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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jun 23, 2017 14:47 
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Rude Belittler

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Poor Craster getting the blame.


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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jun 23, 2017 15:07 
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Rude Belittler

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In other news, the '6 of Berserkers/Demo/Firebug' matches were pretty fun! And I didn't fancy any of the classes before, but they're all good fun! I was especially surprised by the Firebug, I mean videogame flamethrowers are usually shit.


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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jun 23, 2017 16:23 
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Thanks for squeezing me into your slot guys.

Need to spend much more time on this really, still feel like I'm floundering half the time.

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 Post subject: Re: Killing Floor 2
PostPosted: Sat Jun 24, 2017 11:14 
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I want to clarify something about how my healing darts work.

Every time I shoot you with them, they heal about 19 hitpoints (the amount scales with my level). The more times I shoot you, the more you are healed, as you'd expect. When I have my final loadout (all three guns), I can shoot seven darts in 5-10 seconds before I have to wait for them to recharge.

But: that healing is delivered at a rate of 10 hitpoints per second, during which time you have a blue glow around you. That rate is fixed. If I shoot you multiple times, the rate doesn't increase, it just lasts longer. This means if you're very low on health it takes a good ten seconds or so to get you back up. It also means if you're taking active damage at the same time you can still get killed if it's coming in faster than I can heal it -- this is why I'll often hoof a boost grenade at people pinned in corners, as that's extra healing.

(Aside: the recharge rate for healing darts is per-gun, so I can be shooting darts from the medic shotty while waiting for the pistol to recharge. This is why I rush getting my second and third guns, and often ask for cash in early waves so I can do so.)


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 Post subject: Re: Killing Floor 2
PostPosted: Sat Jun 24, 2017 11:19 
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The people who played last night might have heard us talking about this megaguide some of us have been reading. It's here: http://steamcommunity.com/sharedfiles/f ... =834945919

It's bloody enormous. Worth at least a skim through, every bit of it has good advice, tactics, and tricks. Cras finding the bit about kneecapping FPs with the RPG saved our arses multiple times last night.


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 Post subject: Re: Killing Floor 2
PostPosted: Sat Jun 24, 2017 11:24 
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Like , I'm sure we do all of these things in "Teamwork: things not to do" multiple times per game.

Honourable exception: last night on the icy map (Outpost?) we camped the helipad area. MrChris volunteered to keep an eye on the right hand spawn, where trash drops in from the higher platform, while the rest of us held the big chokepoint around the doors. For the first time I can remember, no trash made it through our cordon. That was great, we smashed that wave.


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 Post subject: Re: Killing Floor 2
PostPosted: Sat Jun 24, 2017 11:55 
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Rude Belittler

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I would read it, but the author is completely up his own arse, so I won't.


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 Post subject: Re: Killing Floor 2
PostPosted: Sat Jun 24, 2017 12:21 
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Nah, he's alright.

Don't play survivalist.


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 Post subject: Re: Killing Floor 2
PostPosted: Sat Jun 24, 2017 12:29 
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Doctor Glyndwr wrote:
Like , I'm sure we do all of these things in "Teamwork: things not to do" multiple times per game.

Honourable exception: last night on the icy map (Outpost?) we camped the helipad area. MrChris volunteered to keep an eye on the right hand spawn, where trash drops in from the higher platform, while the rest of us held the big chokepoint around the doors. For the first time I can remember, no trash made it through our cordon. That was great, we smashed that wave.


That's a great spot, if you've got someone to watch the overhang, and if they happen to be a commando so they can actually spot the stalkers.

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 Post subject: Re: Killing Floor 2
PostPosted: Sat Jun 24, 2017 12:53 
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Rude Belittler

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Right, time to level survivalist, I guess.


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 Post subject: Re: Killing Floor 2
PostPosted: Sat Jun 24, 2017 13:08 
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Rude Belittler

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I'd rather play survivalist than Sharpshooter.


