upgraded Super-Shotgun is a thing of beauty.
It's like Grim... made Dead Space.
Pundabaya wrote:
Fully upgraded Super-Shotgun is a thing of beauty.

By far my favourite weapon. More than anything else, it is the thing that, for me, made the fame feel very doom like.
Pundabaya wrote:
Fully upgraded Super-Shotgun is a thing of beauty.


I've got 25 double kills to do to get the full upgrade. That is really not a chore.


YEAH!

I got an auto map and saw where secret passage was in the foundry but could not get in. Boo!
I want a Doomguy action figure thing.
Mr Dave wrote:
2) The start of the game. And its shit pistol. And also fairly shit shotgun.


I KNOW, RIGHT.

The single and double shotguns in Doom1/2 are THE best weapons in FPS games. You'd think they would try harder with the single shotgun here? They should have just copied Payday 2's shotguns (at least, the shotguns at the time of release) and everything would have been A-OK.
I started playing this last night and yeah, it's brilliant fun. The chainsaw is awesome but a bit shit in that you can only saw 3 baddies before it's out of fuel. I hope I can upgrade it.
You can. It'll get up to 7 charges.

Although harder demons will take 5 fuel to kill.

Basically, I just used it as a method of getting ammo refills when needed.
Page 4 of 14 [ 674 posts ]
cron