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 Post subject: Re: Bioshock Infinite announced
PostPosted: Tue Mar 26, 2013 0:48 
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Saturnalian wrote:
For some reason, GAME convinced me to put a pre-order down on this for more money [on the rewards card when trading some junk in]. Apparently I could just cancel it and get my moolah back but I might not bother now.

Edit: for clarity. I'm still not sure what was going on but I got money on a card.


They were doing an offer where they gave you an extra 25% on every trade in if it was to go to a pre-order , i was trading in about 10 games so they told me the same - even if i just canceled it I could get my money back and I'd get a lot more for the games so I picked "GTA5' so I have a £5 pre-order for it and need to cancel it to get that £5 back but i got about £100 for my trade ins instead of about £80 so it seemed to work out as long as i'm happy having all that on a 'game' card


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Tue Mar 26, 2013 12:06 
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SavyGamer

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This is pretty great.


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Tue Mar 26, 2013 16:28 
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It's glorious.


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Tue Mar 26, 2013 17:10 
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I have never played a Bioshock game before.

Should I start with the first one, or with this one?

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 Post subject: Re: Bioshock Infinite announced
PostPosted: Tue Mar 26, 2013 17:11 
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Good question... I have completed the first, never played the second. I would also like to know how I'd fare with this game.


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Tue Mar 26, 2013 17:21 
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Curiosity wrote:
I have never played a Bioshock game before.

Should I start with the first one, or with this one?


They're both very good, provided you buy into the experience and don't expect a simple get gun shoot principle — they do require you to make choices, but not to the extent that you should be concerned or agonise over those choices. The first is better, by some margin. The atmosphere is quite astonishing for a video game. [edit] it's one of the very few games I've played through twice, the second time after having played the sequel which was developed by a different company. I enjoyed it as much the second time.

From the reviews I've read, it's clear you don't need to play any of the earlier games, so you could get Infinite and if you love it, then I'd recommend getting the first for cheaps.

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 Post subject: Re: Bioshock Infinite announced
PostPosted: Tue Mar 26, 2013 17:49 
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The original Bioshock looked astonishing and had great atmosphere indeed, but the core game mechanics and the combat feel was all off. It felt floaty and the guns weren't satisfying.

I think in general game critics over-value storytelling and art design , and I'm not convinced that this game is as good as reviews make it to be.


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Tue Mar 26, 2013 17:56 
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RuySan wrote:
The original Bioshock looked astonishing and had great atmosphere indeed, but the core game mechanics and the combat feel was all off. It felt floaty and the guns weren't satisfying.

I think in general game critics over-value storytelling and art design , and I'm not convinced that this game is as good as reviews make it to be.


This speaks to what I'm wondering about: is Bioshock Infinite actually as good a game as the review ratings it's getting or, like the first one, is a lot of the praise coming from the story and design of the thing. If it's the latter then I'm not that bothered but if it's the former I'll prioritise it.


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Tue Mar 26, 2013 18:11 
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RuySan wrote:
It felt floaty and the guns weren't satisfying..


This, so many times this.
Combined with the immortality thing and I found it somewhat lacking overall.

Didnt stop me buying infinitethough due to bargain


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Tue Mar 26, 2013 18:39 
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Curiosity wrote:
I have never played a Bioshock game before.

Should I start with the first one, or with this one?

I'll bring my copy of the first one to the quiz for you to borrow, if you like.

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 Post subject: Re: Bioshock Infinite announced
PostPosted: Tue Mar 26, 2013 19:52 
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SavyGamer

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I have a code for the first game on Steam going spare if anyone wants it.

Bioshock Infinite is a great action game, with some brilliant set pieces.

Story is dead good too.


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Tue Mar 26, 2013 20:56 
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Sleepyhead

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Grim... wrote:
Curiosity wrote:
I have never played a Bioshock game before.

Should I start with the first one, or with this one?

I'll bring my copy of the first one to the quiz for you to borrow, if you like.


Kewl!

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 Post subject: Re: Bioshock Infinite announced
PostPosted: Tue Mar 26, 2013 23:08 
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Inevitably I have caved on this.

Downloading on Steam now, but won't be ready until after bedtime so it'll be tomorrow night when I get to take a look.