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 Post subject: Re: Killing Floor 2
PostPosted: Sat Jun 24, 2017 13:09 
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Rude Belittler

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I'd rather play survivalist than Sharpshooter.


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 Post subject: Re: Killing Floor 2
PostPosted: Sat Jun 24, 2017 13:11 
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Rude Belittler

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Also, bad news for you ramp fetishists, ramps are bad. Along with most of the perks, most of the weapons...


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 Post subject: Re: Killing Floor 2
PostPosted: Sat Jun 24, 2017 14:26 
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Pundabaya wrote:
Also, bad news for you ramp fetishists, ramps are bad. Along with most of the perks, most of the weapons...

Well; you also have to keep in mind that that is a guide with a pretty specific goal: beating Hell on Earth as efficiently as possible, a difficultly level we're unlikely to ever make a dent in. Which the OP freely admits involves a level of discipline and commitment many people might not enjoy, and he also concedes that if you're good enough you can do less optimal things and still win. There's a lot of wriggle room for us on lower difficulty levels; we can take his advice where we like it and ignore it where we don't. I think the most valuable parts are where he points out ideas we hadn't even thought of (again, like kneecapping Fleshpounds, or Boomstick vs big zeds.)

Or in other words, ramps 4 eva.

Also he doesn't outright say that any perk is bad, except for Survivalist (and I entirely understand his reasons for that one.) He says some are only powerful in a limited set of circumstances, is all. Note that he rates Firebug, which he is fairly down on for normal play, as being very powerful against the bosses, for example.


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 Post subject: Re: Killing Floor 2
PostPosted: Sat Jun 24, 2017 21:08 
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Ticket to Ride World Champion

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Can't believe it took me so long to play fire bug.

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 Post subject: Re: Killing Floor 2
PostPosted: Sat Jun 24, 2017 21:27 
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Rude Belittler

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Fuck ramps. It's the one thing that he's right about.


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 Post subject: Re: Killing Floor 2
PostPosted: Sun Jun 25, 2017 1:36 
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Bobbyaro wrote:
Can't believe it took me so long to play fire bug.

Burn all the things!

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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 26, 2017 13:20 
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INFINITE POWAH

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When are we going to try suicide? We were smashing it last night so I think we're ready to move on. Or do we all really need level 25 like the fun guide says? It's been wrong about pretty much everything else.

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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 26, 2017 13:22 
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MrChris wrote:
When are we going to try suicide? We were smashing it last night so I think we're ready to move on. Or do we all really need level 25 like the fun guide says? It's been wrong about pretty much everything else.


After you go to bed, it turns out ;)

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Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 26, 2017 14:37 
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MrChris wrote:
Or do we all really need level 25 like the fun guide says?
That bit mostly recommends level 20, depending on the perk, and (like most of the rest of the guide) that's a recommendation more for Hell on Earth, not so much for Suicidal.


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 26, 2017 14:37 
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Rude Belittler

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Ignore the No-Fun Guide.


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 26, 2017 14:40 
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Pundabaya wrote:
Ignore the No-Fun Guide.

Use the Fun Guide as a source of inspiration but not a holy script. There's plenty in there that's good.


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 26, 2017 14:46 
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Pundabaya wrote:
Ignore the No-Fun Guide.

DAS FÜNEN GUIDEN!

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 26, 2017 14:47 
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Grim... wrote:
Pundabaya wrote:
Ignore the No-Fun Guide.

DAS FÜNEN GUIDEN!

Spaß Führer!

https://www.google.co.uk/search?q=trans ... e&ie=UTF-8


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 26, 2017 15:41 
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Führer, you say? Hmm. Sounds familiar ;)

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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 26, 2017 15:42 
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MrChris wrote:
When are we going to try suicide?

First Kleek, now Kult?!

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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 26, 2017 17:55 
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Rude Belittler

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Obey the Holy Book! Never ever use the SCAR-H... For some reason.


