Mr Dave wrote:
Or you could, you know, not shit on a game you've not played in an entirely different genre and entirely different goals in the doom thread... up to you.
It's possible to have an informed opinion about a game without having played it, and I'm hardly 'shitting' on it, it's one bracketed sentence in a post that is otherwise 100% focused on
DOOM, but it's still a relevant comment as it highlights a difference in philosophy between the two creation processes, whereby id ruthlessly jettisoned a lot of stuff from
DOOM and honed and refined and iterated time and time again to make sure that the game remained fun 100% of the time. Hugo Martin explicitly says in that interview, words to the effect of 'If it wasn't fun it didn't go in, if it was in and we decided it wasn't working out and it wasn't fun, we took it out.'
I've played enough Rockstar games to know how they work, RDR2 clearly hasn't evolved their core philosophy in any significant regard, and stuff that was tolerable ten years ago in GTA4 won't pass muster in the here and now IMO. Satsuma's posts in the RDR2 thread alone - (and I respect the chap's opinions and the fact he takes the time to put forward coherent arguments) - amply demonstrate that there's a lot of stuff in there that was deemed merely 'good enough' (if that), so it went in the game as it was.
Even stuff like bugs, I have encountered ZERO, and I mean ZERO bugs in
DOOM and I'm now on a fourth playthrough with 86 hours of playtime on record. Satsuma detailed a few clangers in a single playthrough of RDR2, and that's before you even add in the 'not quite bugs' stuff like getting a Wanted status by accident and suchlike.
Yes, I 100% get they're different games in different genres with different goals, and I was cognisant of that fact when I added the sentence into my post, but bad design is still bad design, whatever genre it's in. I've read and viewed sufficient material, and discussed one-to-one enough about RDR2, along with having extensive experience of previous Rockstar games of this type (GTA4, GTA5, RDR1), to form what I genuinely think is a pretty solid idea of what makes it tick. I put up with it in GTA4 and GTA5 (but not in RDR1 which I gave up on, but I played that last), but I'm not going to put up with it again.
All that said my previous annoyed comment was over the top and I apologise for that, we're all still a bit tender from Friday's explosion, Jnr still isn't herself and it knocked Mrs Hearthly as well, and I haven't slept at all well the last couple of nights, but I shouldn't let that spill over into the forum - so I retract my previous comment and apologise for it.