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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 29, 2017 14:23 
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Cras wrote:
And there's no darts

That's not entirely Grim...'s fault, at that point he only had one medic gun and none of the rank-up buffs to dart recharge rate. On the other hand, he was cackling about poisoning zeds, which is darts he wasn't shooting at you.


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 29, 2017 14:25 
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Commander-in-Cheese

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So what you're saying is that it's entirely Grim...'s fault?

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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 29, 2017 14:27 
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He had one job.


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 29, 2017 14:29 
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Hibernating Druid

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What on Earth drove Grim... to be a Medic?!

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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 29, 2017 14:30 
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Est. 1978

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The same funsies that drove Craster to be a beserker.

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 29, 2017 14:41 
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Grim... wrote:
The same funsies that drove Craster to be a beserker.

Can't spell berserker without berk

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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 29, 2017 14:44 
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Hibernating Druid

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He should be allowed to wear whatever he likes! It's his religion!

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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 29, 2017 17:14 
Filthy Junkie Bitch

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Grim... wrote:
The same funsies that drove Craster to be a beserker.

The truly pure role.


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 29, 2017 17:17 
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Zardoz wrote:
What on Earth drove Grim... to be a Medic?!

Were you there for the 6x beserkers / 6x firebugs / 6x demo games?

That went well.

(It did not, in fact, go well.)


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 29, 2017 17:25 
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Caught the end of a 6 x berserkers (although I came in as a Support).

Everyone died.

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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 29, 2017 18:07 
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Sleepyhead

Joined: 30th Mar, 2008
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Found a great spot yesterday playing with randos. It's in the level that has some indoors bits but is mostly roads around the outside, and has a subway entrance, complete with ticket gates and some carriages in the next room.

If 4 people sit at the bottom of the stairs, firing up, then one sharpshooter and one other can handle everything coming through the ticket barrier. Once the sharpshooter gets the red dot assault rifle they could possibly hold it by themselves, as it's a massive long corridor and they have to line up. Easily took out a load of spider things, at the same time as two bloaters and two sirens. Was handy to have a demo nearby when the same came with a Scrake though.

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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 29, 2017 18:50 
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Rude Belittler

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You mean Burning Paris?


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 29, 2017 18:53 
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Pundabaya wrote:
You mean Burning Paris?

I think he means Hostile Grounds, the London one with a subway tunnel, ticket booths, and a few trains. The street part has a bar with pool tables. There's a building with an L-shaped upper floor we often camp, it has stairs at one end and a door at the other.


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 29, 2017 19:15 
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Rude Belittler

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Oh I got confused between the map with roads and a subway entrance with subway cars that I've played loads and loads of times and the map with the subway entrance and roads I've played once.

In fact, I always end up playing mostly Farmhouse, Burning Paris, Outpost and Zed Landing. Less often, Descent, Volter Mansion and Prison. I've played Catacombs and Hostile Grounds once.


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 29, 2017 20:24 
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Hostile Grounds is a pretty good map, actually. Dark Forest can die in a fire though.


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 29, 2017 20:27 
Filthy Junkie Bitch

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Grim tries to kill it with fire every time we play. Fails.


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 29, 2017 20:36 
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Proposal: 6x firebugs. More fire.


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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jun 30, 2017 8:22 
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Ticket to Ride World Champion

Joined: 18th Apr, 2008
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needs more fire

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jul 04, 2017 9:41 
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Rude Belittler

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Playing with Randos on Hard is hard work.


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jul 04, 2017 10:43 
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Think I've been lucky with Randoms, had a few decent sessions so far. Can never get a 'Normal' game though, always have to choose 'Hard'.

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jul 04, 2017 12:56 
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Ticket to Ride World Champion

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Played with random the other night on hard. Managed to best patriarch with him doing only one health refill.

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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jul 05, 2017 10:40 
Bobbyaro wrote:
Played with random the other night on hard. Managed to best patriarch with him doing only one health refill.



Played with bobby and riles on hard as everyone level 5 or lower, we didn't get past round 2.


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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jul 07, 2017 10:04 
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Rude Belittler

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Got 'Quick on the Trigger' cheevo last night. (Kill Patty before he heals). But I was on a random team with a level 25 swat and commando on Hard. I just happened to get the lucky bullet.


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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jul 07, 2017 10:15 
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Hibernating Druid

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:metul:

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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jul 07, 2017 18:51 
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Rude Belittler

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In other news, I like the Medic SMG. So there.


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jul 10, 2017 17:02 
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Rude Belittler

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...we aren't playing this anymore? :(


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jul 10, 2017 17:05 
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I will! Just been busy lately :(

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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jul 10, 2017 18:02 
Filthy Junkie Bitch

Joined: 17th Dec, 2008
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I will be up for some gatting tonight


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jul 10, 2017 18:43 
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Prince of Fops

Joined: 14th May, 2009
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ApplePieOfDestiny wrote:
I will be up for some gatting tonight


Just say the word and this can be bearing down on you in no time.