If it can manage even half of the sense of pure wonder and amazement that the original game did, I'll be happy.

It's true to say that as a pure game the original did have its flaws - (I turned myself into a wrench-wielding maniac who could pretty much straight charge anything in the game and hit them in the head with my wrench until they died, purely becuase I couldn't manage anything more nuanced than that with a gamepad) - but as an atmospheric experience it was truly wondrous.


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Wed Mar 27, 2013 0:39 
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The barbershop quartet : amazing.


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Wed Mar 27, 2013 10:12 
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and!

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Quote:
The original Bioshock looked astonishing and had great atmosphere indeed, but the core game mechanics and the combat feel was all off. It felt floaty and the guns weren't satisfying.

I think in general game critics over-value storytelling and art design , and I'm not convinced that this game is as good as reviews make it to be.


:this: definitely. Game developers are software engineers, not film makers. It's pointless reviewing a game like it's a film but through a 'doesn't have to be as good as a film' filter.

I'm still going to get it though, as it'll be 'good'. Just not the best thing ever.

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 Post subject: Re: Bioshock Infinite announced
PostPosted: Wed Mar 27, 2013 10:42 
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Man, I wish professional reviewers were as good as you guys at reviewing games -- you don't even have to have played it to know how good it is? Mad skills.


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Wed Mar 27, 2013 10:58 
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Doctor Glyndwr wrote:
Man, I wish professional reviewers were as good as you guys at reviewing games -- you don't even have to have played it to know how good it is? Mad skills.

Depends whether they're talking about Boosbeck or Boosbeck the third.


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Wed Mar 27, 2013 11:11 
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Boosbeck the Third, King of Prussia from 1807-1819, deposed in a violent coup d'état?

Both posters quoted above were clearly talking about Boosbeck the Third, not his grandfather.


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Wed Mar 27, 2013 11:25 
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Doctor Glyndwr wrote:
Boosbeck the Third, King of Prussia from 1807-1819, deposed in a violent coup d'état?

Both posters quoted above were clearly talking about Boosbeck the Third, not his grandfather.


It's just that i seen this whole hype and superlative-slinging in 2007 or whenever Bioshock was released


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Wed Mar 27, 2013 11:25 
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Wot ah disliked aboot Bioshock.

Saturnalian wrote:
It's the constant searching everything and everyone that was grinding me down. Look in this bin - 50 dollars and some 100 rounds of ammo. Look in this guys pockets - 10 massive rockets and a pack of ciggies.


I still enjoyed the first which was very lovely but the sequel was boring as fuck; I can distinctly remember wishing it would end and rushing to the finish. I don't remember the story either which can't be a good thing.


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Wed Mar 27, 2013 11:29 
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Doctor Glyndwr wrote:
Boosbeck the Third, King of Prussia from 1807-1819, deposed in a violent coup d'état?

Both posters quoted above were clearly talking about Boosbeck the Third, not his grandfather.

Given the past tense, I was assuming they were talking about the first Bioshock, with some inference that they were taking current review with a pinch of salt.

And yes, I currently have autocorrecty keyboard. Don't think I have it set to not mangle mode


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Wed Mar 27, 2013 11:46 
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uh, yeah. I was talking about past games. What with not having played the new game, like. That wouldn't make any sense! I'm hoping that the hype around this one isn't like the first one and it actually is the best game evar.

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 Post subject: Re: Bioshock Infinite announced
PostPosted: Wed Mar 27, 2013 13:08 
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A friend just posted this on Twitter... The proof readers must have had a day off.


You do not have the required permissions to view the files attached to this post.


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Wed Mar 27, 2013 13:32 
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That looks fine?

Edit ah, the the

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 Post subject: Re: Bioshock Infinite announced
PostPosted: Wed Mar 27, 2013 13:54 
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I had to read that at least 5 times before I notcied. :S

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 Post subject: Re: Bioshock Infinite announced
PostPosted: Wed Mar 27, 2013 14:02 
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Yeah, that's what you would expect. It's often used as a demonstration of how expectations affect perception, normally it's "Paris in the the spring" written inside a triangle. I remember it from school.


