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After finishing Ghost of Tsushima I was after something juicy in the single player story driven campaign field, so I decided to go with this since I've never played an Uncharted game and this is supposed to be the best one.
It's..... Pretty good, I suppose.
I'm conscious that it's a few years old now so I'm bearing that in mind, but even so the gameplay loop isn't jaw-dropping. It's like, walk around for a bit, do a puzzle, do some climbing, shoot some baddies, watch some story, maybe collect some collectibles.
I'm also surprised how much 'Naughty Dog Template' stuff is in there, having played TLOU1 and TLOU2 to completion.
Graphically it looks stunning even a few years down the line, the story is OK, the script and voice acting are solid, and some of the 'film bits' are exceptionally well done. (The scenes with Nate and Elena in particular are superb.)
I'm not a huge fan of Nate himself, but I do feel a bit weird about games whereby you're basically forced to slaughter waves of what are effectively innocent (and well realised) human beings, and then it's straight back to wise cracking and telling jokes.
I fear I've been spoiled a bit by Ghost of Tsushima, and you can clearly see how that game was, ahem, 'inspired' by games such as Uncharted 4, but it's like Ghost of Tsushima does a better job of it.
Single example, Ghost of Tsushima has a lot of climbing stuff in it, but it's mainly kept separate in what are called 'Shrines' which are sort of distinct from the main game as their own objective. So if you're not up for a bout of climbing around, you can just not start a shrine and do something else.
In Uncharted 4 the climbing stuff is absolutely on the critical path, all the time as far as I can tell, so if you're not in the mood for some climbing. Well, tough.
Don't get me wrong it's a decent game and I'm enjoying it, and it was only £8 in some sort of digital PS Store sale thing, so can't complain.
Oh yes the enemy AI is draw-droppingly awful and its path-finding in particular virtually non-existent. I basically cheesed an entire enemy camp by hanging off the back of a wall THAT EVERY SINGLE ENEMY HAD A CLEAR PATH TO THE BASE OF, and simply picked them off one handed with my pistol, whilst hanging off the wall with my other hand. They all ran around and talked to each other and took cover and threw completely ineffectual grenades at my wall, but none of them thought to have a walk around to where I was hanging off my wall and shoot me in the bum.
EDIT - The BIG SET PIECES are suitably spectacular and very fireworks show-esque, but you're not really given much agency and there's not a huge amount of scope for things to go wrong.
ALSO - The hand-to-hand combat appears to neglect to consider that modern gamepads have more than one button.