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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Mon Jul 03, 2017 13:27 
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Doctor Glyndwr wrote:
DavPaz wrote:
I've seen that the Gear VR version has a mode which simulates you playing on a large 3D display in a living room. Is that present in other versions?

That's the default behaviour for playing all normal PS4 games in PSVR. It's a bit rubbish though, I don't know that you'd use it for anything when you have a perfectly good telly right there.

3D, presumably? Or you might have a tiny telly. Can't think why you'd have a tiny telly and a PSVR setup though.


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Mon Jul 03, 2017 13:30 
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Doctor Glyndwr wrote:
I might take my Daydream on my next international flight. Mobile VR seems like a good way to watch a video on a plane.


Nah, you want a VR flight sim so you can pretend to be flying the thing.


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Mon Jul 03, 2017 13:31 
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Cras wrote:
My technohat is on the other side of the room.

It was "very comfy" but not comfy enough to justify walking eight feet? I see. Maybe you are conceding my point that this isn't very compelling.

DavPaz wrote:
3D, presumably?
PSVR does have support for 3d Blurays now. I was excited to try it until I realised I don't have any 3D blurays. I don't know if it works with ripped video via any of the things like Plex, but I doubt it.

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Or you might have a tiny telly. Can't think why you'd have a tiny telly and a PSVR setup though.
Quite. I guess you could be gaming while someone else in your house uses the TV, that's not nothing.


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Mon Jul 03, 2017 13:37 
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Doctor Glyndwr wrote:
I guess you could be gaming while someone else in your house uses the TV, that's not nothing.


Indeed and that's why everyone should own a Nintendo Switch.


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Mon Jul 03, 2017 13:56 
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Lonewolves wrote:
Minecraft VR is vomit-inducing on all platforms. They've got it badly wrong.

:this:

Literally two seconds of movement in Minecraft VR and I'm desperate to chuck my guts up.


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Mon Jul 03, 2017 14:09 
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Doctor Glyndwr wrote:
Cras wrote:
My technohat is on the other side of the room.

It was "very comfy" but not comfy enough to justify walking eight feet? I see. Maybe you are conceding my point that this isn't very compelling.


Not really. It's not compelling enough to overcome my laziness. I'm sure you can see how it could still be very compelling in that scenario.

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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Mon Jul 03, 2017 14:33 
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Cras wrote:
Not really. It's not compelling enough to overcome my laziness. I'm sure you can see how it could still be very compelling in that scenario.

Seems like if you were really that lazy, you'd never have put your technohat away on the other side of the room.


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Mon Jul 03, 2017 14:42 
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Doctor Glyndwr wrote:
PSVR does have support for 3d Blurays now. I was excited to try it until I realised I don't have any 3D blurays. I don't know if it works with ripped video via any of the things like Plex, but I doubt it.


I've got a couple of Marvel films on 3D Bluray that I'll try and remember to bring with me to the BBQ (assuming you're coming)?

You can also play ripped films if they're in a specific format; I tried it for porn for, um, science and it worked well enough. There's an app for the PS4 called LittlStar that's basically a movie player and if you feed it side-by-side video files, with some caveats, and it'll play them in 3D through the headset. Some details of the formatting and whatnot to adhere to here:

http://docs.littlstar.com/display/CG/Pl ... ideloading


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Mon Jul 03, 2017 14:50 
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3d content right now is basically all sci-fi, nature docs and porn anyway.


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Mon Jul 03, 2017 14:50 
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Bamba wrote:
I've got a couple of Marvel films on 3D Bluray that I'll try and remember to bring with me to the BBQ (assuming you're coming)?
That's very kind of you but unfortunately I can't make it.

I have at least one ripped side-by-side 3D film lying around, which I used to test my TV's 3D support. So with your information there's nothing stopping me from getting this working other than the fact I might not care enough to actually do it ;)


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Tue Jul 04, 2017 3:51 
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DavPaz wrote:
3d content right now is basically all sci-fi, nature docs and porn anyway.


I could fap to 2 of those 3 categories.

I really love space ships and animals

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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Mon Jul 10, 2017 10:16 
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The price for a Rift headset and two of the Touch controller has been temporarily dropped to £400, which is quite a deal:

https://www.amazon.co.uk/Oculus-Rift-To ... words=rift


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Thu Jul 13, 2017 15:18 
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Interesting. Logical move. https://www.bloomberg.com/news/articles ... t-for-2018

Also note Google has something similar
coming: https://www.theverge.com/2017/5/17/1565 ... o-daydream


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Thu Jul 13, 2017 15:44 
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From a selfish perspective this worries me slightly. I want VR games; good VR games. Devices like this are never going to be able to touch 'tethered' VR tech in terms of capability so I worry that this form factor would leech investment and development away from the stuff I care about. It makes perfect sense for companies like Facebook to go after yer man in the street--because that's where the money is of course--but it could smother 'proper' gaming VR in it's crib.


