So, for want of anywhere more fitting to put them: thoughts on ICO and Shadow of the Colossus. Myp and Saturnalian might want to just look away now.
ICOThe atmosphere of the game was very nice and will stay with me. The almost complete lack of music allied with the ambient soundscape created by the designers does much to build a world for you to play around in. The castle itself is also well designed and feels a 'real' building rather than just a load of polygons stacked together. I particularly liked the way the game slowly joined all the bits of it together e.g. a whole, seemingly pointless, section I stumbled on half way through ended up being the route I re-entered the castle through later on.
The rest of it ranged from meh to irriating though. The core gameplay just wasn't particularly interesting (a bit of platforming and some block sliding basically) and the only unique thing about it--your escorting of Yorda--really detracted for a couple of specific reasons.
For one thing, her 'AI' was teeth-gratingly stupid. There are quite a few places you're supposed to stand on one side of a gap and encourage her to jump over so you could both proceed. On a couple of occasions though she just wouldn't make the jump and indeed would shake her head in that way she does to tell you she's not going to do it. This, of course, sends you scurrying around the level looking for the block you need to push or the level you need to pull in order to create an alternative router for her. Only after ages spent wandering around do you crack and look up a walkthrough only to find that she
should make the jump and will if you fuck around for a while until you to find the exact spot that'll kick her AI into life and she'll do it. This really did happen more than once to me and is just bullshit of the highest order because you've no way to tell the difference between AI fuckup and more exploration required. Well, there is one way actually which is that, if you're off exploring in the only other direction you can go to try and work out what you're doing and she gets attacked by monsters, then you're probably doing it wrong. Not definitely; but probably. Thanks game!
Which sort of leads on to the other issue: the shadow monsters. They're pointless. They're so unutterably easy to murder, especially when you get the sword, that Yorda's never in any real danger from them and every encounter with them is just a tedious barrier between you and the next door/block puzzle/lever pull. The only time I actually lost Yorda to them was during one of the occasions the AI fucked up and I'd thus inadvertently wandered off into a puzzle I was supposed to have Yorda with me for. So when the game got bored and sicced some monsters on her I simply didn't get back quickly enough to murder them. None of which does anything to endear you to Yorda and it all just reinforced how much of pain it was having her with you. In games like this most of the fun comes from running around exploring; mentally mapping the space and trying to piece together the puzzles. In ICO though you're not allowed to do that, you've always got to thinking about where left twinkletits and worry about whether she's too far back and maybe you should run back and check on here etc; and that just got on my tits to be honest. It's certainly not as awful as the escort quests in most games but it added little and, at times, detracted much.
So, um, yeah, I wasn't really all that impressed. The atmosphere aside, the bare bones of the game wasn't that interesting and the unique thing it does bring to the table (the ICO/Yorda dynamic) was pretty annoying at times even without the teeth-gratingly stupid AI fuckups. I did quite like the story though and was left pondering the meaning of it all well after the credits rolled so hats off to them for that.
Shadow of the ColossusI could see the potential in this much more so than in ICO. Again, the atmosphere was excellent and by the end of the intro I was genuinely looking forward to playing it; plus the graphics were a shitload better which helped because I'm a bit shallow like that. Initially, despite holding my sword up as instructed, nothing happened to show me where the first colossus was so I spent quite a bit of time just wandering around. It wasn't entirely unpleasant as it's a nice game world (I even noticed the white tailed lizards and got me some tails!) but after nothing happened for a while I had to do a quick cheaty look at a walkthrough just to get going. A bit of platforming then a big thing to murder, excellent. I got to grips with the basic mechanics relatively easily so the first guy went down quite quickly. I even accidentally found the move where you jump and then bring the sword down and it does shitloads of damage which fair moved things along. Good stuff so far.
Still having no idea where the fuck I was going I spent even longer wandering around and was well annoyed when I found a big beach (as per the vague instruction from the terribly written disembodied voice in the main temple) with an obvious looking path down to it and there was no fucking colossus. After giving up for the night and reloading tonight the sword compass thing started working so I was quickly led to the second guy. I noticed his initial weak spots straight away and after exploiting those he went down even faster than the first guy. He never actually swung a big fuck-off club at me or tried to stamp on me or did much of anything really so I felt pretty guilty about murdering him and sort of wished I hadn't.
I should mention at this point that the controls were already getting on my tits. I realise that a bit of randomness as struggling to maintain your grip on a thrashing beast is the entire point but there's also a lot of time where you want Wander to just climb up onto the ledge he's gripping the side of and he won't do it until you move the camera to a particular angle. Which is a pain in the cock because you don't usually realise that's what he's needs you to do, because it's so counter-intuitive, until you've been hammering the triangle button for about ten second (watching your stamina leach away the entire time). When you mix that sort of tendency and the aforementioned thrashing beasts you spend a lot of time pushing the stick in a direction and never being quite sure what set of factors is governing your movement (or lack thereof). I never entirely felt in control during the beast-climbing and that didn't do much to endear me to it all.
I move on to the third guy and have a bit of trouble working out how to get onto him. After figuring that out I'm clambering around and quite easily finding his weak spots but when I'm hitting them his health is only going down by a minuscule amount. I'm seriously wailing right on the big blue symbol and he's making the right noises and the black stuff's coming out but the health bar: he does not go down by more than a sliver. Right about this time something else begins to crystallise: I'm pretty bored. Riding around the place isn't that much fun after the novelty wears off (and the horse is a pain to control and the camera fights you ever inch of the fucking way) plus climbing around on the Collossi isn't really doing much for me in general and the idea of repeatedly painfully working my way back onto this third one so I can take a ballhair of health off him each time seems like a pretty miserable experience. I stopped and asked myself why I was actually doing it and didn't really have much of an answer so I quit and deleted it. Not in a rage or anything, just in a 'I'm not enjoying this very much so I think I'll stop' sort of way. With a whimper rather than bang if you will.
I can't really say I hated it or anything and there's some interesting ideas in there but...I just didn't find it very much fun. Basically. Indeed I played it for as long as I did almost entirely so I'd have something to say when people off the internet asked me about it which, I finally realised, with the third Colossus' help, isn't a great reason to do anything.
I might have persevered with it but I'm staring down the barrel of quite a few other games I could be playing that I'm pretty sure I will enjoy and, let's not forget, a whole new generation looms on the horizon so sorry SotC you just weren't fun enough to survive in such a hostile entertainment environment.