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 26, 2017 18:06 
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Pundabaya wrote:
Obey the Holy Book! Never ever use the SCAR-H... For some reason.

I think the Fun Guide is both right and wrong about that, as I tried to explain last night.

I daresay its calculations are right, and the SCAR's extra damage doesn't take most enemies down any sooner because it takes the same number of bullets as the AK-12. And I absolutely agree that the SCAR's clip size (20) is irritatingly small, and can get you mobbed at inopportune monents (that's happened to me several times). Taken together, I can see why the SCAR is underwhelming, and the FG suggests skipping it entirely. (It's also expensive to buy and to fill with ammo.)

But the calculations are for headshots and for HoE, so I suspect the SCAR might be usefully better than the AK-12 for body shots and on other difficulty levels. Maybe; it feels good in use but that can be deceptive. There's some massive spreadsheet that gives you all the damage values so we could work this out if we really want to.

The AK-12 is a beast though. I really like all the Commando guns.


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 26, 2017 18:15 
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It's been annoying me for ages but I've been trying to ignore it. But now I've finally got to say something. It should be 'du jour'

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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 26, 2017 18:21 
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Rude Belittler

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I have a feeling that the maths the No-Fun Guide is based on only really apply fully to 6 man hell-on-earth playthroughs as level 25 perks. If you're a lower level on lower difficulty with a different number of players it may be different..


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 26, 2017 18:27 
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Yes, I think so too. I wouldn't read too much into some of the conclusions. Other bits are more useful to us, like the kneecapping FleshPound example.


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 26, 2017 21:22 
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Lonewolves wrote:
It's been annoying me for ages but I've been trying to ignore it. But now I've finally got to say something. It should be 'du jour'

But it's a play on "Belle De Jour".

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 26, 2017 21:34 
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I....really don't think it is.

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 Post subject: Re: Killing Floor 2
PostPosted: Mon Jun 26, 2017 21:41 
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Is too.

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 27, 2017 9:14 
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Really enjoyed it last night, I felt much more in control and got my first level 10 perk!

Also survived my first boss wave :DD

Then you all left me. :'(

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 27, 2017 23:04 
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FFS, impossible to get a game with randoms. Tried messing with settings but zilch :(

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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jun 28, 2017 0:36 
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Rude Belittler

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Try creating an empty party, then setting the length of the game to a value rather than 'any'. Create the party as soon as you get in the game. Then press search.


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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jun 28, 2017 9:19 
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As soon as I made that post I got in a game :D

Yeah, read up on some game finding tips, cheers though Pundy.

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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jun 28, 2017 9:20 
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Started a game on Hard with randoms as a level 0 Bezerker. It didn't go well.

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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jun 28, 2017 9:27 
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Rude Belittler

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I daren't try hard with Rando Calrissians because half of them are fucking useless on Normal. Now some are newbs, so they can be excused. Others are rank 10+ and are still scarily inept. I saw a level 13 commando who solely used gunslinger weapons last night.


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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jun 28, 2017 9:28 
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I was turkeying for a game... I was willing to risk anything.

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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 29, 2017 10:22 
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THREAD CROSSOVER!

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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 29, 2017 11:35 
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2meta2fast

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 29, 2017 13:11 
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Grim... wrote:
2meta2fast

The Fast And The Meta: I'm So Meta Even This Acronym Drift


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 29, 2017 14:09 
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Zardoz wrote:
THREAD CROSSOVER!

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 29, 2017 14:16 
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::frowns::


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 29, 2017 14:19 
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Commander-in-Cheese

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It certainly is the way Grim... does it

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Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 29, 2017 14:20 
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If you're running away from the healing grenades that's your choice, man.

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 29, 2017 14:21 
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Commander-in-Cheese

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Not when I have no idea they're there. And there's no darts

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Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 29, 2017 14:22 
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