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Thu Jul 13, 2017 17:13 
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I dunno, I think that if it works even reasonably well then it might only swell the market for more high end VR stuff. Once people get into something then lots of them will be willing to fork out for a better version.


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Fri Jul 14, 2017 6:20 
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Last night I was Spiderman, a giant head-butting dinosaur (with a tail!) and attacked by a shark.
This is brilliant.


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Fri Jul 14, 2017 7:23 
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Joans wrote:
Last night I was Spiderman, a giant head-butting dinosaur (with a tail!) and attacked by a shark.
This is brilliant.

Did you mean to post in this thread and miss?


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Fri Jul 14, 2017 9:20 
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I strongly recommend "being" the Batman.

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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Fri Jul 14, 2017 22:05 
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But can I "be" Goro?


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Sun Jul 16, 2017 9:32 
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Grim... wrote:
I strongly recommend "being" the Batman.


Last night I "was" the Batman, although annoyingly it felt the need to have its own calibration that decided I was too short to "be" the Batman, and had to move the camera. It also seems to override the default calibration, so when I found myself facing at 90 degrees to my actual character, the doesn't seem to be an option to recenter and I had to force close it.

The ending is head (and the rest)-fuckingly brilliant though.

I made the mistake of playing the Here They Lie demo before it though, and the movement made my stomach go all over the place, so that's out.


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Sun Jul 16, 2017 9:38 
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Oh, Friday was mostly spent playing the London Heist on VR Worlds, which was brilliant. I'm sure I looked a right idiot ducking and diving behind a virtual desk.


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Sun Jul 16, 2017 10:43 
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Superhot is out this week. Pre-orders are 20% off; £16 for the 2d version, £16 for the VR version, or £27 for both together (they are different games with different levels and stuff.) I know GazChap speaks highly of it in VR.


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Sun Jul 16, 2017 10:55 
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Yep, it's fantastic - although I've not really played it since completing it (even though since then they've released a "forever update" which adds endless mode etc.)


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Sun Jul 16, 2017 14:28 
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Even in Batman you can still always recentre by holding the Options button on the control pad.


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Sun Jul 16, 2017 20:19 
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Bamba wrote:
Even in Batman you can still always recentre by holding the Options button on the control pad.

That didn't work for me, it just took me to the special batman calibration which insisted I should be facing to the left.


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Sun Jul 16, 2017 21:00 
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Really? It should be an override on everything if you're using the headset. You have to properly hold it down though.

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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Sun Jul 16, 2017 21:59 
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Weird, I will try it again next time I technohat, I was probably just being a spaz.


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Mon Jul 17, 2017 10:15 
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Joans wrote:
Bamba wrote:
Even in Batman you can still always recentre by holding the Options button on the control pad.

That didn't work for me, it just took me to the special batman calibration which insisted I should be facing to the left.


It definitely works, I've done it loads of times for people when they've been on the headset with the Move controllers and I've been 'supervising' with the pad in my hand.

ETA: I looked it up and I suspect you've been using the wrong button. The official support page mentions that the in-game calibration can be re-run at any time if you hold down the Start button, but you want the Options button for the global level recentre command.


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Mon Jul 17, 2017 10:54 
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Ah, I'd kind of assumed that start acted the same as option (I thought I'd used the start button to re-centre in other games).
I definitely got GJ to pass me a pad, as I was aware that, strictly, I wasn't holding option, but start, and didn't think I'd had any luck with that either, but maybe I'd already given up by that point.


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Mon Jul 17, 2017 11:09 
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Joans wrote:
I was aware that, strictly, I wasn't holding option, but start


Yeah, I mean if you're going to use the strict definition it's fair to say that one button probably isn't actually a completely different one. Y'know, if you wanted to be all pedantic about it. ;)


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Mon Jul 17, 2017 11:11 
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It's the right-hand thumb button on the technodicks.

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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Mon Jul 17, 2017 11:24 
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Grim... wrote:
It's the right-hand thumb button on the technodicks.


The buttons on the Move controllers are just such a pain in the arse I don't bother with them. The trigger and Move button themselves are fine of course but the others are just horrible. Any time I try to use the face buttons I always get the wrong one (I'm looking at you I Expect You to Die) and the Start Select/Options buttons I can just never find. The movement sensing stuff is fine but the button layout is a pretty shite design all in.


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Mon Jul 17, 2017 11:28 
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In their defence, they weren't meant to be used blindfolded originally


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Mon Jul 17, 2017 11:59 
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Bamba wrote:
Grim... wrote:
It's the right-hand thumb button on the technodicks.


