Mr Dave wrote:
In Borderlands 1, my impression was that the overall class makeup of a group seemed to make little difference, you just went for the one which had the playstyle you liked the most and then crafted that character in a way that fits the group. This may have changed for 2, but given that it's still nominally playable in single player, they can't have made a class too reliant on having teammates.
This is what I'm wondering about, in WoW of course you have the two distinct gaming styles (technically three if you include raids but not relevant here):
1) Single player questing, which all classes can do solo. BUT, the difficulty and/or number of enemies does not scale with group size, you go into an area with two or three of you, you're going to find it about two or three times easier to play through that area.
2) Instances (5-man), groups are very tightly defined, you want three damage guys, one heal guy, and one tank guy.
Now as I understand it Borderlands 2 (or 1) doesn't have instances, it's all kind of open world stuff, but as the game does scale enemy quantity and difficulty based on party size (which WoW absolutely doesn't), I'm wondering if you start to need more of a defined party composition, especially at the four player maximum - or can you just roll in there with four Gunzerkers if you want?
Well, I suppose we'll find out the hard way on Saturday night