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Wed Mar 27, 2013 22:51 
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ltia wrote:
uh, yeah. I was talking about past games. What with not having played the new game, like. That wouldn't make any sense! I'm hoping that the hype around this one isn't like the first one and it actually is the best game evar.

ltia wrote:
I'm still going to get it though, as it'll be 'good'. Just not the best thing ever.

You're confusing! :p

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 Post subject: Re: Bioshock Infinite announced
PostPosted: Thu Mar 28, 2013 1:49 
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Rude Belittler

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This is fantakka! :luv: Liz!


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Thu Mar 28, 2013 2:11 
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I saw you hanging around the docks earlier. Hussy.

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 Post subject: Re: Bioshock Infinite announced
PostPosted: Thu Mar 28, 2013 12:24 
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and!

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Quote:
You're confusing!


Seems pretty obvious to me:
1) Games reviewers have a history of hyping games with good storyline/presentation, the first Bioshock being a very good example.
2) Games reviewers have a history of hyping games. Particularly well marketed ones.
3) The new Bioshock has been hyped to fuck.

Therefore it's reasonable to predict that it probably isn't going to the best game ever based on old games. I don't think that it is not the best game ever, because that wouldn't make sense.

Fucking hell!

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 Post subject: Re: Bioshock Infinite announced
PostPosted: Thu Mar 28, 2013 15:29 
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Rude Belittler

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Dimrill wrote:
I saw you hanging around the docks earlier. Hussy.


I was roughly taken from behind by a large gentleman with gigantic hands. I had to break his heart.


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Thu Mar 28, 2013 15:35 
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I've spent every quiet moment of my day trying to work out what the hell is going on. And in the game.
ZOMG Spoiler! Click here to view!
i reckon it's some sort of time loop, and the creepy couple that keep turning up are trying to sort it out. The rifts are mostly to other iterations of the time loop.


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Fri Mar 29, 2013 0:12 
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Finally got chance to start this tonight - it's a bit bloody special, isn't it?

It's managed to repeat the same trick that the original Bioshock conjured up a few years ago, a truly compelling and entirely original world that I want to explore.

Not just find my objective, not just complete things in the most efficient manner, but really look around as much as possible.

Also if you're a geek and watch the credits all the way through, you'll get a barbershop rendition of 'Everybody Wants To Rule The World' and a video with the somewhat frighteningly driven Ken Levine getting personally involved in a song session.


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Fri Mar 29, 2013 10:33 
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Must say that i'm not impressed with the controls (on the PC version) - tried an XBox 360 wireless pad but that's just a pain with this game. Tried keyboard + mouse but just can't get the mouse sensitivity right: it's either too twitchy or too sluggish.


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Fri Mar 29, 2013 10:49 
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Four_Candles wrote:
Must say that i'm not impressed with the controls (on the PC version) - tried an XBox 360 wireless pad but that's just a pain with this game. Tried keyboard + mouse but just can't get the mouse sensitivity right: it's either too twitchy or too sluggish.


I managed to find a comfortable setting just a little bit higher than the default. Have you tried it with mouse acceleration off and on to see if you prefer that? (Personally I like it off, but YMMV.)

I also found that the comfort of the mouse controls was directly proportionate to my framerate, with everything totally maxed out I was regularly down at around 30FPS which made the mouse feel a bit twitchy, but dropping the shadows down two notches to HIGH literally doubled that to a steady 60FPS+, which made the controls a lot smoother and far more comfortable. (Everything else I could leave at the top settings.)

The graphics option screen is cleverly designed to be representative of about as demanding as the game engine gets, and all changes are made in real time, so you can immediately see what impact your changes are having on your framerate. If you can get 60FPS (or thereabouts) on the graphics options screen, that will relate to a pretty steady 60FPS in the game - and should help with the mouse controls. My experience was a lot better once I knocked the shadow options down from MEGA-SUPER-CRAZY-ULTRA to plain old HIGH (and if I'm entirely honest, I really had to look hard to see much of a difference).

FRAPS or MSI Afterburner will give you an OSD of your framerate.


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Fri Mar 29, 2013 16:21 
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Thanks for the suggestions, will investigate further. :)


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Fri Mar 29, 2013 21:32 
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Rude Belittler

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Holy shit!

ZOMG Spoiler! Click here to view!
Rapture!


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Fri Mar 29, 2013 22:05 
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Rude Belittler

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completed!