The buttons on the Move controllers are just such a pain in the arse I don't bother with them. The trigger and Move button themselves are fine of course but the others are just horrible. Any time I try to use the face buttons I always get the wrong one (I'm looking at you I Expect You to Die) and the Start Select/Options buttons I can just never find. The movement sensing stuff is fine but the button layout is a pretty shite design all in.

Batman deals with this quite nicely at the beginning by drawing the controllers for you.

I don't think I meant thumb button. I probably press it with my finger.

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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Mon Jul 17, 2017 12:06 
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I'm really confused now, if I hold down Options, on the pad, then it just takes me into the Batman calibration, it doesn't re-centre the display.


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Mon Jul 17, 2017 12:23 
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DavPaz wrote:
In their defence, they weren't meant to be used blindfolded originally


That's not much of a defence; regardless of how you're playing a game, if you need to look at the controller to work out where the buttons are it's a bad experience.


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Mon Jul 17, 2017 12:24 
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Joans wrote:
I'm really confused now, if I hold down Options, on the pad, then it just takes me into the Batman calibration, it doesn't re-centre the display.


So just to be clear: you're getting the same behaviour from holding down the Start or Options button on the pad?


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Mon Jul 17, 2017 12:29 
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It's the select button on the Technodicks (Move controllers).

[edit] Sorry, I'm not paying attention.

On the pad, I think you have to tap options to recenter. Holding it down a bit gets you the calibration.

I think.

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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Mon Jul 17, 2017 12:31 
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Just in case it helps, if you press the PlayStation button when in VR there should be an option on the quick menu that pops up labelled [Adjust PlayStation VR] that might also let you recentre the view properly. Obviously that's less convenient than just holding a button down but better than nothing I suppose.


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Mon Jul 17, 2017 12:33 
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Grim... wrote:
It's the select button on the Technodicks (Move controllers).

[edit] Sorry, I'm not paying attention.

On the pad, I think you have to tap options to recenter. Holding it down a bit gets you the calibration.

I think.


Nope, on pad it's definitely hold down to recalibrate

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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Mon Jul 17, 2017 12:36 
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Or is it? Or IS it? Or is IT?


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Mon Jul 17, 2017 12:37 
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Cras wrote:
Grim... wrote:
It's the select button on the Technodicks (Move controllers).

[edit] Sorry, I'm not paying attention.

On the pad, I think you have to tap options to recenter. Holding it down a bit gets you the calibration.

I think.


Nope, on pad it's definitely hold down to recalibrate


Wait, hold to auto-centre

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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Mon Jul 17, 2017 12:49 
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Bamba wrote:
Joans wrote:
I'm really confused now, if I hold down Options, on the pad, then it just takes me into the Batman calibration, it doesn't re-centre the display.


So just to be clear: you're getting the same behaviour from holding down the Start or Options button on the pad?


Yes.

Bamba wrote:
Just in case it helps, if you press the PlayStation button when in VR there should be an option on the quick menu that pops up labelled [Adjust PlayStation VR] that might also let you recentre the view properly. Obviously that's less convenient than just holding a button down but better than nothing I suppose.

I think I tried this when it went won't the other night, but it appeared that batman and the actual psvr calibration were completely independent, I'll check later though.


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Mon Jul 17, 2017 12:49 
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Grim... wrote:
Batman deals with this quite nicely at the beginning by drawing the controllers for you.

No wonder Gotham is overrun with super villains!

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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Mon Jul 17, 2017 13:12 
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Joans wrote:
Bamba wrote:
Joans wrote:
I'm really confused now, if I hold down Options, on the pad, then it just takes me into the Batman calibration, it doesn't re-centre the display.


So just to be clear: you're getting the same behaviour from holding down the Start or Options button on the pad?


Yes.


Fair enough; I've no idea why that would happen. I did a bit of Googling and apparently 'hold Options to re-centre' isn't a universally implemented feature so it might not work in some games but I'm like 99% sure I've done it in Batman specifically. That's not very helpful though I realise.


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Tue Jul 18, 2017 3:02 
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Console gaming, it just works

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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Tue Jul 18, 2017 3:03 
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Just imagine if Joans and the BETEO gang were on Knightmare.

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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Sat Jul 22, 2017 18:33 
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Superhot VR is amazeballs.


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Sat Jul 22, 2017 22:06 
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Doctor Glyndwr wrote:
Superhot VR is amazeballs.


I played some version of it on the PC years ago (possibly some kind of free beta?) and just did not get it at all; but I've watched quite a lot of footage of the VR version and it seemed to make much more sense in that context so I might pick it up.


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 Post subject: Re: Techno hats - now available for PS4
PostPosted: Sat Jul 22, 2017 22:45 
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I am also enjoying the 2D version, but the VR version is something else.


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