Mr Dave wrote:
It does indeed get better once you're not having to use a shitty pistol.
The multiplayer though...
Was that done by a separate team? (of inbreds?)
It was done by the people who did the Call of Duty multiplayer in some of the more recent CoDs.
So, this game eh? It's not shit. From all the previews and stuff I thought it would be shit. Like terrible. But it's actually pretty good. My computer is well below min spec, but it plays it just fine on low at 1080p. (Quad core Q9550, Geforce 760, 4GB DDR2!)
It could be better though. I wish I could skip ever instance of story, ESPECIALLY the bits where I can't move and have to listen to the robot guy yakking on. I wish the Doom guy raged out and punched more stuff to get out of these terrible story bits. The shotgun is a bit lame -- it's too scattery and just seems to puff-air, rather than fire shells. I really like the original Doom
raygun shotgun, or the shotguns they had when Payday 2 was first released. I also miss the popcorn enemies of the original Doom, i.e. you had a horde of imps or zombies you could blast away in like 3 or 4 well placed long-distance shotgun blasts. Infact I kind of miss the enemy count of classic Doom, though the more agile Imps and Hell Knights kind of make up for it.
Weirdly, I thought this game would suck but it doesn't. And I thought Stellaris would be amazing but it's a snooze-fest. There's obviously been some demonic body-swap between those games on their release.