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jul 10, 2017 19:19 
Filthy Junkie Bitch

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I can't believe you travelled to the *future and the only thing you brought back was a photo of myp.





*near


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jul 10, 2017 21:06 
Bobby and I are on


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jul 11, 2017 16:44 
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Two heads are better than one

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jul 11, 2017 17:30 
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No date yet, dammit, hurry up.


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jul 11, 2017 17:44 
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Commander-in-Cheese

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Date appears to be 'now'

https://www.reddit.com/r/killingfloor/c ... h=fc2e21d2

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jul 11, 2017 18:35 
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Rude Belittler

Joined: 30th Mar, 2008
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Yay! Those fuckers crouching in certain corners are going to get a surprise!


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jul 11, 2017 18:36 
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Rude Belittler

Joined: 30th Mar, 2008
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Also, Skullcracker might actually work!


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jul 11, 2017 19:46 
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chewbacca -future arc welder

Joined: 25th Oct, 2011
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Downloading the 7odd GB update now. Presumably that's it.


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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jul 12, 2017 9:34 
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Rude Belittler

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Had a quick go after the update had finally finished downloading. Didn't get a go on the new map, but I like the carnival Zeds. We're giving the weekly challenge a go, right?


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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jul 12, 2017 9:36 
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Pundabaya wrote:
We're giving the weekly challenge a go, right?

They had a stab before I played last night. It didn't go well, judging by the yelping I heard in party chat as I waited for the update to download. Note that it's forced Sui difficulty...


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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jul 12, 2017 9:40 
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Hibernating Druid

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Pundabaya wrote:
We're giving the weekly challenge a go, right?

If I can get in :attitude:

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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jul 12, 2017 14:06 
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Rude Belittler

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Doctor Glyndwr wrote:
Pundabaya wrote:
We're giving the weekly challenge a go, right?

They had a stab before I played last night. It didn't go well, judging by the yelping I heard in party chat as I waited for the update to download. Note that it's forced Sui difficulty...


Well, the B-team was playing...


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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jul 12, 2017 22:58 
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INFINITE POWAH

Joined: 1st Apr, 2008
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Fun times. I think I've sorted the mike issue, as I'd got a setting on mad I probably shouldn't

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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jul 12, 2017 23:13 
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Commander-in-Cheese

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Yeah, it's weird - we could hear you pretty well, but there was regular mad bouts of popping

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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jul 12, 2017 23:16 
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INFINITE POWAH

Joined: 1st Apr, 2008
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I'm not wholly sure it wasn't simply you lot being broken in the heads.

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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jul 13, 2017 8:00 
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It sounded like a bad connection, where it disconnects, reconnects, and makes a loud pop as it does so. Is the wire broken somewhere? It might be popping as you move about.


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jul 13, 2017 9:12 
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INFINITE POWAH

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I did the voice test thing - I think it may have been as I had the "gain" equivalent set to max. I've turned it down so hopefully that should solve the issue. I'm sure you lot will let me know.

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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jul 13, 2017 9:49 
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Rude Belittler

Joined: 30th Mar, 2008
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Last night's lowlight: being shouted at for not engaging a large zed with 40 health and empty deagles by an annoying Welsh hobbit.


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jul 13, 2017 9:53 
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Hibernating Druid

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Never step up to the plate with empty deagles.

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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jul 13, 2017 10:46 
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Commander-in-Cheese

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Pundabaya wrote:
Last night's lowlight: being shouted at for not engaging a large zed with 40 health and empty deagles by an annoying Welsh hobbit.


:D

To my mind if we're in a scenario like we were yesterday where we can't comfortably take out the big zeds because of numbers, everyone should be engaging them once they're raged. You ideally want their attention to be focussed away from the person that's actually going to kill them

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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jul 13, 2017 11:11 
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Cras wrote:
Pundabaya wrote:
Last night's lowlight: being shouted at for not engaging a large zed with 40 health and empty deagles by an annoying Welsh hobbit.


:D
I regret nothing. Pundy should regret having empty deagles.

Quote:
To my mind if we're in a scenario like we were yesterday where we can't comfortably take out the big zeds because of numbers, everyone should be engaging them once they're raged. You ideally want their attention to be focussed away from the person that's actually going to kill them
Maybe there's a comms issue? If someone has capacity to take a big zed out, they should call it. If no-one calls it, the whole team needs to focus fire on it, and in particular try and peel it off anyone that it corners. The top floor of the barn isn't ideal for this sort of thing, though, because there's not much room; if a mostly-full-health big zed gets up with us it's going to hurt every time. We sorely missed our 'zerkwall last night I think.


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