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Fri Mar 29, 2013 23:34 
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Pundabaya wrote:
completed!


Overall impressions?

I'm loving it to pieces myself, fantastic stuff. First game in a while that's made me want to sit back and just watch stuff.


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Sat Mar 30, 2013 0:17 
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Rude Belittler

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Its very, very good indeed. Combat is a joy, each fight is like a playground. You could play the same fight ten times and do it in ten different ways.

It looks awesome (even though I played it on the Xbox), a clear case of art direction trumping polygon-pushing. It sounds even better.

The story... well the last 20 minutes will make your head explode.

:blown: :blown: :blown: :blown: :blown: :blown:


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Sat Mar 30, 2013 15:04 
SupaMod
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This is fucking brilliant.

When you kill someone with Murder of Crows, you can say "Crowned!".

You're welcome.

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 Post subject: Re: Bioshock Infinite announced
PostPosted: Sun Mar 31, 2013 14:56 
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Tried the mouse patch and things are much better:

http://pcgamingwiki.com/wiki/BioShock_I ... ider_tweak

I can play the damn game now!


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Sun Mar 31, 2013 16:48 
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I forgot about this - how vain

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I've bought this.

Never played Bioshock 2, and felt 1 should have ended after the twist and never needed a sequel.

As such, I'm surprised just quite how excited I am for this.

*stares at mailbox*

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 Post subject: Re: Bioshock Infinite announced
PostPosted: Sun Mar 31, 2013 21:38 
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Hello Hello Hello

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Four_Candles wrote:
Tried the mouse patch and things are much better:

http://pcgamingwiki.com/wiki/BioShock_I ... ider_tweak

I can play the damn game now!


In all fairness that really does help, I had found a comfortable(ish) setting but that gives a far greater degree of granularity.

0.5 as the high value was a bit off for me though, I changed it to 0.9 and then dialled the slider down to about 75%.

Nice tip Mr Candles :)


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Wed Apr 03, 2013 12:26 
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Wow, this game is just amazing. And I'm only about a quarter of the way through it, so plenty more wonder to come. :D

In terms of just the art design it's superb - the level of detail and care that has gone into it is just wonderful. The gameplay is very well balanced (I'm playing it on Medium difficulty), the AI is great as is the animation and the sound. Even Elizabeth, as a character, is decidedly non-irritating and actually useful (finding things, giving me health packs and weapons when needed, etc).

I can't praise it highly enough (now that I've sorted out the mouse control sensitivity issue).


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Wed Apr 03, 2013 14:53 
SupaMod
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Elizabeth is so good I find myself thinking that she should make the occasional mistake to appear more human.

That's pretty high praise, when you think about it.

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 Post subject: Re: Bioshock Infinite announced
PostPosted: Wed Apr 03, 2013 18:54 
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Rude Belittler

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Hurry up you fuckers! I'm dying for the inevitable spoilery brain blending discussion!


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Wed Apr 03, 2013 21:45 
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I wish it had a proper quicksave/quickload feature, instead of checkpoints.

Personally I like to save ALL THE FUCKING TIME, not to cheat, but just to try and try again and retry the same sections. Different tactics, different approaches, different weapons, all out nuke, bit of stealth, and so on. (In the case of Bioshock games, really fuck around with my plasmids, or vigors as they are now, and kind of use the game as a sandbox to play around with stuff, safe in the knowledge I can go back to a save.)

Plus the concept of having to reach the next mandated checkpoint irritates me, because it means I can't stop when I want to, I have to get to the next swirly circle that says my progress is saved - which can mean leaving the game on pause for 30 minutes or more, or just quitting out and starting again from the previous checkpoint if I can't resume that session.

This is my single biggest complaint with the game, which is otherwise truly magnificent, but I can't see any valid reason for them taking proper save functionality out of there.


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Wed Apr 03, 2013 21:51 
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Finished. If this isn't GotY then, fuck, I guess The Last Of Us will be unfathomably good.


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 Post subject: Re: Bioshock Infinite announced
PostPosted: Wed Apr 03, 2013 23:09 
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Bad Girl

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Doctor Glyndwr wrote:
Finished. If this isn't GotY then, fuck, I guess The Last Of Us will be unfathomably good.


Ooh, I hope so.


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