I forgot about this; then I remembered about this.
And it was pretty darn good for all of 5 to 8 minutes. I was pretty scared until I hit a wall of frustratingly poor signposted events. Two in particular.
At first you're boxed into an area until you trigger an event, then suddenly you're allowed to roam an endless looping corridor without any idea what you've missed, or even if you've missed anything because SURELY this "game" would stop you endlessly wandering. Turns out you need to walk back and forth between two areas without a hint of a clue that you've got to do that. I triggered it entirely by accident after much frustrating roaming. I'd forgot all about being scared by now and that next bit would crush my interest.
You have to find, yes, a tiny peep hole in a wall. In an endless corridor. Suddenly dimly lit in a red hue. That blurs when you move through it. How'd I find it? Fuck knows. And it took me ages. Far too long. I was totally fed up by now.
Thank god it finished shortly after.
A quick check reveals there's a secret ending where that guy from The Walking Dead shows his grill looking exactly like the guy from The Walking Dead. You'd swear it WAS that guy. Not the actor. The character. Why didn't they change his haircut or something. Or the Daryl scowl.
Anyway - signposting is a necessity in a scary game. Look at Outlast, I had no problem going where I was meant to be funnelled because it's well designed. This ain't. It's presumably designed by the guy whose name pops up at the end Hojima. I hate that guy. He thinks he's so clever. Bloody guy ruining games etc etc etc.